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author | sfan5 <sfan5@live.de> | 2020-02-12 19:49:48 +0100 |
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committer | sfan5 <sfan5@live.de> | 2020-02-23 22:24:12 +0100 |
commit | 0b8d3f99a5424113178329e56c2ebe4b38fd2b46 (patch) | |
tree | 0533bd86aef3bbf1e871ef1558ff9de0109e7f08 /games | |
parent | c657fb343f120b7462f7ca580852636ad98b8ae0 (diff) | |
download | minetest-0b8d3f99a5424113178329e56c2ebe4b38fd2b46.tar.gz minetest-0b8d3f99a5424113178329e56c2ebe4b38fd2b46.tar.bz2 minetest-0b8d3f99a5424113178329e56c2ebe4b38fd2b46.zip |
Move core.get_connected_players() implementation to C++
Keeping the ObjectRefs around in a table isn't ideal and this allows
removing the somewhat nonsensical is_player_connected() added in 86ef7147.
Diffstat (limited to 'games')
0 files changed, 0 insertions, 0 deletions