aboutsummaryrefslogtreecommitdiff
path: root/games/minimal/mods/default/textures/default_tree_top.png
diff options
context:
space:
mode:
authorShadowNinja <shadowninja@minetest.net>2015-02-27 18:05:29 -0500
committerShadowNinja <shadowninja@minetest.net>2015-03-27 15:00:48 -0400
commit93fcab952b28f4db39d9326b83f14cbd86c0cf17 (patch)
tree4a2f0fcf7341c596f50ec24ff0a5a81d43d17ccd /games/minimal/mods/default/textures/default_tree_top.png
parent284fefb0c32e8222fadd78eeec6e7e718fe25668 (diff)
downloadminetest-93fcab952b28f4db39d9326b83f14cbd86c0cf17.tar.gz
minetest-93fcab952b28f4db39d9326b83f14cbd86c0cf17.tar.bz2
minetest-93fcab952b28f4db39d9326b83f14cbd86c0cf17.zip
Clean up and tweak build system
* Combine client and server man pages. * Update unit test options and available databases in man page. * Add `--worldname` to man page. * Fix a bunch of places where `"Minetest"` was used directly instead of `PROJECT_NAME`. * Disable server build by default on all operating systems. * Make `ENABLE_FREETYPE` not fail if FreeType isn't found. * Enable LevelDB, Redis, and FreeType detection by default. * Remove the `VERSION_PATCH_ORIG` hack. * Add option to search for and use system JSONCPP. * Remove broken LuaJIT version detection. * Rename `DISABLE_LUAJIT` to `ENABLE_LUAJIT`. * Rename `minetest_*` variables in `version.{h,cpp}` to `g_*`. * Clean up style of CMake files.
Diffstat (limited to 'games/minimal/mods/default/textures/default_tree_top.png')
0 files changed, 0 insertions, 0 deletions
class="hl kwc">extern "C" { #include "lualib.h" } #define MAINMENU_NUM_ASYNC_THREADS 4 MainMenuScripting::MainMenuScripting(GUIEngine* guiengine) { setGuiEngine(guiengine); //TODO add security SCRIPTAPI_PRECHECKHEADER lua_getglobal(L, "core"); int top = lua_gettop(L); lua_newtable(L); lua_setglobal(L, "gamedata"); // Initialize our lua_api modules initializeModApi(L, top); lua_pop(L, 1); // Push builtin initialization type lua_pushstring(L, "mainmenu"); lua_setglobal(L, "INIT"); infostream << "SCRIPTAPI: Initialized main menu modules" << std::endl; } /******************************************************************************/ void MainMenuScripting::initializeModApi(lua_State *L, int top) { // Initialize mod API modules ModApiMainMenu::Initialize(L, top); ModApiUtil::Initialize(L, top); // Register reference classes (userdata) LuaSettings::Register(L); // Register functions to async environment ModApiMainMenu::InitializeAsync(asyncEngine); ModApiUtil::InitializeAsync(asyncEngine); // Initialize async environment //TODO possibly make number of async threads configurable asyncEngine.initialize(MAINMENU_NUM_ASYNC_THREADS); } /******************************************************************************/ void MainMenuScripting::step() { asyncEngine.step(getStack(), m_errorhandler); } /******************************************************************************/ unsigned int MainMenuScripting::queueAsync(std::string serialized_func, std::string serialized_param) { return asyncEngine.queueAsyncJob(serialized_func, serialized_param); }