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authorrubenwardy <rw@rubenwardy.com>2018-07-05 22:04:39 +0100
committerParamat <paramat@users.noreply.github.com>2018-07-05 22:04:39 +0100
commit738c8b102ba02b6d243091759f2529614fc3c32b (patch)
treeac6fd28c55d02bf23d942c2a36a66cc9c47eff77 /lib/lua/COPYRIGHT
parent03edcafdda550e55e29bf48a682097028ae01306 (diff)
Run code style linter first (#7213)
The code style linter is the most likely to fail, so should be placed at the top of the list so it's started first. Note that a failed job doesn't stop others from running
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--nodedb.lua
--database of all nodes that have 'save_in_at_nodedb' field set to true in node definition


--serialization format:
--(2byte z) (2byte y) (2byte x) (2byte contentid)
--contentid := (14bit nodeid, 2bit param2)

local function int_to_bytes(i)
	local x=i+32768--clip to positive integers
	local cH = math.floor(x /           256) % 256;
	local cL = math.floor(x                ) % 256;
	return(string.char(cH, cL));
end
local function bytes_to_int(bytes)
	local t={string.byte(bytes,1,-1)}
	local n = 
		t[1] *           256 +
		t[2]
    return n-32768
end
local function l2b(x)
	return x%4
end
local function u14b(x)
	return math.floor(x/4)
end
local ndb={}

--local variables for performance
local ndb_nodeids={}
local ndb_nodes={}