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authorest31 <MTest31@outlook.com>2016-12-14 00:15:11 +0100
committerest31 <MTest31@outlook.com>2016-12-14 00:30:39 +0100
commit211d919b546e25e798982dd8df24ec82ecee2d6b (patch)
tree6f6b6449ea7ca6536d04b4846acdf0f24fa6c513 /minetest.conf.example
parent646159159f4d1c13aeac820569b34e0108683f42 (diff)
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Update minetest.conf.example and settings_translation_file.cpp
Diffstat (limited to 'minetest.conf.example')
-rw-r--r--minetest.conf.example35
1 files changed, 11 insertions, 24 deletions
diff --git a/minetest.conf.example b/minetest.conf.example
index e372e5833..bdd28cda6 100644
--- a/minetest.conf.example
+++ b/minetest.conf.example
@@ -615,7 +615,7 @@
# inventory_items_animations = false
# Fraction of the visible distance at which fog starts to be rendered
-# Range 0 - 0.99
+# type: float min: 0 max: 0.99
# fog_start = 0.4
### Menus
@@ -936,26 +936,6 @@
# type: float
# server_map_save_interval = 5.3
-# Set the maximum character length of a chat message sent by clients. (0 to disable)
-# type: integer
-# chat_message_max_size = 500
-
-# Limit a single player to send X messages per 10 seconds. (0 to disable)
-# type: float
-# chat_message_limit_per_10sec = 8.0
-
-# Kick player if send more than X messages per 10 seconds. (0 to disable)
-# type: integer
-# chat_message_limit_trigger_kick = 50
-
-# At this distance the server will aggressively optimize which blocks are sent to clients.
-# Small values potentially improve performance a lot, at the expense of visible rendering glitches.
-# (some blocks will not be rendered under water and in caves, as well as sometimes on land)
-# Setting this to a value greater than max_block_send_distance disables this optimization.
-# Stated in mapblocks (16 nodes)
-# type: int
-# block_send_optimize_distance = 4
-
### Physics
# type: float
@@ -1060,6 +1040,14 @@
# type: float
# liquid_update = 1.0
+# At this distance the server will aggressively optimize which blocks are sent to clients.
+# Small values potentially improve performance a lot, at the expense of visible rendering glitches.
+# (some blocks will not be rendered under water and in caves, as well as sometimes on land)
+# Setting this to a value greater than max_block_send_distance disables this optimization.
+# Stated in mapblocks (16 nodes)
+# type: int min: 2
+# block_send_optimize_distance = 4
+
## Mapgen
# Name of map generator to be used when creating a new world.
@@ -1246,8 +1234,7 @@
# Floatlands are currently experimental and subject to change.
# Flags that are not specified in the flag string are not modified from the default.
# Flags starting with 'no' are used to explicitly disable them.
-# type: flags possible values: mountains, ridges, floatlands,
-# nomountains, noridges, nofloatlands
+# type: flags possible values: mountains, ridges, floatlands, nomountains, noridges, nofloatlands
# mgv7_spflags = mountains,ridges
# Controls width of tunnels, a smaller value creates wider tunnels.
@@ -1571,7 +1558,7 @@
# profiler.default_report_format = txt
# The file path relative to your worldpath in which profiles will be saved to.
-#
+#
# type: string
# profiler.report_path = ""