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authorrubenwardy <rw@rubenwardy.com>2021-02-10 11:02:34 +0000
committerrubenwardy <rw@rubenwardy.com>2021-02-11 10:18:22 +0000
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tree6d0d828064e3816fc3d049d81ff30cf9e1a1e8f7 /lib/lua/src/ldo.c
parent9736b9cea5f841bb0e9bb2c9c05c3b2560327064 (diff)
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This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #ifndef S_BASE_H_ #define S_BASE_H_ #include <iostream> #include <string> extern "C" { #include <lua.h> } #include "irrlichttypes.h" #include "jthread/jmutex.h" #include "jthread/jmutexautolock.h" #include "common/c_types.h" #include "common/c_internal.h" #define SCRIPTAPI_LOCK_DEBUG class Server; class Environment; class GUIEngine; class ServerActiveObject; class ScriptApiBase { public: ScriptApiBase(); virtual ~ScriptApiBase(); bool loadMod(const std::string &scriptpath, const std::string &modname); bool loadScript(const std::string &scriptpath); /* object */ void addObjectReference(ServerActiveObject *cobj); void removeObjectReference(ServerActiveObject *cobj); protected: friend class LuaABM; friend class InvRef;