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authorLouis Pearson <desttinghimgame@gmail.com>2017-04-25 06:11:51 -0500
committerZeno- <kde.psych@gmail.com>2017-04-25 21:11:51 +1000
commitdb17225a976e20c6628afe70dd6b230673287b4d (patch)
tree67aa28779d86ad6e995171218ae9578159ebc652 /minetest.conf.example
parenta7e131f53e211ffbe38d34d23b33e13cc401f013 (diff)
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Footsteps without view bobbing (#5645)
* Remove redundant view_bobbing setting Also fixes bug where disabling view_bobbing disables footstep sounds. * Removes redundant view_bobbing setting Setting view_bobbing amount to 0 is now the only way to turn view_bobbing on and off. Also fixed a bug where footstep sounds would not play when view_bobbing was disabled.
Diffstat (limited to 'minetest.conf.example')
-rw-r--r--minetest.conf.example7
1 files changed, 1 insertions, 6 deletions
diff --git a/minetest.conf.example b/minetest.conf.example
index bdd6fd7f4..ecbadb556 100644
--- a/minetest.conf.example
+++ b/minetest.conf.example
@@ -569,11 +569,7 @@
# type: int
# cloud_radius = 12
-# Enables view bobbing when walking.
-# type: bool
-# view_bobbing = true
-
-# Multiplier for view bobbing.
+# Enable view bobbing and amount of view bobbing.
# For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.
# type: float
# view_bobbing_amount = 1.0
@@ -1815,4 +1811,3 @@
# Print the engine's profiling data in regular intervals (in seconds). 0 = disable. Useful for developers.
# type: int
# profiler_print_interval = 0
-