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authorweqqr <weqqr@opmbx.org>2017-05-24 07:40:53 +0000
committerLoic Blot <loic.blot@unix-experience.fr>2017-06-03 20:02:13 +0200
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/*
Minetest
Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#pragma once

#include "irrlichttypes_bloated.h"
#include "inventory.h"
#include "constants.h"
#include "network/networkprotocol.h"
#include "util/basic_macros.h"
#include <list>
#include <mutex>

#define PLAYERNAME_SIZE 20

#define PLAYERNAME_ALLOWED_CHARS "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789-_"
#define PLAYERNAME_ALLOWED_CHARS_USER_EXPL "'a' to 'z', 'A' to 'Z', '0' to '9', '-', '_'"

struct PlayerControl
{
	PlayerControl() = default;

	PlayerControl(
		bool a_up,
		bool a_down,
		bool a_left,
		bool a_right,
		bool a_jump,
		bool a_aux1,
		bool a_sneak,
		bool a_zoom,
		bool a_LMB,
		bool a_RMB,
		float a_pitch,
		float a_yaw,
		float a_sidew_move_joystick_axis,
		float a_forw_move_joystick_axis
	)
	{
		up = a_up;
		down = a_down;
		left = a_left;
		right = a_right;
		jump = a_jump;
		aux1 = a_aux1;
		sneak = a_sneak;
		zoom = a_zoom;
		LMB = a_LMB;
		RMB = a_RMB;
		pitch = a_pitch;
		yaw = a_yaw;
		sidew_move_joystick_axis = a_sidew_move_joystick_axis;
		forw_move_joystick_axis = a_forw_move_joystick_axis;
	}
	bool up = false;
	bool down = false;
	bool left = false;
	bool right = false;
	bool jump = false;
	bool aux1 = false;
	bool sneak = false;
	bool zoom = false;
	bool LMB = false;
	bool RMB = false;
	float pitch = 0.0f;
	float yaw = 0.0f;
	float sidew_move_joystick_axis = 0.0f;
	float forw_move_joystick_axis = 0.0f;
};

struct PlayerSettings
{
	bool free_move = false;
	bool pitch_move = false;
	bool fast_move = false;
	bool continuous_forward = false;
	bool always_fly_fast = false;
	bool aux1_descends = false;
	bool noclip = false;
	bool autojump = false;

	const std::string setting_names[8] = {
		"free_move", "pitch_move", "fast_move", "continuous_forward", "always_fly_fast",
		"aux1_descends", "noclip", "autojump"
	};
	void readGlobalSettings();
};

class Map;
struct CollisionInfo;
struct HudElement;
class Environment;

class Player
{
public:

	Player(const char *name, IItemDefManager *idef);