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author | paramat <mat.gregory@virginmedia.com> | 2015-10-29 00:17:48 +0000 |
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committer | paramat <mat.gregory@virginmedia.com> | 2015-10-29 20:03:15 +0000 |
commit | c0a7c670a465b4c05d90a8a4e8001797ec4e628a (patch) | |
tree | 4bc48c7c9cf8b80925564e2ea48f94726c0e3f18 /minetest.conf.example | |
parent | 182b3fd2831a7deb22d709e7c285eca3a57a5678 (diff) | |
download | minetest-c0a7c670a465b4c05d90a8a4e8001797ec4e628a.tar.gz minetest-c0a7c670a465b4c05d90a8a4e8001797ec4e628a.tar.bz2 minetest-c0a7c670a465b4c05d90a8a4e8001797ec4e628a.zip |
findSpawnPos: Add setting for max height above water level
Increase default from 6 to 16 to help with mgv7 and mgfractal
Large-scale or alternative mapgens can result in a lowland spawn point not
being found, causing a spawn at (0, 0, 0) possibly buried underground
The max height is now settable to allow correct player spawn
in any mapgen or when using custom noise parameters
Diffstat (limited to 'minetest.conf.example')
-rw-r--r-- | minetest.conf.example | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/minetest.conf.example b/minetest.conf.example index d5c161866..d523b75e6 100644 --- a/minetest.conf.example +++ b/minetest.conf.example @@ -829,6 +829,13 @@ # type: string # static_spawnpoint = +# Maximum distance above water level for player spawn. +# Larger values result in spawn points closer to (x = 0, z = 0). +# Smaller values may result in a suitable spawn point not being found, +# resulting in a spawn at (0, 0, 0) possibly buried underground. +# type: int +# vertical_spawn_range = 16 + # If enabled, new players cannot join with an empty password. # type: bool # disallow_empty_password = false |