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author | Auke Kok <sofar+github@foo-projects.org> | 2017-04-29 00:16:32 -0700 |
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committer | Loïc Blot <nerzhul@users.noreply.github.com> | 2017-04-29 09:16:32 +0200 |
commit | 1ecc8756bcab6b97cf31f18163c761dd25fa947e (patch) | |
tree | 871fd4a3aaea25f179247edb9a6190136c96d412 /games/minimal/mods/legacy/textures/cooked_rat.png | |
parent | 19960e26c672c6337f8c6ffbe27f2c6bca49750c (diff) | |
download | minetest-1ecc8756bcab6b97cf31f18163c761dd25fa947e.tar.gz minetest-1ecc8756bcab6b97cf31f18163c761dd25fa947e.tar.bz2 minetest-1ecc8756bcab6b97cf31f18163c761dd25fa947e.zip |
Reorder TileLayer. (#5638)
Despite the split of TileSpec into TileDef and TileLayer, the
TileLayer struct is still 66 bytes large, and doesn't fit in
a single cacheline.
I'm moving the color member to cacheline 2, in the hope that it
is less used and the compiler loads all the hot members in a single
cacheline instead. Only color sits now in cacheline 2, all the
other members are in cacheline 1.
Note: is_color is probably rarely set, most nodes will likely
not use hardware coloring, but this may change in the future.
Ideally, this class is shrunk to 64 bytes.
Diffstat (limited to 'games/minimal/mods/legacy/textures/cooked_rat.png')
0 files changed, 0 insertions, 0 deletions