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authorAuke Kok <sofar+github@foo-projects.org>2017-04-29 00:16:32 -0700
committerLoïc Blot <nerzhul@users.noreply.github.com>2017-04-29 09:16:32 +0200
commit1ecc8756bcab6b97cf31f18163c761dd25fa947e (patch)
tree871fd4a3aaea25f179247edb9a6190136c96d412 /games/minimal/mods/legacy/textures/cooked_rat.png
parent19960e26c672c6337f8c6ffbe27f2c6bca49750c (diff)
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Reorder TileLayer. (#5638)
Despite the split of TileSpec into TileDef and TileLayer, the TileLayer struct is still 66 bytes large, and doesn't fit in a single cacheline. I'm moving the color member to cacheline 2, in the hope that it is less used and the compiler loads all the hot members in a single cacheline instead. Only color sits now in cacheline 2, all the other members are in cacheline 1. Note: is_color is probably rarely set, most nodes will likely not use hardware coloring, but this may change in the future. Ideally, this class is shrunk to 64 bytes.
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