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authorest31 <MTest31@outlook.com>2015-12-26 16:19:09 +0100
committerest31 <MTest31@outlook.com>2015-12-29 00:40:22 +0100
commite2d54c9f9275e4f77ec33be8054621d42945f7a4 (patch)
tree049e84891dae962f614514f7c3228f500ba95a12 /games
parent8a46c5df1c1b7d7c2b46b73f973a45388a517e71 (diff)
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shutdown when requested from lua in singleplayer too
Before, minetest.request_shutdown didn't shut down singleplayer instances or server instances from the server tab. This commit fixes this. Fixes #3489.
Diffstat (limited to 'games')
0 files changed, 0 insertions, 0 deletions
'#n106'>106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153
/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#ifndef L_ITEM_H_
#define L_ITEM_H_

extern "C" {
#include <lua.h>
#include <lauxlib.h>
}

#include <vector>

#include "itemdef.h"
#include "content_sao.h"
#include "util/pointedthing.h"
#include "inventory.h"

#include "lua_api/l_base.h"

class ModApiInventory;

class LuaItemStack
{
private:
	ItemStack m_stack;

	static const char className[];
	static const luaL_reg methods[];

	// Exported functions

	// garbage collector
	static int gc_object(lua_State *L);

	// is_empty(self) -> true/false
	static int l_is_empty(lua_State *L);

	// get_name(self) -> string
	static int l_get_name(lua_State *L);

	// get_count(self) -> number
	static int l_get_count(lua_State *L);

	// get_wear(self) -> number
	static int l_get_wear(lua_State *L);

	// get_metadata(self) -> string
	static int l_get_metadata(lua_State *L);

	// clear(self) -> true
	static int l_clear(lua_State *L);

	// replace(self, itemstack or itemstring or table or nil) -> true
	static int l_replace(lua_State *L);

	// to_string(self) -> string
	static int l_to_string(lua_State *L);

	// to_table(self) -> table or nil
	static int l_to_table(lua_State *L);

	// get_stack_max(self) -> number
	static int l_get_stack_max(lua_State *L);

	// get_free_space(self) -> number
	static int l_get_free_space(lua_State *L);

	// is_known(self) -> true/false
	// Checks if the item is defined.
	static int l_is_known(lua_State *L);

	// get_definition(self) -> table
	// Returns the item definition table from minetest.registered_items,
	// or a fallback one (name="unknown")
	static int l_get_definition(lua_State *L);

	// get_tool_capabilities(self) -> table
	// Returns the effective tool digging properties.
	// Returns those of the hand ("") if this item has none associated.
	static int l_get_tool_capabilities(lua_State *L);

	// add_wear(self, amount) -> true/false
	// The range for "amount" is [0,65535]. Wear is only added if the item
	// is a tool. Adding wear might destroy the item.
	// Returns true if the item is (or was) a tool.
	static int l_add_wear(lua_State *L);

	// add_item(self, itemstack or itemstring or table or nil) -> itemstack
	// Returns leftover item stack
	static int l_add_item(lua_State *L);

	// item_fits(self, itemstack or itemstring or table or nil) -> true/false, itemstack
	// First return value is true iff the new item fits fully into the stack
	// Second return value is the would-be-left-over item stack
	static int l_item_fits(lua_State *L);

	// take_item(self, takecount=1) -> itemstack
	static int l_take_item(lua_State *L);

	// peek_item(self, peekcount=1) -> itemstack
	static int l_peek_item(lua_State *L);

public:
	LuaItemStack(const ItemStack &item);
	~LuaItemStack();

	const ItemStack& getItem() const;
	ItemStack& getItem();

	// LuaItemStack(itemstack or itemstring or table or nil)
	// Creates an LuaItemStack and leaves it on top of stack
	static int create_object(lua_State *L);
	// Not callable from Lua