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authorBluebird <bluebird.greycoat@gmail.com>2017-04-26 00:24:15 -0500
committerLoïc Blot <nerzhul@users.noreply.github.com>2017-04-26 07:24:15 +0200
commit70ceeb80a180507e38db957f217e2c78ce901692 (patch)
treec5a2e55fb52f53b8ec7c711303966436cd36b54f /games/minimal/mods/default/textures/treeprop.png
parent2818d3f2244d2146a5cdb61cd41f6561c514f97c (diff)
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Tiny documentation fix. (#5659)
There are plenty of lines longer than 80 characters, and spliting the function declaration across two lines can be momentarily confusing.
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>data); // Add objects according to block content void add_random_objects(MapBlock *block); /* These are used by FarMesh */ bool get_have_sand(u64 seed, v2s16 p2d); double tree_amount_2d(u64 seed, v2s16 p); struct BlockMakeData { bool no_op; ManualMapVoxelManipulator *vmanip; u64 seed; v3s16 blockpos; UniqueQueue<v3s16> transforming_liquid; BlockMakeData(); ~BlockMakeData(); }; }; // namespace mapgen #endif