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authorLoïc Blot <loic.blot@unix-experience.fr>2019-03-25 16:38:35 +0100
committerLoïc Blot <nerzhul@users.noreply.github.com>2019-03-31 20:49:39 +0200
commitb3716a03a6d47058b50acfc71c861ecfea5f80ad (patch)
tree613b338e137c1bd5e30c3664eb418f2bd18d00c0 /lib/lua/src/print.c
parentab322fc5aa0b81375aa1d5b2e9b0a0872eecb26f (diff)
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EmergeManager::initMapgens use FATAL_ERROR if and drop boolean return
We never handle the boolean return, also init twice is a coding error, not a runtime error
Diffstat (limited to 'lib/lua/src/print.c')
0 files changed, 0 insertions, 0 deletions
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--Minetest
--Copyright (C) 2013 sapier
--
--This program is free software; you can redistribute it and/or modify
--it under the terms of the GNU Lesser General Public License as published by
--the Free Software Foundation; either version 2.1 of the License, or
--(at your option) any later version.
--
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
--GNU Lesser General Public License for more details.
--
--You should have received a copy of the GNU Lesser General Public License along
--with this program; if not, write to the Free Software Foundation, Inc.,
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.


mm_texture = {}

--------------------------------------------------------------------------------
function mm_texture.init()
	mm_texture.defaulttexturedir = core.get_texturepath() .. DIR_DELIM .. "base" ..
						DIR_DELIM .. "pack" .. DIR_DELIM
	mm_texture.basetexturedir = mm_texture.defaulttexturedir
	
	mm_texture.texturepack = core.setting_get("texture_path")
	
	mm_texture.gameid = nil
end

--------------------------------------------------------------------------------
function mm_texture.update(tab,gamedetails)
	if tab ~= "singleplayer" then
		mm_texture.reset()
		return
	end

	if gamedetails == nil then
		return
	end
	
	mm_texture.update_game(gamedetails)
end

--------------------------------------------------------------------------------
function mm_texture.reset()
	mm_texture.gameid = nil
	local have_bg      = false
	local have_overlay = mm_texture.set_generic("overlay")
	
	if not have_overlay then
		have_bg = mm_texture.set_generic("background")
	end
	
	mm_texture.clear("header")
	mm_texture.clear("footer")
	core.set_clouds(false)
	
	mm_texture.set_generic("footer")
	mm_texture.set_generic("header")
	
	if not have_bg then
		if core.setting_getbool("menu_clouds") then
			core.set_clouds(true)
		else
			mm_texture.set_dirt_bg()
		end
	end
end

--------------------------------------------------------------------------------
function mm_texture.update_game(gamedetails)
	if mm_texture.gameid == gamedetails.id then
		return
	end
	
	local have_bg      = false