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authorLoïc Blot <nerzhul@users.noreply.github.com>2018-01-30 00:30:02 +0100
committerGitHub <noreply@github.com>2018-01-30 00:30:02 +0100
commit584d00a01c4bcd359cc3e585dbcab5cada662348 (patch)
tree4105f4d31e743ac808de40386271b9f331f1dcb5 /games
parent3b4df956b171385f5c50be48718b900375f3040d (diff)
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Add minetest.bulk_set_node call + optimize Environment::set_node call (#6958)
* Add minetest.bulk_set_node call + experimental mod unittest * Optimize set_node function to prevent triple lookup on contentfeatures Do only one lookup for old, and try to merge old and new lookup if node is same than previous node * Add benchmark function + optimize vector population to have real results
Diffstat (limited to 'games')
-rw-r--r--games/minimal/mods/experimental/init.lua68
1 files changed, 68 insertions, 0 deletions
diff --git a/games/minimal/mods/experimental/init.lua b/games/minimal/mods/experimental/init.lua
index 578c35364..f4dc78b21 100644
--- a/games/minimal/mods/experimental/init.lua
+++ b/games/minimal/mods/experimental/init.lua
@@ -682,6 +682,74 @@ minetest.register_chatcommand("test1", {
end,
})
+minetest.register_chatcommand("test_bulk_set_node", {
+ params = "",
+ description = "Test 2: bulk set a node",
+ func = function(name, param)
+ local player = minetest.get_player_by_name(name)
+ if not player then
+ return
+ end
+ local pos_list = {}
+ local ppos = player:get_pos()
+ local i = 1
+ for x=2,10 do
+ for y=2,10 do
+ for z=2,10 do
+ pos_list[i] = {x=ppos.x + x,y = ppos.y + y,z = ppos.z + z}
+ i = i + 1
+ end
+ end
+ end
+ minetest.bulk_set_node(pos_list, {name = "default:stone"})
+ minetest.chat_send_player(name, "Done.");
+ end,
+})
+
+minetest.register_chatcommand("bench_bulk_set_node", {
+ params = "",
+ description = "Test 3: bulk set a node (bench)",
+ func = function(name, param)
+ local player = minetest.get_player_by_name(name)
+ if not player then
+ return
+ end
+ local pos_list = {}
+ local ppos = player:get_pos()
+ local i = 1
+ for x=2,100 do
+ for y=2,100 do
+ for z=2,100 do
+ pos_list[i] = {x=ppos.x + x,y = ppos.y + y,z = ppos.z + z}
+ i = i + 1
+ end
+ end
+ end
+
+ minetest.chat_send_player(name, "Benching bulk set node. Warming up...");
+
+ -- warm up with default:stone to prevent having different callbacks
+ -- due to different node topology
+ minetest.bulk_set_node(pos_list, {name = "default:stone"})
+
+ minetest.chat_send_player(name, "Warming up finished, now benching...");
+
+ local start_time = os.clock()
+ for i=1,#pos_list do
+ minetest.set_node(pos_list[i], {name = "default:stone"})
+ end
+ local middle_time = os.clock()
+ minetest.bulk_set_node(pos_list, {name = "default:stone"})
+ local end_time = os.clock()
+ minetest.chat_send_player(name,
+ string.format("Bench results: set_node loop[%.2fms], bulk_set_node[%.2fms]",
+ (middle_time - start_time) * 1000,
+ (end_time - middle_time) * 1000
+ )
+ );
+ end,
+})
+
minetest.register_on_player_receive_fields(function(player, formname, fields)
experimental.print_to_everything("Inventory fields 1: player="..player:get_player_name()..", fields="..dump(fields))
end)