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author | Loic Blot <loic.blot@unix-experience.fr> | 2018-01-13 10:54:18 +0100 |
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committer | Loïc Blot <nerzhul@users.noreply.github.com> | 2018-01-20 16:38:38 +0100 |
commit | 99c9e7a9864a8da5aaf97e615d2bdefa1295497a (patch) | |
tree | ce9fbbc2acb2a69f8811ce475d469673fc2953e4 /lib/lua/src/lobject.c | |
parent | f5a006dce7896d9241b7d21df77825c1c5decc88 (diff) | |
download | minetest-99c9e7a9864a8da5aaf97e615d2bdefa1295497a.tar.gz minetest-99c9e7a9864a8da5aaf97e615d2bdefa1295497a.tar.bz2 minetest-99c9e7a9864a8da5aaf97e615d2bdefa1295497a.zip |
Game refactor [4/X]: keycache is now owned by InputHandler
* Make InputHandler own the key cache
* Add a helper function InputHandler::cancelPressed to avoid multiple similar calls in game.cpp
* Move RandomInputHandler::step definition into cpp file
Diffstat (limited to 'lib/lua/src/lobject.c')
0 files changed, 0 insertions, 0 deletions