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authorLoïc Blot <nerzhul@users.noreply.github.com>2017-04-22 00:34:00 +0200
committerGitHub <noreply@github.com>2017-04-22 00:34:00 +0200
commit113c85a66a5b23c8c47f1bdb435dd4b27884ed54 (patch)
treea882a1c196d0e429de19f52ede2521900d99dbc5 /games
parentdc0e9097d3144a3dda81039f666ee43ba29cbc36 (diff)
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lua: remove core.cause_error call (#5637)
it was used in minimal to trigger core crash, not very useful
Diffstat (limited to 'games')
-rw-r--r--games/minimal/mods/errorhandler_test/init.lua106
1 files changed, 0 insertions, 106 deletions
diff --git a/games/minimal/mods/errorhandler_test/init.lua b/games/minimal/mods/errorhandler_test/init.lua
deleted file mode 100644
index 9d1535c1d..000000000
--- a/games/minimal/mods/errorhandler_test/init.lua
+++ /dev/null
@@ -1,106 +0,0 @@
---
--- exception handler test module
---
---
--- To avoid this from crashing the module will startup in inactive mode.
--- to make specific errors happen you need to cause them by following
--- chat command:
---
--- exceptiontest <location> <errortype>
---
--- location has to be one of:
--- * mapgen: cause in next on_generate call
--- * entity_step: spawn a entity and make it do error in on_step
--- * globalstep: do error in next globalstep
--- * immediate: cause right in chat handler
---
--- errortypes defined are:
--- * segv: make sigsegv happen
--- * zerodivision: cause a division by zero to happen
--- * exception: throw an exception
-
-if core.cause_error == nil or
- type(core.cause_error) ~= "function" then
- return
-end
-
-
-core.log("action", "WARNING: loading exception handler test module!")
-
-local exceptiondata = {
- tocause = "none",
- mapgen = false,
- entity_step = false,
- globalstep = false,
-}
-
-local exception_entity =
-{
- on_step = function(self, dtime)
- if exceptiondata.entity_step then
- core.cause_error(exceptiondata.tocause)
- end
- end,
-}
-local exception_entity_name = "errorhandler_test:error_entity"
-
-local function exception_chat_handler(playername, param)
- local parameters = param:split(" ")
-
- if #parameters ~= 2 then
- core.chat_send_player(playername, "Invalid argument count for exceptiontest")
- end
-
- core.log("error", "Causing error at:" .. parameters[1])
-
- if parameters[1] == "mapgen" then
- exceptiondata.tocause = parameters[2]
- exceptiondata.mapgen = true
- elseif parameters[1] == "entity_step" then
- --spawn entity at player location
- local player = core.get_player_by_name(playername)
-
- if player:is_player() then
- local pos = player:getpos()
-
- core.add_entity(pos, exception_entity_name)
- end
-
- exceptiondata.tocause = parameters[2]
- exceptiondata.entity_step = true
-
- elseif parameters[1] == "globalstep" then
- exceptiondata.tocause = parameters[2]
- exceptiondata.globalstep = true
-
- elseif parameters[1] == "immediate" then
- core.cause_error(parameters[2])
-
- else
- core.chat_send_player(playername, "Invalid error location: " .. dump(parameters[1]))
- end
-end
-
-core.register_chatcommand("exceptiontest",
- {
- params = "<location> <errortype>",
- description = "cause a given error to happen.\n" ..
- " location=(mapgen,entity_step,globalstep,immediate)\n" ..
- " errortype=(segv,zerodivision,exception)",
- func = exception_chat_handler,
- privs = { server=true }
- })
-
-core.register_globalstep(function(dtime)
- if exceptiondata.globalstep then
- core.cause_error(exceptiondata.tocause)
- end
-end)
-
-core.register_on_generated(function(minp, maxp, blockseed)
- if exceptiondata.mapgen then
- core.cause_error(exceptiondata.tocause)
- end
-end)
-
-core.register_entity(exception_entity_name, exception_entity)