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author | Kahrl <kahrl@gmx.net> | 2015-01-23 01:01:21 +0100 |
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committer | Craig Robbins <kde.psych@gmail.com> | 2015-01-31 03:06:34 +1000 |
commit | 285655a8788aefe89df608218774b8336736c1ba (patch) | |
tree | cba1a05a52187fe10418d9bd13dc187ce334c700 /games | |
parent | 38561023b468b923aa2b7957b807fa2700ea59ce (diff) | |
download | minetest-285655a8788aefe89df608218774b8336736c1ba.tar.gz minetest-285655a8788aefe89df608218774b8336736c1ba.tar.bz2 minetest-285655a8788aefe89df608218774b8336736c1ba.zip |
Fix NDT_GLASSLIKE normals
Remove inventorycube() workaround for default:glass in minimal game
Diffstat (limited to 'games')
-rw-r--r-- | games/minimal/mods/default/init.lua | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/games/minimal/mods/default/init.lua b/games/minimal/mods/default/init.lua index 038bf9abc..01bf65b95 100644 --- a/games/minimal/mods/default/init.lua +++ b/games/minimal/mods/default/init.lua @@ -886,7 +886,6 @@ minetest.register_node("default:glass", { description = "Glass", drawtype = "glasslike", tiles ={"default_glass.png"}, - inventory_image = minetest.inventorycube("default_glass.png"), paramtype = "light", sunlight_propagates = true, groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3}, |