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authorLoïc Blot <loic.blot@unix-experience.fr>2017-04-10 09:17:53 +0200
committerLoïc Blot <loic.blot@unix-experience.fr>2017-04-10 09:17:53 +0200
commitb4106ca58f723a64bcaec619b7f5c686f5e4abb2 (patch)
tree5d6d63d24b1666d5e3fd5905f109985c70467581 /games/minimal/mods/give_initial_stuff
parent0419552c923d7088215cf711657d6223e1b8569a (diff)
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NU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #ifndef SHADER_HEADER #define SHADER_HEADER #include "irrlichttypes_extrabloated.h" #include "threads.h" #include <string> class IGameDef; /* shader.{h,cpp}: Shader handling stuff. */ /* Gets the path to a shader by first checking if the file name_of_shader/filename exists in shader_path and if not, using the data path. If not found, returns "". Utilizes a thread-safe cache. */ std::string getShaderPath(const std::string &name_of_shader, const std::string &filename); struct ShaderInfo {