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author | est31 <MTest31@outlook.com> | 2016-12-14 00:15:11 +0100 |
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committer | est31 <MTest31@outlook.com> | 2016-12-14 00:30:39 +0100 |
commit | 211d919b546e25e798982dd8df24ec82ecee2d6b (patch) | |
tree | 6f6b6449ea7ca6536d04b4846acdf0f24fa6c513 /minetest.conf.example | |
parent | 646159159f4d1c13aeac820569b34e0108683f42 (diff) | |
download | minetest-211d919b546e25e798982dd8df24ec82ecee2d6b.tar.gz minetest-211d919b546e25e798982dd8df24ec82ecee2d6b.tar.bz2 minetest-211d919b546e25e798982dd8df24ec82ecee2d6b.zip |
Update minetest.conf.example and settings_translation_file.cpp
Diffstat (limited to 'minetest.conf.example')
-rw-r--r-- | minetest.conf.example | 35 |
1 files changed, 11 insertions, 24 deletions
diff --git a/minetest.conf.example b/minetest.conf.example index e372e5833..bdd28cda6 100644 --- a/minetest.conf.example +++ b/minetest.conf.example @@ -615,7 +615,7 @@ # inventory_items_animations = false # Fraction of the visible distance at which fog starts to be rendered -# Range 0 - 0.99 +# type: float min: 0 max: 0.99 # fog_start = 0.4 ### Menus @@ -936,26 +936,6 @@ # type: float # server_map_save_interval = 5.3 -# Set the maximum character length of a chat message sent by clients. (0 to disable) -# type: integer -# chat_message_max_size = 500 - -# Limit a single player to send X messages per 10 seconds. (0 to disable) -# type: float -# chat_message_limit_per_10sec = 8.0 - -# Kick player if send more than X messages per 10 seconds. (0 to disable) -# type: integer -# chat_message_limit_trigger_kick = 50 - -# At this distance the server will aggressively optimize which blocks are sent to clients. -# Small values potentially improve performance a lot, at the expense of visible rendering glitches. -# (some blocks will not be rendered under water and in caves, as well as sometimes on land) -# Setting this to a value greater than max_block_send_distance disables this optimization. -# Stated in mapblocks (16 nodes) -# type: int -# block_send_optimize_distance = 4 - ### Physics # type: float @@ -1060,6 +1040,14 @@ # type: float # liquid_update = 1.0 +# At this distance the server will aggressively optimize which blocks are sent to clients. +# Small values potentially improve performance a lot, at the expense of visible rendering glitches. +# (some blocks will not be rendered under water and in caves, as well as sometimes on land) +# Setting this to a value greater than max_block_send_distance disables this optimization. +# Stated in mapblocks (16 nodes) +# type: int min: 2 +# block_send_optimize_distance = 4 + ## Mapgen # Name of map generator to be used when creating a new world. @@ -1246,8 +1234,7 @@ # Floatlands are currently experimental and subject to change. # Flags that are not specified in the flag string are not modified from the default. # Flags starting with 'no' are used to explicitly disable them. -# type: flags possible values: mountains, ridges, floatlands, -# nomountains, noridges, nofloatlands +# type: flags possible values: mountains, ridges, floatlands, nomountains, noridges, nofloatlands # mgv7_spflags = mountains,ridges # Controls width of tunnels, a smaller value creates wider tunnels. @@ -1571,7 +1558,7 @@ # profiler.default_report_format = txt # The file path relative to your worldpath in which profiles will be saved to. -# +# # type: string # profiler.report_path = "" |