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authorrandom-geek <35757396+random-geek@users.noreply.github.com>2019-10-23 17:17:00 -0700
committerParamat <paramat@users.noreply.github.com>2019-10-24 01:17:00 +0100
commit53ebd803c613949a3f30fb4a905192c85dc73851 (patch)
treebdd5a60a98a7170d67612be7ec883a18cd99a604 /games
parent1f142ec06fc146464822a322fdf39bddb680bfe6 (diff)
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Change some rough/inappropriate language in comments (#9061)
Diffstat (limited to 'games')
-rw-r--r--games/minimal/mods/default/init.lua2
1 files changed, 1 insertions, 1 deletions
diff --git a/games/minimal/mods/default/init.lua b/games/minimal/mods/default/init.lua
index 02d195cbc..772cca881 100644
--- a/games/minimal/mods/default/init.lua
+++ b/games/minimal/mods/default/init.lua
@@ -1801,7 +1801,7 @@ function default.spawn_falling_node(p, nodename)
spawn_falling_node(p, nodename)
end
--- Horrible crap to support old code
+-- Horrible stuff to support old code
-- Don't use this and never do what this does, it's completely wrong!
-- (More specifically, the client and the C++ code doesn't get the group)
function default.register_falling_node(nodename, texture)