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authorest31 <MTest31@outlook.com>2016-02-27 05:50:42 +0100
committerest31 <MTest31@outlook.com>2016-02-27 05:50:42 +0100
commit158bd76e8796c70f94e67bc3be44c88101dcf9b2 (patch)
tree4eb6670dd5d9b4ab83324d6bef173e3511d2a82e /minetest.conf.example
parente81753b69c42ddacc9e892f3fa283059914edc73 (diff)
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Update po files, minetest.conf.example and settings_translation_file.cpp
Diffstat (limited to 'minetest.conf.example')
-rw-r--r--minetest.conf.example174
1 files changed, 115 insertions, 59 deletions
diff --git a/minetest.conf.example b/minetest.conf.example
index 5cf43aca6..e4193a771 100644
--- a/minetest.conf.example
+++ b/minetest.conf.example
@@ -197,7 +197,7 @@
# Key for toggling the camrea update. Only used for development
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
# type: key
-# keymap_toggle_update_camera =
+# keymap_toggle_update_camera =
# Key for toggling the display of debug info.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
@@ -235,7 +235,7 @@
# Leave this blank to start a local server.
# Note that the address field in the main menu overrides this setting.
# type: string
-# address =
+# address =
# Port to connect to (UDP).
# Note that the port field in the main menu overrides this setting.
@@ -266,6 +266,10 @@
#### Basic
+# Enable VBO
+# type: bool
+# enable_vbo = true
+
# Whether to fog out the end of the visible area.
# type: bool
# enable_fog = true
@@ -294,6 +298,10 @@
# type: bool
# enable_3d_clouds = true
+# Method used to highlight selected object.
+# type: enum values: box, halo
+# node_highlighting = box
+
#### Filtering
# Use mip mapping to scale textures. May slightly increase performance.
@@ -341,9 +349,9 @@
# type: bool
# enable_shaders = true
-##### Tone mapping
-# Enables filmic tone mapping.
-# Requires shaders to be enabled.
+##### Tone Mapping
+
+# Enables filmic tone mapping
# type: bool
# tone_mapping = false
@@ -434,8 +442,8 @@
# type: int
# pause_fps_max = 20
-# View range in nodes.
-# Min = 20.
+# View distance in nodes.
+# Min = 20
# type: int
# viewing_range = 100
@@ -470,7 +478,7 @@
# Path to texture directory. All textures are first searched from here.
# type: path
-# texture_path =
+# texture_path =
# The rendering back-end for Irrlicht.
# type: enum values: null, software, burningsvideo, direct3d8, direct3d9, opengl
@@ -539,10 +547,6 @@
# type: float
# hud_hotbar_max_width = 1.0
-# Selection highlighting method (box or halo)
-# type: string
-# node_highlighting = box
-
# Enables caching of facedir rotated meshes.
# type: bool
# enable_mesh_cache = false
@@ -572,7 +576,8 @@
# type: float min: 0.25 max: 4
# ambient_occlusion_gamma = 2.2
-# Enable animation of inventory items.
+# Enables animation of inventory items.
+# type: bool
# inventory_items_animations = false
### Menus
@@ -646,7 +651,7 @@
# Path to save screenshots at.
# type: path
-# screenshot_path =
+# screenshot_path =
### Advanced
@@ -715,7 +720,7 @@
# The network interface that the server listens on.
# type: string
-# bind_address =
+# bind_address =
# Enable to disallow old clients from connecting.
# Older clients are compatible in the sense that they will not crash when connecting
@@ -728,7 +733,7 @@
# (obviously, remote_media should end with a slash).
# Files that are not present will be fetched the usual way.
# type: string
-# remote_media =
+# remote_media =
# Enable/disable running an IPv6 server. An IPv6 server may be restricted
# to IPv6 clients, depending on system configuration.
@@ -766,7 +771,7 @@
# Message of the day displayed to players connecting.
# type: string
-# motd =
+# motd =
# Maximum number of players that can connect simultaneously.
# type: int
@@ -775,7 +780,7 @@
# World directory (everything in the world is stored here).
# Not needed if starting from the main menu.
# type: path
-# map-dir =
+# map-dir =
# Time in seconds for item entity (dropped items) to live.
# Setting it to -1 disables the feature.
@@ -789,11 +794,11 @@
# A chosen map seed for a new map, leave empty for random.
# Will be overridden when creating a new world in the main menu.
# type: string
-# fixed_map_seed =
+# fixed_map_seed =
# New users need to input this password.
# type: string
-# default_password =
+# default_password =
# The privileges that new users automatically get.
# See /privs in game for a full list on your server and mod configuration.
@@ -815,7 +820,7 @@
# If this is set, players will always (re)spawn at the given position.
# type: string
-# static_spawnpoint =
+# static_spawnpoint =
# If enabled, new players cannot join with an empty password.
# type: bool
@@ -1168,7 +1173,7 @@
# Flags that are not specified in the flag string are not modified from the default.
# Flags starting with "no" are used to explicitly disable them.
# type: flags possible values: lakes, hills, , nolakes, nohills
-# mgflat_spflags =
+# mgflat_spflags =
# Y of flat ground.
# type: int
@@ -1295,41 +1300,87 @@
#### Mapgen Valleys
-#mg_valleys_spflags = altitude_chill,humid_rivers
+##### General
+
+# Map generation attributes specific to Mapgen Valleys.
+# Flags that are not specified in the flag string are not modified from the default.
+# Flags starting with "no" are used to explicitly disable them.
# "altitude_chill" makes higher elevations colder, which may cause biome issues.
# "humid_rivers" modifies the humidity around rivers and in areas where water would tend to pool. It may interfere with delicately adjusted biomes.
-#
-#mg_valleys_altitude_chill = 90 # the altitude at which temperature drops by 20C
-#mg_valleys_large_cave_depth = -33 # Depth below which you'll find large caves.
-#mg_valleys_lava_features = 0 # Creates unpredictable lava features in caves. These can make mining difficult. Zero disables them. (0-10)
-#mg_valleys_massive_cave_depth = -256 # Depth below which you'll find massive caves.
-#mg_valleys_river_depth = 4 # how deep to make rivers
-#mg_valleys_river_size = 5 # how wide to make rivers
-#mg_valleys_water_features = 0 # Creates unpredictable water features in caves. These can make mining difficult. Zero disables them. (0-10)
-#
-#mg_valleys_np_filler_depth = 0, 1.2, (256, 256, 256), 1605, 3, 0.5, 2.0
-#
-# River noise -- rivers occur close to zero
-#mg_valleys_np_rivers = 0, 1, (256, 256, 256), -6050, 5, 0.6, 2.0
-#
-# Caves and tunnels form at the intersection of the two noises
-#mg_valleys_np_cave1 = 0, 12, (100, 100, 100), 52534, 4, 0.5, 2.0
-#mg_valleys_np_cave2 = 0, 12, (100, 100, 100), 10325, 4, 0.5, 2.0
-#
-#mg_valleys_np_massive_caves = 0, 1, (768, 256, 768), 59033, 6, 0.63, 2 # Massive caves form here.
-#
-# Base terrain height
-#mg_valleys_np_terrain_height = -10, 50, (1024, 1024, 1024), 5202, 6, 0.4, 2.0
-#
-# Raises terrain to make valleys around the rivers
-#mg_valleys_np_valley_depth = 5, 4, (512, 512, 512), -1914, 1, 1.0, 2.0
-#
-# Slope and fill work together to modify the heights
-#mg_valleys_np_inter_valley_fill = 0, 1, (256, 512, 256), 1993, 6, 0.8, 2.0
-#mg_valleys_np_inter_valley_slope = 0.5, 0.5, (128, 128, 128), 746, 1, 1.0, 2.0
-#
-# Amplifies the valleys
-#mg_valleys_np_valley_profile = 0.6, 0.5, (512, 512, 512), 777, 1, 1.0, 2.0
+# type: flags possible values: altitude_chill, noaltitude_chill, humid_rivers, nohumid_rivers
+# mg_valleys_spflags = altitude_chill,humid_rivers
+
+# The altitude at which temperature drops by 20C
+# type: int
+# mg_valleys_altitude_chill = 90
+
+# Depth below which you'll find large caves.
+# type: int
+# mg_valleys_large_cave_depth = -33
+
+# Creates unpredictable lava features in caves.
+# These can make mining difficult. Zero disables them. (0-10)
+# type: int
+# mg_valleys_lava_features = 0
+
+# Depth below which you'll find massive caves.
+# type: int
+# mg_valleys_massive_cave_depth = -256
+
+# How deep to make rivers
+# type: int
+# mg_valleys_river_depth = 4
+
+# How wide to make rivers
+# type: int
+# mg_valleys_river_size = 5
+
+# Creates unpredictable water features in caves.
+# These can make mining difficult. Zero disables them. (0-10)
+# type: int
+# mg_valleys_water_features = 0
+
+##### Noises
+
+# Caves and tunnels form at the intersection of the two noises
+# type: noise_params
+# mg_valleys_np_cave1 = 0, 12, (100, 100, 100), 52534, 4, 0.5, 2.0
+
+# Caves and tunnels form at the intersection of the two noises
+# type: noise_params
+# mg_valleys_np_cave2 = 0, 12, (100, 100, 100), 10325, 4, 0.5, 2.0
+
+# The depth of dirt or other filler
+# type: noise_params
+# mg_valleys_np_filler_depth = 0, 1.2, (256, 256, 256), 1605, 3, 0.5, 2.0
+
+# Massive caves form here.
+# type: noise_params
+# mg_valleys_np_massive_caves = 0, 1, (768, 256, 768), 59033, 6, 0.63, 2.0
+
+# River noise -- rivers occur close to zero
+# type: noise_params
+# mg_valleys_np_rivers = 0, 1, (256, 256, 256), -6050, 5, 0.6, 2.0
+
+# Base terrain height
+# type: noise_params
+# mg_valleys_np_terrain_height = -10, 50, (1024, 1024, 1024), 5202, 6, 0.4, 2.0
+
+# Raises terrain to make valleys around the rivers
+# type: noise_params
+# mg_valleys_np_valley_depth = 5, 4, (512, 512, 512), -1914, 1, 1.0, 2.0
+
+# Slope and fill work together to modify the heights
+# type: noise_params
+# mg_valleys_np_inter_valley_fill = 0, 1, (256, 512, 256), 1993, 6, 0.8, 2.0
+
+# Amplifies the valleys
+# type: noise_params
+# mg_valleys_np_valley_profile = 0.6, 0.5, (512, 512, 512), 777, 1, 1.0, 2.0
+
+# Slope and fill work together to modify the heights
+# type: noise_params
+# mg_valleys_np_inter_valley_slope = 0.5, 0.5, (128, 128, 128), 746, 1, 1.0, 2.0
## Security
@@ -1340,7 +1391,12 @@
# Comma-separated list of trusted mods that are allowed to access insecure
# functions even when mod security is on (via request_insecure_environment()).
# type: string
-# secure.trusted_mods =
+# secure.trusted_mods =
+
+# Comma-seperated list of mods that are allowed to access HTTP APIs, which
+# allow them to upload and download data to/from the internet.
+# type: string
+# secure.http_mods =
#
# Client and Server
@@ -1350,12 +1406,12 @@
# When running a server, clients connecting with this name are admins.
# When starting from the main menu, this is overridden.
# type: string
-# name =
+# name =
# Set the language. Leave empty to use the system language.
# A restart is required after changing this.
# type: enum values: , be, cs, da, de, eo, es, et, fr, hu, id, it, ja, jbo, ko, ky, lt, nb, nl, pl, pt, pt_BR, ro, ru, tr, uk, zh_CN, zh_TW
-# language =
+# language =
# Level of logging to be written to debug.txt:
# - <nothing> (no logging)
@@ -1397,7 +1453,7 @@
# Replaces the default main menu with a custom one.
# type: string
-# main_menu_script =
+# main_menu_script =
# type: int
# main_menu_game_mgr = 0