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authorVincent Glize <vincentglize@hotmail.fr>2017-10-02 22:09:49 +0200
committerLoïc Blot <nerzhul@users.noreply.github.com>2017-10-02 22:09:49 +0200
commit4e19791cde6b203ad853905d8c1481c43004a7ea (patch)
tree9db628a01d6678b453fe7ae2b49c60c38179a29c /lib
parentb9fb3cea33f495f0c9c9d7d74ed67af6aab78b04 (diff)
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[CSM] Add callback on open inventory (#5793)
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le='2018-06-24 14:48:19 +0200'>2018-06-24 | * PlayerSettings struct for player movement code (#7243)Ben Deutsch2018-04-18 | | | | | Instead of calling g_settings->getBool("flag") multiple times during each movement step, the current settings are cached in a new player object member. Updated via registered callbacks. * Minimap: Add new HUD flag for minimap radar modeparamat2017-08-20 | | | | | Flag default is true to not change default behaviour. The existing minimap HUD flag remains the master control for minimap. * Cpp11 patchset 11: continue working on constructor style migration (#6004)Loïc Blot2017-06-18 | * Wieldhand: Allow overriding the handTeTpaAka2016-11-26 | * PlayerSAO/LocalPlayer refactor: (#4612)Ner'zhul2016-10-30 | | | | | | | | | | | | | | | | | * Create UnitSAO, a common part between PlayerSAO & LuaEntitySAO * Move breath to PlayerSAO & LocalPlayer * Migrate m_yaw from (Remote)Player & LuaEntitySAO to UnitSAO * Migrate m_yaw from Player to LocalPlayer for client * Move some functions outside of player class to PlayerSAO/RemotePlayer or LocalPlayer depending on which class needs it * Move pitch to LocalPlayer & PlayerSAO * Move m_position from Player to LocalPlayer * Move camera_barely_in_ceiling to LocalPlayer as it's used only there * use PlayerSAO::m_base_position for Server side positions * remove a unused variable * ServerActiveObject::setPos now uses const ref * use ServerEnv::loadPlayer unconditionnaly as it creates RemotePlayer only if it's not already loaded * Move hp from Player to LocalPlayer * Move m_hp from LuaEntitySAO to UnitSAO * Use m_hp from PlayerSAO/UnitSAO instead of RemotePlayer * Move RemotePlayer code to its own cpp/headerLoic Blot2016-10-08 | * RemotePlayer/LocalPlayer Player base class proper separation (code cleanup) ↵Loic Blot2016-10-08 | | | | | | | | | | | | (patch 3 of X) * remove IGameDef from Player class, only LocalPlayer has it now * move many attributes/functions only used by LocalPlayer from Player to LocalPlayer * move many attributes/functions only used by RemotePlayer from Player to RemotePlayer * make some functions const * hudGetHotbarSelectedImage now returns const ref * RemotePlayer getHotbarSelectedImage now returns const ref * various code style fixes * Chat: new settings to prevent spam