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author | Duane Robertson <duane@duanerobertson.com> | 2016-01-13 21:57:02 -0600 |
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committer | paramat <mat.gregory@virginmedia.com> | 2016-01-14 05:04:29 +0000 |
commit | 3c6b2ffb10e053ad0b585347275034c4d889530d (patch) | |
tree | d493d8ea6e33d54020b5e2a79d1492cf1209aa3a /minetest.conf.example | |
parent | b4cbcaea262ba1b75e1b29b06d177e9d8d25b177 (diff) | |
download | minetest-3c6b2ffb10e053ad0b585347275034c4d889530d.tar.gz minetest-3c6b2ffb10e053ad0b585347275034c4d889530d.tar.bz2 minetest-3c6b2ffb10e053ad0b585347275034c4d889530d.zip |
Add Valleys mapgen.
Diffstat (limited to 'minetest.conf.example')
-rw-r--r-- | minetest.conf.example | 41 |
1 files changed, 41 insertions, 0 deletions
diff --git a/minetest.conf.example b/minetest.conf.example index bea9b4ac3..b95b32eea 100644 --- a/minetest.conf.example +++ b/minetest.conf.example @@ -1313,6 +1313,47 @@ # type: noise_params # mgfractal_np_cave2 = 0, 12, (128, 128, 128), 10325, 4, 0.5, 2.0 +#### Mapgen Valleys + +#mg_valleys_spflags = altitude_chill,cliffs,humid_rivers,nofast,rugged +# "altitude_chill" makes higher elevations colder, which may cause biome issues. +# "fast" produces softer terrain, more quickly +# "humid_rivers" modifies the humidity around rivers and in areas where water would tend to pool. It may interfere with delicately adjusted biomes. +# "rugged" and "cliffs" do nothing unless "fast" is enabled +# +#mg_valleys_altitude_chill = 90 # the altitude at which temperature drops by 20C +#mg_valleys_cave_water_max_height = 31000 # max altitude of water in caves +#mg_valleys_humidity = 50 # the average humidity +#mg_valleys_humidity_break_point = 65 # The highest humidity around rivers in otherwise dry areas +#mg_valleys_lava_max_height = 0 # maximum altitude of lava +#mg_valleys_river_depth = 4 # how deep to make rivers +#mg_valleys_river_size = 5 # how wide to make rivers +#mg_valleys_temperature = 50 # the average temperature +#mg_valleys_water_features = 3 # how often water occurs in caves (0-10) +# +#mg_valleys_np_cliffs = 0, 1, (750, 750, 750), 8445, 5, 1.0, 2.0 +#mg_valleys_np_corr = 0, 1, (40, 40, 40), -3536, 4, 1.0, 2.0 +#mg_valleys_np_filler_depth = 0, 1.2, (256, 256, 256), 1605, 3, 0.5, 2.0 +# +# River noise -- rivers occur close to zero +#mg_valleys_np_rivers = 0, 1, (256, 256, 256), -6050, 5, 0.6, 2.0 +# +#mg_valleys_np_simple_caves_1 = 0, 1, v3f(64, 64, 64), -8402, 3, 0.5, 2.0 +#mg_valleys_np_simple_caves_2 = 0, 1, v3f(64, 64, 64), 3944, 3, 0.5, 2.0 +# +# Base terrain height +#mg_valleys_np_terrain_height = -10, 50, (1024, 1024, 1024), 5202, 6, 0.4, 2.0 +# +# Raises terrain to make valleys around the rivers +#mg_valleys_np_valley_depth = 5, 4, (512, 512, 512), -1914, 1, 1.0, 2.0 +# +# Slope and fill work together to modify the heights +#mg_valleys_np_inter_valley_fill = 0, 1, (256, 512, 256), 1993, 6, 0.8, 2.0 +#mg_valleys_np_inter_valley_slope = 0.5, 0.5, (128, 128, 128), 746, 1, 1.0, 2.0 +# +# Amplifies the valleys +#mg_valleys_np_valley_profile = 0.6, 0.5, (512, 512, 512), 777, 1, 1.0, 2.0 + ## Security # Prevent mods from doing insecure things like running shell commands. |