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author | SmallJoker <SmallJoker@users.noreply.github.com> | 2017-04-07 17:10:26 +0200 |
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committer | Loïc Blot <nerzhul@users.noreply.github.com> | 2017-04-07 17:10:26 +0200 |
commit | 71ffe699d0d8e5cd2594eb74d0d767eeb8a09cea (patch) | |
tree | 5c53f4cad65a136fbfd40fe4dcf360bf6efc6b24 /minetest.conf.example | |
parent | f7088f69ab7406ea9fefa853fa7ce11f914e88cf (diff) | |
download | minetest-71ffe699d0d8e5cd2594eb74d0d767eeb8a09cea.tar.gz minetest-71ffe699d0d8e5cd2594eb74d0d767eeb8a09cea.tar.bz2 minetest-71ffe699d0d8e5cd2594eb74d0d767eeb8a09cea.zip |
Settings: Update documentation (#5534)
Now documented (sorted a-z):
enable_console
enable_particles
creative_mode
hud_scaling
inventory_image_hack
keymap_console
keymap_zoom
shader_path
view_bobbing
Diffstat (limited to 'minetest.conf.example')
-rw-r--r-- | minetest.conf.example | 61 |
1 files changed, 53 insertions, 8 deletions
diff --git a/minetest.conf.example b/minetest.conf.example index cfc66f168..9e9039bf2 100644 --- a/minetest.conf.example +++ b/minetest.conf.example @@ -211,6 +211,11 @@ # type: key # keymap_drop = KEY_KEY_Q +# Key to use view zoom when possible. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_zoom = KEY_KEY_Z + # Key for toggling the display of the HUD. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 # type: key @@ -221,6 +226,11 @@ # type: key # keymap_toggle_chat = KEY_F2 +# Key for toggling the display of the large chat console. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_console = KEY_F10 + # Key for toggling the display of the fog. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 # type: key @@ -298,7 +308,7 @@ # Enable Lua modding support on client. # This support is experimental and API can change. # type: bool -enable_client_modding (Client modding) bool false +# enable_client_modding = false # URL to the server list displayed in the Multiplayer Tab. # type: string @@ -350,6 +360,10 @@ enable_client_modding (Client modding) bool false # type: enum values: box, halo # node_highlighting = box +# Adds particles when digging a node. +# type: bool +# enable_particles = true + #### Filtering # Use mip mapping to scale textures. May slightly increase performance. @@ -393,10 +407,14 @@ enable_client_modding (Client modding) bool false #### Shaders # Shaders allow advanced visual effects and may increase performance on some video cards. -# Thy only work with the OpenGL video backend. +# This only works with the OpenGL video backend. # type: bool # enable_shaders = true +# Path to shader directory. If no path is defined, default location will be used. +# type: path +# shader_path = + ##### Tone Mapping # Enables filmic tone mapping @@ -439,7 +457,7 @@ enable_client_modding (Client modding) bool false # Strength of parallax. # type: float -# 3d_parallax_strength = 0.025 +# 3d_paralax_strength = 0.025 # Number of parallax occlusion iterations. # type: int @@ -545,6 +563,10 @@ enable_client_modding (Client modding) bool false # type: int # cloud_radius = 12 +# Enables view bobbing when walking. +# type: bool +# view_bobbing = true + # Multiplier for view bobbing. # For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double. # type: float @@ -567,7 +589,7 @@ enable_client_modding (Client modding) bool false # 3d_mode = none # In-game chat console height, between 0.1 (10%) and 1.0 (100%). -# type: float +# type: float min: 0.1 max: 1 # console_height = 1.0 # In-game chat console background color (R,G,B). @@ -603,6 +625,10 @@ enable_client_modding (Client modding) bool false # type: float # hud_hotbar_max_width = 1.0 +# Modifies the size of the hudbar elements. +# type: float +# hud_scaling = 1.0 + # Enables caching of facedir rotated meshes. # type: bool # enable_mesh_cache = false @@ -641,10 +667,19 @@ enable_client_modding (Client modding) bool false # type: bool # inventory_items_animations = false +# Android systems only: Tries to create inventory textures from meshes +# when no supported render was found. +# type: bool +# inventory_image_hack = false + # Fraction of the visible distance at which fog starts to be rendered # type: float min: 0 max: 0.99 # fog_start = 0.4 +# Makes all liquids opaque +# type: bool +# opaque_water = false + ### Menus # Use a cloud animation for the main menu background. @@ -734,6 +769,11 @@ enable_client_modding (Client modding) bool false # type: int # screen_dpi = 72 +# Windows systems only: Start Minetest with the command line window in the background. +# Contains the same information as the file debug.txt (default name). +# type: bool +# enable_console = false + ## Sound # type: bool @@ -876,6 +916,10 @@ enable_client_modding (Client modding) bool false # type: bool # enable_damage = false +# Enable creative mode for new created maps. +# type: bool +# creative_mode = false + # A chosen map seed for a new map, leave empty for random. # Will be overridden when creating a new world in the main menu. # type: string @@ -1083,7 +1127,8 @@ enable_client_modding (Client modding) bool false # on the eye position of the player. This can reduce the number of blocks # sent to the client 50-80%. The client will not longer receive most invisible # so that the utility of noclip mode is reduced. -server_side_occlusion_culling = true +# type: bool +# server_side_occlusion_culling = true ## Mapgen @@ -1433,7 +1478,7 @@ server_side_occlusion_culling = true # type: float # mgflat_cave_width = 0.09 -# Terrain noise threshold for optional lakes. +# Terrain noise threshold for lakes. # Controls proportion of world area covered by lakes. # Adjust towards 0.0 for a larger proportion. # type: float @@ -1443,7 +1488,7 @@ server_side_occlusion_culling = true # type: float # mgflat_lake_steepness = 48.0 -# Terrain noise threshold for optional hills. +# Terrain noise threshold for hills. # Controls proportion of world area covered by hills. # Adjust towards 0.0 for a larger proportion. # type: float @@ -1678,7 +1723,6 @@ server_side_occlusion_culling = true # profiler.default_report_format = txt # The file path relative to your worldpath in which profiles will be saved to. -# # type: string # profiler.report_path = "" @@ -1794,3 +1838,4 @@ server_side_occlusion_culling = true # Print the engine's profiling data in regular intervals (in seconds). 0 = disable. Useful for developers. # type: int # profiler_print_interval = 0 + |