aboutsummaryrefslogtreecommitdiff
path: root/lib
diff options
context:
space:
mode:
authorLoïc Blot <nerzhul@users.noreply.github.com>2020-05-07 22:38:41 +0200
committerGitHub <noreply@github.com>2020-05-07 22:38:41 +0200
commit454dbf83a9bf292910c1495a2aa49fd8b960c28f (patch)
treed3f53bb5914bae385198d3290863ee1c94832dfd /lib
parent650168cadac2a45277a9527ae79efb288ba7a4a4 (diff)
downloadminetest-454dbf83a9bf292910c1495a2aa49fd8b960c28f.tar.gz
minetest-454dbf83a9bf292910c1495a2aa49fd8b960c28f.tar.bz2
minetest-454dbf83a9bf292910c1495a2aa49fd8b960c28f.zip
Server class code cleanups (#9769)
* Server::overrideDayNightRatio doesn't require to return bool There is no sense to sending null player, the caller should send a valid object * Server::init: make private & cleanup This function is always called before start() and loads some variables which can be loaded in constructor directly. Make it private and call it directly in start * Split Server inventory responsibility to a dedicated object This splits permit to found various historical issues: * duplicate lookups on player connection * sending inventory to non related player when a player connects * non friendly lookups on detached inventories ownership This reduce the detached inventory complexity and also increased the lookup performance in a quite interesting way for servers with thousands of inventories.
Diffstat (limited to 'lib')
0 files changed, 0 insertions, 0 deletions