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authorest31 <MTest31@outlook.com>2015-07-29 11:54:27 +0200
committerest31 <MTest31@outlook.com>2015-07-29 15:59:06 +0200
commiteb3aac20c879b9532cd3b678efb2126adcd07af7 (patch)
tree93ebffb360dcc45fdd687519cd054926c14cc743 /games/minimal/mods/stairs/init.lua
parentf97c2702a2fee9496059169448ce97ed2b7da9b2 (diff)
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Android: fix horrible libiconv build
Before, our libiconv build was a joke. We first called configure for our own build host system, then called make, before we executed a Android.mk script we provided as patch. The first "native make" always failed, and the LIBICONV_LIB file setting in our Makefile didn't match the built one, resulting in an always-rebuild of iconv. This commit cleans up this total mess, removes the double-build, and the Android.mk, and properly calls ./configure with the according target platform, and uses a built toolchain. As we have to deal with the android bug "NDK: Support for prebuild libs with full sonames" https://code.google.com/p/android/issues/detail?id=55868 as the 2013 patch https://lists.gnu.org/archive/html/libtool-patches/2013-06/msg00002.html by Google's David Turner wasn't inside the 2011 libtool, we pass -avoid-version to libtool. Thanks to the proper build, wide_to_utf8 works for android now, removing us of the need to disable it.
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