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author | kwolekr <kwolekr@minetest.net> | 2013-04-06 11:19:59 -0400 |
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committer | kwolekr <kwolekr@minetest.net> | 2013-04-07 00:50:21 -0400 |
commit | 8ec3fc35c656544a55f7f8ece9359c9e2b472e8f (patch) | |
tree | 430e173e418763fb80f5b43c79c0344dd272d878 /games | |
parent | d50b2ede92bb33d6f471be34cd7e64efc6434c6b (diff) | |
download | minetest-8ec3fc35c656544a55f7f8ece9359c9e2b472e8f.tar.gz minetest-8ec3fc35c656544a55f7f8ece9359c9e2b472e8f.tar.bz2 minetest-8ec3fc35c656544a55f7f8ece9359c9e2b472e8f.zip |
Add Mapgen V7, reorganize biomes
Diffstat (limited to 'games')
-rw-r--r-- | games/minimal/mods/default/init.lua | 93 |
1 files changed, 0 insertions, 93 deletions
diff --git a/games/minimal/mods/default/init.lua b/games/minimal/mods/default/init.lua index 163998883..d8067d211 100644 --- a/games/minimal/mods/default/init.lua +++ b/games/minimal/mods/default/init.lua @@ -1588,99 +1588,6 @@ minetest.register_alias("mapgen_stone_with_coal", "default:stone_with_coal") minetest.register_alias("mapgen_stone_with_iron", "default:stone_with_iron") minetest.register_alias("mapgen_mese", "default:mese") -minetest.register_biome_groups({ -0.35, 0.10, 0.30 -}) - --- --- Register the biomes for the map generator --- -minetest.register_biome({ - group_id = 0, - name = "Ocean", - terrain_type = "liquid", - node_top = "default:gravel", - node_filler = "default:stone", - num_top_nodes = 4, - height_min = -3000, - height_max = 3000, - heat_min = -20.0, - heat_max = 100.0, - humidity_min = 0.0, - humidity_max = 100.0, - scale = 10.0, - offset = -10.0, -}) - -minetest.register_biome({ - group_id = 1, - name = "Beach", - terrain_type = "normal", - node_top = "default:sand", - node_filler = "default:stone", - num_top_nodes = 5, - height_min = -3000, - height_max = 3000, - heat_min = 5.0, - heat_max = 100.0, - humidity_min = 0.0, - humidity_max = 100.0, - scale = 5.0, - offset = 5.0, -}) - -minetest.register_biome({ - group_id = 1, - name = "Gravel Beach", - terrain_type = "normal", - node_top = "default:gravel", - node_filler = "default:cobble", - num_top_nodes = 5, - height_min = -3000, - height_max = 3000, - heat_min = -50.0, - heat_max = 5.0, - humidity_min = 0.0, - humidity_max = 100.0, - scale = 5.0, - offset = 5.0, -}) - -minetest.register_biome({ - group_id = 2, - name = "Land", - terrain_type = "normal", - node_top = "default:dirt_with_grass", - node_filler = "default:stone", - num_top_nodes = 5, - height_min = -3000, - height_max = 3000, - heat_min = -50.0, - heat_max = 100.0, - humidity_min = 0.0, - humidity_max = 100.0, - scale = 12.0, - offset = 20.0, -}) - -minetest.register_biome({ - group_id = 3, - name = "Hills", - terrain_type = "normal", - node_top = "default:dirt", - node_filler = "default:stone", - num_top_nodes = 3, - height_min = -3000, - height_max = 3000, - heat_min = -50.0, - heat_max = 100.0, - humidity_min = 0.0, - humidity_max = 100.0, - scale = 60.0, - offset = 20.0, -}) - - -- Support old code function default.spawn_falling_node(p, nodename) spawn_falling_node(p, nodename) |