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authorPerttu Ahola <celeron55@gmail.com>2012-06-05 23:51:37 +0300
committerPerttu Ahola <celeron55@gmail.com>2012-06-05 23:51:37 +0300
commit3a0562bebcb91d05fceb5a1f9ded539f77a625e4 (patch)
tree8b788689029fbeaf7880b628186b77c5f667845f /games/minimal/mods
parentc3658e7c797cbf5b9d04a6d950505d37dcdd422b (diff)
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Add after_destruct and cache the existence of on_construct, on_destruct and after_destruct for quick skipping when a node does not have them
Diffstat (limited to 'games/minimal/mods')
-rw-r--r--games/minimal/mods/experimental/init.lua4
1 files changed, 4 insertions, 0 deletions
diff --git a/games/minimal/mods/experimental/init.lua b/games/minimal/mods/experimental/init.lua
index ea11e6d3b..c8ffb25de 100644
--- a/games/minimal/mods/experimental/init.lua
+++ b/games/minimal/mods/experimental/init.lua
@@ -468,6 +468,10 @@ minetest.register_node("experimental:tester_node_1", {
experimental.print_to_everything("experimental:tester_node_1:on_destruct("..minetest.pos_to_string(pos)..")")
end,
+ after_destruct = function(pos)
+ experimental.print_to_everything("experimental:tester_node_1:after_destruct("..minetest.pos_to_string(pos)..")")
+ end,
+
after_dig_node = function(pos, oldnode, oldmetadata, digger)
experimental.print_to_everything("experimental:tester_node_1:after_dig_node("..minetest.pos_to_string(pos)..")")
end,