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authorPilzAdam <pilzadam@minetest.net>2015-10-15 21:32:31 +0200
committerPilzAdam <pilzadam@minetest.net>2015-10-17 22:06:29 +0200
commit006ef5b4a5e362eed848ca26b411a8059d74b965 (patch)
tree46fd4ad12e620e836e3778f87cbbe41bbf803162 /minetest.conf.example
parent06e5d0f5c59b7d3d1bb20d76abf011a474302b3a (diff)
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New settings tab contain all possible settings
Settings are automatically parsed from builtin/settingtypes.txt The edit dialog automatically adjust based on the type of setting
Diffstat (limited to 'minetest.conf.example')
-rw-r--r--minetest.conf.example1395
1 files changed, 840 insertions, 555 deletions
diff --git a/minetest.conf.example b/minetest.conf.example
index 15d0abbf3..caca198b9 100644
--- a/minetest.conf.example
+++ b/minetest.conf.example
@@ -1,293 +1,293 @@
-# This file is read by default from:
+# This file contains a list of all available settings and their default value for minetest.conf
+
+# By default, all the settings are commented and not functional.
+# Uncomment settings by removing the preceding #.
+
+# minetest.conf is read by default from:
# ../minetest.conf
# ../../minetest.conf
# Any other path can be chosen by passing the path as a parameter
# to the program, eg. "minetest.exe --config ../minetest.conf.example".
-# By default, all the settings are commented and not functional.
-# Uncomment settings by removing the preceding #.
-
# Further documentation:
# http://wiki.minetest.net/
-# NOTE: This file might not be up-to-date, refer to the
-# defaultsettings.cpp file for an up-to-date list:
-# https://github.com/minetest/minetest/blob/master/src/defaultsettings.cpp
-
-# A vim command to convert most of defaultsettings.cpp to conf file format:
-# :'<,'>s/\tsettings->setDefault("\([^"]*\)", "\([^"]*\)");.*/#\1 = \2/g
-# Note: Some of the settings are implemented in Lua.
-
-#
-# Client and server
-#
-
-# Name of player, on a server this is the main admin
-#name =
-
#
-# Client stuff
+# Client
#
-# Port to connect to (UDP)
-#remote_port =
-
-# Key mappings.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-#keymap_forward = KEY_KEY_W
-#keymap_backward = KEY_KEY_S
-#keymap_left = KEY_KEY_A
-#keymap_right = KEY_KEY_D
-#keymap_jump = KEY_SPACE
-#keymap_sneak = KEY_LSHIFT
-#keymap_inventory = KEY_KEY_I
-
-# Go down ladder / go down in fly mode / go fast in fast mode
-#keymap_special1 = KEY_KEY_E
-#keymap_chat = KEY_KEY_T
-#keymap_cmd = /
-#keyman_console = KEY_F10
-#keymap_rangeselect = KEY_KEY_R
-#keymap_freemove = KEY_KEY_K
-#keymap_fastmove = KEY_KEY_J
-#keymap_cinematic = KEY_F8
-#keymap_screenshot = KEY_F12
-
-# If true, keymap_special1 instead of keymap_sneak is used for climbing down and descending
-#aux1_descends = false
-
-# Double-tapping the jump key toggles fly mode
-#doubletap_jump = false
-
-# If false aux1 is used to fly fast
-#always_fly_fast = true
-
-# Some (temporary) keys for debugging
-#keymap_print_debug_stacks = KEY_KEY_P
-#keymap_quicktune_prev = KEY_HOME
-#keymap_quicktune_next = KEY_END
-#keymap_quicktune_dec = KEY_NEXT
-#keymap_quicktune_inc = KEY_PRIOR
-
-# If set to true, you can place blocks at the position (feet + eye level) where you stand.
-# This is helpful when working with nodeboxes.
-#enable_build_where_you_stand = false
-
-# Minimum FPS.
-# The amount of rendered stuff is dynamically set according to this.
-#wanted_fps = 30
-
-# If FPS would go higher than this, limit it by sleeping
-# to not waste CPU power for no benefit.
-#fps_max = 60
-
-# Maximum FPS when game is paused
-#pause_fps_max = 20
+## Controls
-# The allowed adjustment range for the automatic rendering range adjustment
-#viewing_range_nodes_max = 160
-#viewing_range_nodes_min = 35
+# If enabled, you can place blocks at the position (feet + eye level) where you stand.
+# This is helpful when working with nodeboxes in small areas.
+# type: bool
+# enable_build_where_you_stand = false
-# Initial window size
-#screenW = 800
-#screenH = 600
-#fullscreen = false
-#fullscreen_bpp = 24
+# Unobstructed movement without physics, downwards key is keymap_special1.
+# type: bool
+# free_move = false
-# Experimental option, might cause visible spaces between blocks
-# when set to higher number than 0.
-#fsaa = 0
+# Fast movement (keymap_special1).
+# type: bool
+# fast_move = false
-# Vertical synchronization
-#vsync = false
+# Smooths camera when moving and looking arround.
+# Useful for recording videos.
+# type: bool
+# cinematic = false
-# Field of view in degrees
-#fov = 72
+# Smooths rotation of camera. 0 to disable.
+# type: float min: 0.0 max: 0.99
+# camera_smoothing = 0.0
-# Address to connect to (#blank = start local server)
-#address =
+# Smooths rotation of camera in cinematic mode. 0 to disable.
+# type: float min: 0.0 max: 0.99
+# cinematic_camera_smoothing = 0.7
-# Enable random user input, for testing
-#random_input = false
+# Invert vertical mouse movement.
+# type: bool
+# invert_mouse = false
-# Timeout for client to remove unused map data from memory
-#client_unload_unused_data_timeout = 600
+# Mouse sensitivity multiplier.
+# type: float
+# mouse_sensitivity = 0.2
-# Maximum number of mapblocks for client to be kept in memory
-# Set to -1 for unlimited amount
-#client_mapblock_limit = 5000
+# If enabled, keymap_special1 instead of keymap_sneak is used for climbing down and descending.
+# type: bool
+# aux1_descends = false
-# Whether to fog out the end of the visible area
-#enable_fog = true
+# Double-tapping the jump key toggles fly mode.
+# type: bool
+# doubletap_jump = false
-# Whether to show the client debug info (has the same effect as hitting F5)
-#show_debug = false
+# If false aux1 is used to fly fast.
+# type: bool
+# always_fly_fast = true
-# Enable a bit lower water surface; disable for speed (not quite optimized)
-#new_style_water = false
+# The time in seconds it takes between repeated right clicks when holding the right mouse button.
+# type: float
+# repeat_rightclick_time = 0.25
-# Max liquids processed per step
-#liquid_loop_max = 100000
+# Enable random user input, for testing.
+# type: bool
+# random_input = false
-# The time (in seconds) that the liquids queue may grow beyond processing
-# capacity until an attempt is made to decrease its size by dumping old queue
-# items. A value of 0 disables the functionality.
-#liquid_queue_purge_time = 0
+# Continuous forward movement (for testing).
+# type: bool
+# continuous_forward = false
-# Liquid update interval in seconds
-#liquid_update = 1.0
+## Network
-# Leaves style:
-# fancy - all faces visible
-# simple - only outer faces, if defined special_tiles are used
-# opaque - disable transparency
-#leaves_style = fancy
+# Address to connect to (blank = start local server).
+# type: string
+# address =
-# Connects glass if supported by node
-#connected_glass = false
+# Port to connect to (UDP).
+# type: int
+# remote_port = 30000
-# Enable smooth lighting with simple ambient occlusion.
-# Disable for speed or for different looks.
-#smooth_lighting = true
+# Save the map received by the client on disk.
+# type: bool
+# enable_local_map_saving = false
-# Adjust the gamma encoding for the light tables. Valid values are in the range
-# 1.0 to 3.0 (inclusive); lower numbers are brighter. This setting is for the
-# client only and is ignored by the server
-#display_gamma = 1.8
+# Enable usage of remote media server (if provided by server).
+# type: bool
+# enable_remote_media_server = true
-# Path to texture directory. All textures are first searched from here.
-#texture_path =
+# URL to the server list displayed in the Multiplayer Tab.
+# type: string
+# serverlist_url = servers.minetest.net
-# Video back-end.
-# Possible values: null, software, burningsvideo, direct3d8, direct3d9, opengl.
-#video_driver = opengl
+# File in client/serverlist/ that contains your favorite servers displayed in the Multiplayer Tab.
+# type: string
+# serverlist_file = favoriteservers.txt
-# Unobstructed movement without physics, downwards key is keymap_special1
-#free_move = false
+## Graphics
-# Continuous forward movement (for testing)
-#continuous_forward = false
+### In-Game
-# Enable cinematic mode
-#cinematic = false
+# Minimum wanted FPS.
+# The amount of rendered stuff is dynamically set according to this.
+# type: int
+# wanted_fps = 30
-# Camera smoothing - smooths rotation of camera. 0 is no smoothing.
-# Must be equal to or greater than 0, and less than 1.
-#camera_smoothing = 0.0
+# If FPS would go higher than this, limit it by sleeping.
+# to not waste CPU power for no benefit.
+# type: int
+# fps_max = 60
-# Camera smoothing when in cinematic mode
-#cinematic_camera_smoothing = 0.7
+# Maximum FPS when game is paused.
+# type: int
+# pause_fps_max = 20
-# Fast movement (keymap_special1)
-#fast_move = false
+# The allowed adjustment range for the automatic rendering range adjustment.
+# type: int
+# viewing_range_nodes_max = 160
-# Invert mouse
-#invert_mouse = false
+# The allowed adjustment range for the automatic rendering range adjustment.
+# type: int
+# viewing_range_nodes_min = 35
-# Enable/disable clouds
-#enable_clouds = true
+# Vertical initial window size.
+# type: int
+# screenW = 800
-# Height on which clouds are appearing
-#cloud_height = 120
+# Horizontal initial window size.
+# type: int
+# screenH = 600
-# Radius of cloud area stated in number of 64 node cloud squares.
-# Values larger than 26 will start to produce sharp cutoffs at cloud area corners.
-#cloud_radius = 12
+# Fullscreen mode.
+# type: bool
+# fullscreen = false
-# Use 3D cloud look instead of flat
-#enable_3d_clouds = true
+# type: int
+# fullscreen_bpp = 24
-# Use a cloud animation for the main menu background
-#menu_clouds = true
+# Experimental option, might cause visible spaces between blocks
+# when set to higher number than 0.
+# type: enum values: 0, 1, 2, 4, 8, 16
+# fsaa = 0
-# Path for screenshots
-#screenshot_path =
+# Vertical screen synchronization.
+# type: bool
+# vsync = false
-# Amount of view bobbing (0 = no view bobbing, 1.0 = normal, 2.0 = double)
-#view_bobbing_amount = 1.0
+# Field of view in degrees.
+# type: int min: 30 max: 160
+# fov = 72
-# Amount of fall bobbing (0 = no fall bobbing, 1.0 = normal, 2.0 = double)
-#fall_bobbing_amount = 0.0
+# Whether to fog out the end of the visible area.
+# type: bool
+# enable_fog = true
-# 3d support.
-# Currently:
-# "none" = no 3d output.
-# "anaglyph" = cyan/magenta color 3d.
-# "interlaced" = odd/even line based polarisation screen support.
-# "topbottom" = split screen top/bottom.
-# "sidebyside" = split screen side by side.
-#3d_mode = none
+# Enable a bit lower water surface; disable for speed (not quite optimized).
+# type: bool
+# new_style_water = false
-# Strength of parallax
-#3d_parallax_strength = 0.025
+# Leaves style:
+# - Fancy -> all faces visible
+# - Simple -> only outer faces, if defined special_tiles are used
+# - Opaque -> disable transparency
+# type: enum values: fancy, simple, opaque
+# leaves_style = fancy
-# In-game chat console background color (R,G,B)
-#console_color = (0,0,0)
+# Connects glass if supported by node.
+# type: bool
+# connected_glass = false
-# In-game chat console background alpha (opaqueness, between 0 and 255)
-#console_alpha = 200
+# Enable smooth lighting with simple ambient occlusion.
+# Disable for speed or for different looks.
+# type: bool
+# smooth_lighting = true
-# Selection box border color (R,G,B)
-#selectionbox_color = (0,0,0)
+# Adjust the gamma encoding for the light tables. Lower numbers are brighter.
+# This setting is for the client only and is ignored by the server.
+# type: float min: 1.0 max: 3.0
+# display_gamma = 1.8
-# Crosshair color (R,G,B)
-#crosshair_color = (255,255,255)
+# Path to texture directory. All textures are first searched from here.
+# type: path
+# texture_path =
-# Cross alpha (opaqueness, between 0 and 255)
-#crosshair_alpha = 255
+# Video back-end.
+# Possible values: null, software, burningsvideo, direct3d8, direct3d9, opengl.
+# type: enum values: null, software, burningsvideo, direct3d8, direct3d9, opengl
+# video_driver = opengl
-# Scale gui by a user specified value
-# Use a nearest-neighbor-anti-alias filter to scale the GUI.
-# This will smooth over some of the rough edges, and blend
-# pixels when scaling down, at the cost of blurring some
-# edge pixels when images are scaled by non-integer sizes.
-#gui_scaling = 1.0
+# Enable/disable clouds.
+# type: bool
+# enable_clouds = true
-# When gui_scaling_filter is true, all GUI images need to be
-# filtered in software, but some images are generated directly
-# to hardware (e.g. render-to-texture for nodes in inventory).
-#gui_scaling_filter = false
+# Height on which clouds are appearing.
+# type: int
+# cloud_height = 120
-# When gui_scaling_filter_txr2img is true, copy those images
-# from hardware to software for scaling. When false, fall back
-# to the old scaling method, for video drivers that don't
-# propery support downloading textures back from hardware.
-#gui_scaling_filter_txr2img = true
+# Radius of cloud area stated in number of 64 node cloud squares.
+# Values larger than 26 will start to produce sharp cutoffs at cloud area corners.
+# type: int
+# cloud_radius = 12
-# Sensitivity multiplier
-#mouse_sensitivity = 0.2
+# Use 3D cloud look instead of flat.
+# type: bool
+# enable_3d_clouds = true
-# Sound settings
-#enable_sound = true
-#sound_volume = 0.7
+# Amount of view bobbing (0 = no view bobbing, 1.0 = normal, 2.0 = double).
+# type: float
+# view_bobbing_amount = 1.0
-# Whether node texture animations should be desynchronized per mapblock
-#desynchronize_mapblock_texture_animation = true
+# Amount of fall bobbing (0 = no fall bobbing, 1.0 = normal, 2.0 = double).
+# type: float
+# fall_bobbing_amount = 0.0
-# Width of the selectionbox's lines (Between 1 and 5)
-#selectionbox_width = 2
+# 3D support.
+# Currently:
+# - "none" = no 3d output.
+# - "anaglyph" = cyan/magenta color 3d.
+# - "interlaced" = odd/even line based polarisation screen support.
+# - "topbottom" = split screen top/bottom.
+# - "sidebyside" = split screen side by side.
+# type: enum values: none, anaglyph, interlaced, topbottom, sidebyside
+# 3d_mode = none
+
+# In-game chat console background color (R,G,B).
+# type: string
+# console_color = (0,0,0)
+
+# In-game chat console background alpha (opaqueness, between 0 and 255).
+# type: int min: 0 max: 255
+# console_alpha = 200
+
+# Selection box border color (R,G,B).
+# type: string
+# selectionbox_color = (0,0,0)
+
+# Width of the selectionbox's lines.
+# type: int min: 1 max: 5
+# selectionbox_width = 2
+
+# Crosshair color (R,G,B).
+# type: string
+# crosshair_color = (255,255,255)
+
+# Cross alpha (opaqueness, between 0 and 255).
+# type: int min: 0 max: 255
+# crosshair_alpha = 255
+
+# Path for screenshots.
+# type: path
+# screenshot_path =
+
+# Whether node texture animations should be desynchronized per mapblock.
+# type: bool
+# desynchronize_mapblock_texture_animation = true
# Maximum proportion of current window to be used for hotbar.
# Useful if there's something to be displayed right or left of hotbar.
-#hud_hotbar_max_width = 1.0
+# type: float
+# hud_hotbar_max_width = 1.0
+
+# Enable selection highlighting for nodes (disables selectionbox).
+# type: bool
+# enable_node_highlighting = false
-# Save the map received by the client on disk
-#enable_local_map_saving = false
+# type: bool
+# mip_map = false
-# Enable selection highlighting for nodes (disables selectionbox)
-#enable_node_highlighting = false
+# type: bool
+# anisotropic_filter = false
-# Texture filtering settings
-#mip_map = false
-#anisotropic_filter = false
-#bilinear_filter = false
-#trilinear_filter = false
+# type: bool
+# bilinear_filter = false
+
+# type: bool
+# trilinear_filter = false
# Filtered textures can blend RGB values with fully-transparent neighbors,
# which PNG optimizers usually discard, sometimes resulting in a dark or
# light edge to transparent textures. Apply this filter to clean that up
# at texture load time.
-#texture_clean_transparent = false
+# type: bool
+# texture_clean_transparent = false
# When using bilinear/trilinear/anisotropic filters, low-resolution textures
# can be blurred, so automatically upscale them with nearest-neighbor
@@ -296,492 +296,777 @@
# memory. Powers of 2 are recommended. Setting this higher than 1 may not
# have a visible effect unless bilinear/trilinear/anisotropic filtering is
# enabled.
-#texture_min_size = 64
+# type: int
+# texture_min_size = 64
-# Set to true to pre-generate all item visuals
-#preload_item_visuals = false
+# Set to true to pre-generate all item visuals.
+# type: bool
+# preload_item_visuals = false
# Set to true to enable shaders. Disable them if video_driver = direct3d9/8.
-#enable_shaders = true
+# type: bool
+# enable_shaders = true
# Set to true to enable textures bumpmapping. Requires shaders enabled.
-#enable_bumpmapping = false
+# type: bool
+# enable_bumpmapping = false
# Set to true enables on the fly normalmap generation (Emboss effect).
# Requires bumpmapping enabled.
-#generate_normalmaps = false
+# type: bool
+# generate_normalmaps = false
-# Strength of generated normalmaps
-#normalmaps_strength = 0.6
+# Strength of generated normalmaps.
+# type: float
+# normalmaps_strength = 0.6
# Defines sampling step of texture (0 - 2).
# A higher value results in smoother normal maps.
-#normalmaps_smooth = 0
-
-# 0 = parallax occlusion with slope information (faster)
-# 1 = relief mapping (slower, more accurate)
-#parallax_occlusion_mode = 1
+# type: int min: 0 max: 2
+# normalmaps_smooth = 0
# Set to true enables parallax occlusion mapping. Requires shaders enabled.
-#enable_parallax_occlusion = false
+# type: bool
+# enable_parallax_occlusion = false
-# Number of parallax occlusion iterations
-#parallax_occlusion_iterations = 4
+# 0 = parallax occlusion with slope information (faster).
+# 1 = relief mapping (slower, more accurate).
+# type: int min: 0 max: 1
+# parallax_occlusion_mode = 1
-# Overall scale of parallax occlusion effect
-#parallax_occlusion_scale = 0.08
+# Strength of parallax.
+# type: float
+# 3d_parallax_strength = 0.025
-# Overall bias of parallax occlusion effect, usually scale/2
-#parallax_occlusion_bias = 0.04
+# Number of parallax occlusion iterations.
+# type: int
+# parallax_occlusion_iterations = 4
+
+# Overall scale of parallax occlusion effect.
+# type: float
+# parallax_occlusion_scale = 0.08
+
+# Overall bias of parallax occlusion effect, usually scale/2.
+# type: float
+# parallax_occlusion_bias = 0.04
# Set to true enables waving water. Requires shaders enabled.
-#enable_waving_water = false
+# type: bool
+# enable_waving_water = false
+
+# type: float
+# water_wave_height = 1.0
+
+# type: float
+# water_wave_length = 20.0
-# Parameters for waving water:
-#water_wave_height = 1.0
-#water_wave_length = 20.0
-#water_wave_speed = 5.0
+# type: float
+# water_wave_speed = 5.0
# Set to true enables waving leaves. Requires shaders enabled.
-#enable_waving_leaves = false
+# type: bool
+# enable_waving_leaves = false
# Set to true enables waving plants. Requires shaders enabled.
-#enable_waving_plants = false
+# type: bool
+# enable_waving_plants = false
# The strength (darkness) of node ambient-occlusion shading.
# Lower is darker, Higher is lighter. The valid range of values for this
# setting is 0.25 to 4.0 inclusive. If the value is out of range it will be
# set to the nearest valid value.
-#ambient_occlusion_gamma = 2.2
+# type: float min: 0.25 max: 4.0
+# ambient_occlusion_gamma = 2.2
+
+# Enables caching of facedir rotated meshes.
+# type: bool
+# enable_mesh_cache = false
+
+# Enables minimap.
+# type: bool
+# enable_minimap = true
+
+# Shape of the minimap. Enabled = round, disabled = square.
+# type: bool
+# minimap_shape_round = true
-# Enables caching of facedir rotated meshes
-#enable_mesh_cache = false
+# True = 256
+# False = 128
+# Useable to make minimap smoother on slower machines.
+# type: bool
+# minimap_double_scan_height = true
-# Enables minimap
-#enable_minimap = true
+# Make fog and sky colors depend on daytime (dawn/sunset) and view direction.
+# type: bool
+# directional_colored_fog = true
-# true - round shape, false - square
-#minimap_shape_round = true
+### Menus
-# true = 256, false = 128
-# useable to make minimap smoother on slower machines
-#minimap_double_scan_height = true
+# Use a cloud animation for the main menu background.
+# type: bool
+# menu_clouds = true
-# The time in seconds it takes between repeated
-# right clicks when holding the right mouse button.
-#repeat_rightclick_time = 0.25
+# Scale gui by a user specified value.
+# Use a nearest-neighbor-anti-alias filter to scale the GUI.
+# This will smooth over some of the rough edges, and blend
+# pixels when scaling down, at the cost of blurring some
+# edge pixels when images are scaled by non-integer sizes.
+# type: float
+# gui_scaling = 1.0
-# Make fog and sky colors depend on daytime (dawn/sunset) and view direction
-#directional_colored_fog = true
+# When gui_scaling_filter is true, all GUI images need to be
+# filtered in software, but some images are generated directly
+# to hardware (e.g. render-to-texture for nodes in inventory).
+# type: bool
+# gui_scaling_filter = false
-# Delay showing tooltips, stated in milliseconds
-#tooltip_show_delay = 400
+# When gui_scaling_filter_txr2img is true, copy those images
+# from hardware to software for scaling. When false, fall back
+# to the old scaling method, for video drivers that don't
+# propery support downloading textures back from hardware.
+# type: bool
+# gui_scaling_filter_txr2img = true
-# Adjust dpi configuration to your screen (non X11/Android only) e.g. for 4k screens
-#screen_dpi = 72
+# Delay showing tooltips, stated in milliseconds.
+# type: int
+# tooltip_show_delay = 400
-# Default timeout for cURL, stated in milliseconds.
-# Only has an effect if compiled with cURL.
-#curl_timeout = 5000
+# Whether freetype fonts are used, requires freetype support to be compiled in.
+# type: bool
+# freetype = true
-# Limits number of parallel HTTP requests. Affects:
-# Media fetch if server uses remote_media setting.
-# Serverlist download and server announcement.
-# Downloads performed by main menu (e.g. mod manager).
-# Only has an effect if compiled with cURL.
-#curl_parallel_limit = 8
+# Path to TrueTypeFont or bitmap.
+# type: path
+# font_path = fonts/liberationsans.ttf
-# Maximum time in ms a file download (e.g. a mod download) may take
-#curl_file_download_timeout = 300000
+# Font size.
+# type: int
+# font_size = 15
-# Enable usage of remote media server (if provided by server)
-#enable_remote_media_server = true
+# Font shadow offset, if 0 then shadow will not be drawn.
+# type: int
+# font_shadow = 1
-# Url to the server list displayed in the Multiplayer Tab
-#serverlist_url = servers.minetest.net
+# Font shadow alpha (opaqueness, between 0 and 255).
+# type: int min: 0 max: 255
+# font_shadow_alpha = 128
-# File in client/serverlist/ that contains your favorite servers displayed in the Multiplayer Tab
-#serverlist_file = favoriteservers.txt
+# type: path
+# mono_font_path = fonts/liberationmono.ttf
-# Whether freetype fonts are used, requires freetype support to be compiled in
-#freetype = true
+# type: int
+# mono_font_size = 15
-# Path to TrueTypeFont or bitmap
-#font_path = fonts/liberationsans.ttf
-#font_size = 15
+# This font will be used for certain languages.
+# type: path
+# fallback_font_path = fonts/DroidSansFallbackFull.ttf
-# Font shadow offset, if 0 then shadow will not be drawn
-#font_shadow = 1
+# type: int
+# fallback_font_size = 15
-# Font shadow alpha (opaqueness, between 0 and 255)
-#font_shadow_alpha = 128
-#mono_font_path = fonts/liberationmono.ttf
-#mono_font_size = 15
+# type: int
+# fallback_font_shadow = 1
-# This font will be used for certain languages
-#fallback_font_path = fonts/DroidSansFallbackFull.ttf
-#fallback_font_size = 15
-#fallback_font_shadow = 1
-#fallback_font_shadow_alpha = 128
+# type: int min: 0 max: 255
+# fallback_font_shadow_alpha = 128
-#
-# Server stuff
-#
+### Advanced
+
+# Adjust dpi configuration to your screen (non X11/Android only) e.g. for 4k screens.
+# type: int
+# screen_dpi = 72
+
+## Sound
+
+# type: bool
+# enable_sound = true
+
+# type: float min: 0.0 max: 1.0
+# sound_volume = 0.7
+
+## Advanced
+
+# Timeout for client to remove unused map data from memory.
+# type: int
+# client_unload_unused_data_timeout = 600
-# Network port to listen (UDP)
-#port = 30000
+# Maximum number of mapblocks for client to be kept in memory.
+# Set to -1 for unlimited amount.
+# type: int
+# client_mapblock_limit = 5000
-# Bind address
-#bind_address =
+# Whether to show the client debug info (has the same effect as hitting F5).
+# type: bool
+# show_debug = false
-# Name of server
-#server_name = Minetest server
+#
+# Server / Singleplayer
+#
-# Description of server
-#server_description = mine here
+# Name of the server.
+# type: string
+# server_name = Minetest server
-# Domain name of server
-#server_address = game.minetest.net
+# Description of server.
+# type: string
+# server_description = mine here
-# Homepage of server
-#server_url = http://minetest.net
+# Domain name of server.
+# type: string
+# server_address = game.minetest.net
-# Automaticaly report to masterserver
-#server_announce = 0
+# Homepage of server.
+# type: string
+# server_url = http://minetest.net
+
+# Automaticaly report to masterserver.
+# type: bool
+# server_announce = false
# Announce to this masterserver.
# If you want to announce your ipv6 address - use serverlist_url = v6.servers.minetest.net.
-#serverlist_url = servers.minetest.net
+# type: string
+# serverlist_url = servers.minetest.net
-# Default game (default when creating a new world)
-#default_game = minetest
+## Network
-# World directory (everything in the world is stored here)
-#map-dir = /custom/world
+# Network port to listen (UDP).
+# type: int
+# port = 30000
-# Message of the Day
-#motd = Welcome to this awesome Minetest server!
+# The network interface that the server listens on.
+# type: string
+# bind_address =
-# Maximum number of players connected simultaneously
-#max_users = 15
+# Set to true to disallow old clients from connecting.
+# type: bool
+# strict_protocol_version_checking = false
-# Set to true to disallow old clients from connecting
-#strict_protocol_version_checking = false
+# Specifies URL from which client fetches media instead of using UDP.
+# $filename should be accessible from $remote_media$filename via cURL
+# (obviously, remote_media should end with a slash).
+# Files that are not present would be fetched the usual way.
+# type: string
+# remote_media =
-# Time in seconds for item entity to live. Default value: 900s.
+# Enable/disable running an IPv6 server. An IPv6 server may be restricted
+# to IPv6 clients, depending on system configuration.
+# Ignored if bind_address is set.
+# type: bool
+# ipv6_server = false
+
+### Advanced
+
+# How many blocks are flying in the wire simultaneously per client.
+# type: int
+# max_simultaneous_block_sends_per_client = 10
+
+# How many blocks are flying in the wire simultaneously per server.
+# type: int
+# max_simultaneous_block_sends_server_total = 40
+
+# To reduce lag, block transfers are slowed down when a player is building something.
+# This determines how long they are slowed down after placing or removing a node.
+# type: float
+# full_block_send_enable_min_time_from_building = 2.0
+
+# Maximum number of packets sent per send step, if you have a slow connection
+# try reducing it, but don't reduce it to a number below double of targeted
+# client number.
+# type: int
+# max_packets_per_iteration = 1024
+
+## Game
+
+# Default game (default when creating a new world).
+# type: string
+# default_game = minetest
+
+# Message of the Day.
+# type: string
+# motd = Welcome to this awesome Minetest server!
+
+# Maximum number of players connected simultaneously.
+# type: int
+# max_users = 15
+
+# World directory (everything in the world is stored here).
+# type: path
+# map-dir =
+
+# Time in seconds for item entity to live.
# Setting it to -1 disables the feature.
-#item_entity_ttl = 900
+# type: int
+# item_entity_ttl = 900
-# Set to true to enable creative mode (unlimited inventory)
-#creative_mode = false
+# Set to true to enable creative mode (unlimited inventory).
+# type: bool
+# creative_mode = false
-# Enable players getting damage and dying
-#enable_damage = false
+# Enable players getting damage and dying.
+# type: bool
+# enable_damage = false
-# A chosen map seed for a new map, leave empty for random
-#fixed_map_seed =
+# A chosen map seed for a new map, leave empty for random.
+# type: string
+# fixed_map_seed =
-# Gives some stuff to players at the beginning
-#give_initial_stuff = false
+# Gives some stuff to players at the beginning.
+# type: bool
+# give_initial_stuff = false
-# New users need to input this password
-#default_password =
+# New users need to input this password.
+# type: string
+# default_password =
# Available privileges: interact, shout, teleport, settime, privs, ...
# See /privs in game for a full list on your server and mod configuration.
-#default_privs = interact, shout
+# type: string
+# default_privs = interact, shout
# Whether players are shown to clients without any range limit.
# Deprecated, use the setting player_transfer_distance instead.
-#unlimited_player_transfer_distance = true
+# type: bool
+# unlimited_player_transfer_distance = true
-# Defines the maximal player transfer distance in blocks (0 = unlimited)
-#player_transfer_distance = 0
+# Defines the maximal player transfer distance in blocks (0 = unlimited).
+# type: int
+# player_transfer_distance = 0
-# Whether to enable players killing each other
-#enable_pvp = true
+# Whether to enable players killing each other.
+# type: bool
+# enable_pvp = true
-# If this is set, players will always (re)spawn at the given position
-#static_spawnpoint = 0, 10, 0
+# If this is set, players will always (re)spawn at the given position.
+# type: string
+# static_spawnpoint = 0, 10, 0
-# If true, new players cannot join with an empty password
-#disallow_empty_password = false
+# If true, new players cannot join with an empty password.
+# type: bool
+# disallow_empty_password = false
-# If true, disable cheat prevention in multiplayer
-#disable_anticheat = false
+# If true, disable cheat prevention in multiplayer.
+# type: bool
+# disable_anticheat = false
-# If true, actions are recorded for rollback
-# This option is only read when server starts
-#enable_rollback_recording = false
-
-# Handling for deprecated lua api calls:
-# "legacy" = (try to) mimic old behaviour (default for release).
-# "log" = mimic and log backtrace of deprecated call (default for debug).
-# "error" = abort on usage of deprecated call (suggested for mod developers).
-#deprecated_lua_api_handling = legacy
+# If true, actions are recorded for rollback.
+# This option is only read when server starts.
+# type: bool
+# enable_rollback_recording = false
-# A message to be displayed to all clients when the server shuts down
-#kick_msg_shutdown = Server shutting down.
+# A message to be displayed to all clients when the server shuts down.
+# type: string
+# kick_msg_shutdown = Server shutting down.
-# A message to be displayed to all clients when the server crashes
-#kick_msg_crash = This server has experienced an internal error. You will now be disconnected.
+# A message to be displayed to all clients when the server crashes.
+# type: string
+# kick_msg_crash = This server has experienced an internal error. You will now be disconnected.
-# Whether to ask clients to reconnect after a (lua) crash.
+# Whether to ask clients to reconnect after a (Lua) crash.
# Set this to true if your server is set up to restart automatically.
-#ask_reconnect_on_crash = false
+# type: bool
+# ask_reconnect_on_crash = false
-# Mod profiler
-#mod_profiling = false
+# From how far client knows about objects.
+# type: int
+# active_object_send_range_blocks = 3
-# Detailed mod profile data
-#detailed_profiling = false
+# How large area of blocks are subject to the active block stuff.
+# Active = objects are loaded and ABMs run.
+# type: int
+# active_block_range = 2
-# Profiler data print interval. #0 = disable.
-#profiler_print_interval = 0
-#enable_mapgen_debug_info = false
+# From how far blocks are sent to clients, stated in mapblocks (16 nodes).
+# type: int
+# max_block_send_distance = 10
-# From how far client knows about objects
-#active_object_send_range_blocks = 3
+# Maximum number of forceloaded blocks.
+# type: int
+# max_forceloaded_blocks = 16
-# How large area of blocks are subject to the active block stuff.
-# Active = objects are loaded and ABMs run.
-#active_block_range = 2
+# Interval of sending time of day to clients.
+# type: int
+# time_send_interval = 5
-# How many blocks are flying in the wire simultaneously per client
-#max_simultaneous_block_sends_per_client = 10
+# Controls length of day/night cycle.
+# 72=20min, 360=4min, 1=24hour, 0=day/night/whatever stays unchanged.
+# type: int
+# time_speed = 72
-# How many blocks are flying in the wire simultaneously per server
-#max_simultaneous_block_sends_server_total = 40
+# Interval of saving important changes in the world, stated in seconds.
+# type: float
+# server_map_save_interval = 5.3
-# From how far blocks are sent to clients, stated in mapblocks (16 nodes)
-#max_block_send_distance = 10
+### Physics
-# From how far blocks are generated for clients, stated in mapblocks (16 nodes)
-#max_block_generate_distance = 6
+# type: float
+# movement_acceleration_default = 3
-# Where the map generator stops.
-# Please note:
-# * Limited to 31000 (setting above has no effect)
-# * The map generator works in groups of 80x80x80 nodes (5x5x5 MapBlocks).
-# * Those groups have an offset of -32, -32 nodes from the origin.
-# * Only groups which are within the map_generation_limit are generated
-#map_generation_limit = 31000
+# type: float
+# movement_acceleration_air = 2
+
+# type: float
+# movement_acceleration_fast = 10
+
+# type: float
+# movement_speed_walk = 4
+
+# type: float
+# movement_speed_crouch = 1.35
+
+# type: float
+# movement_speed_fast = 20
+
+# type: float
+# movement_speed_climb = 2
+
+# type: float
+# movement_speed_jump = 6.5
+
+# type: float
+# movement_speed_descend = 6
+
+# type: float
+# movement_liquid_fluidity = 1
+
+# type: float
+# movement_liquid_fluidity_smooth = 0.5
+
+# type: float
+# movement_liquid_sink = 10
+
+# type: float
+# movement_gravity = 9.81
+
+### Advanced
+
+# Handling for deprecated lua api calls:
+# - "legacy" = (try to) mimic old behaviour (default for release).
+# - "log" = mimic and log backtrace of deprecated call (default for debug).
+# - "error" = abort on usage of deprecated call (suggested for mod developers).
+# type: enum values: legacy, log, error
+# deprecated_lua_api_handling = legacy
+
+# Mod profiler.
+# type: bool
+# mod_profiling = false
+
+# Detailed mod profile data.
+# type: bool
+# detailed_profiling = false
+
+# Profiler data print interval. 0 = disable.
+# type: int
+# profiler_print_interval = 0
# Number of extra blocks that can be loaded by /clearobjects at once.
# This is a trade-off between sqlite transaction overhead and
# memory consumption (4096=100MB, as a rule of thumb).
-#max_clearobjects_extra_loaded_blocks = 4096
+# type: int
+# max_clearobjects_extra_loaded_blocks = 4096
-# Maximum number of forceloaded blocks
-#max_forceloaded_blocks = 16
+# How much the server will wait before unloading unused MapBlocks.
+# Higher value is smoother, but will use more RAM.
+# type: int
+# server_unload_unused_data_timeout = 29
-# Interval of sending time of day to clients
-#time_send_interval = 5
+# Maximum number of statically stored objects in a block.
+# type: int
+# max_objects_per_block = 49
-# Controls length of day/night cycle.
-# 72=20min, 360=4min, 1=24hour, 0=day/night/whatever stays unchanged.
-#time_speed = 72
+# http://www.sqlite.org/pragma.html#pragma_synchronous only numeric values: 0 1 2
+# type: int min: 0 max: 2
+# sqlite_synchronous = 2
-# How much the server will wait before unloading unused MapBlocks.
-# Higher value is smoother, but will use more RAM.
-#server_unload_unused_data_timeout = 29
+# Length of a server tick and the interval at which objects are generally updated over network.
+# type: float
+# dedicated_server_step = 0.1
-# Maximum number of statically stored objects in a block
-#max_objects_per_block = 49
+# Can be set to true to disable shutting down on invalid world data.
+# type: bool
+# ignore_world_load_errors = false
-# Interval of saving important changes in the world, stated in seconds
-#server_map_save_interval = 5.3
+# Max liquids processed per step.
+# type: int
+# liquid_loop_max = 100000
-# http://www.sqlite.org/pragma.html#pragma_synchronous only numeric values: 0 1 2
-#sqlite_synchronous = 2
+# The time (in seconds) that the liquids queue may grow beyond processing
+# capacity until an attempt is made to decrease its size by dumping old queue
+# items. A value of 0 disables the functionality.
+# type: int
+# liquid_queue_purge_time = 0
-# To reduce lag, block transfers are slowed down when a player is building something.
-# This determines how long they are slowed down after placing or removing a node.
-#full_block_send_enable_min_time_from_building = 2.0
+# Liquid update interval in seconds.
+# type: float
+# liquid_update = 1.0
-# Length of a server tick and the interval at which objects are generally updated over network
-#dedicated_server_step = 0.1
+## Mapgen
-# Can be set to true to disable shutting down on invalid world data
-#ignore_world_load_errors = false
+# Name of map generator to be used when creating a new world.
+# Currently supported: v5, v6, v7, singlenode.
+# type: enum values: v5, v6, v7, singlenode
+# mg_name = v6
-# Specifies URL from which client fetches media instead of using UDP.
-# $filename should be accessible from $remote_media$filename via cURL
-# (obviously, remote_media should end with a slash).
-# Files that are not present would be fetched the usual way.
-#remote_media =
+# Water surface level of map
+# type: int
+# water_level = 1
-# Level of logging to be written to debug.txt:
-# <nothing> (no logging), none (messages with no level), error,
-# warning, action, info, or verbose.
-#debug_log_level = action
+# From how far blocks are generated for clients, stated in mapblocks (16 nodes).
+# type: int
+# max_block_generate_distance = 6
+
+# Where the map generator stops.
+# Please note:
+# * Limited to 31000 (setting above has no effect)
+# * The map generator works in groups of 80x80x80 nodes (5x5x5 MapBlocks).
+# * Those groups have an offset of -32, -32 nodes from the origin.
+# * Only groups which are within the map_generation_limit are generated
+# type: int min: 0 max: 31000
+# map_generation_limit = 31000
+
+# Global map generation attributes.
+# Currently supported: trees, caves, flat, dungeons, light.
+# Flags that are not specified in the flag string are not modified from the default.
+# To explicitly turn off a flag, prepend "no" to the beginning, e.g. nolight.
+# 'trees' and 'flat' flags only have effect in mgv6.
+# type: flags
+# mg_flags = trees, caves, dungeons, light
+
+### Advanced
-# Maximum number of blocks that can be queued for loading
-#emergequeue_limit_total = 256
+# Size of chunks to be generated, stated in mapblocks (16 nodes).
+# type: int
+# chunksize = 5
+
+# Dump the mapgen debug infos.
+# type: bool
+# enable_mapgen_debug_info = false
+
+# Maximum number of blocks that can be queued for loading.
+# type: int
+# emergequeue_limit_total = 256
# Maximum number of blocks to be queued that are to be loaded from file.
# Set to blank for an appropriate amount to be chosen automatically.
-#emergequeue_limit_diskonly = 32
+# type: int
+# emergequeue_limit_diskonly = 32
# Maximum number of blocks to be queued that are to be generated.
# Set to blank for an appropriate amount to be chosen automatically.
-#emergequeue_limit_generate = 32
+# type: int
+# emergequeue_limit_generate = 32
# Number of emerge threads to use. Make this field blank, or increase this number
# to use multiple threads. On multiprocessor systems, this will improve mapgen speed greatly
# at the cost of slightly buggy caves.
-#num_emerge_threads = 1
+# type: int
+# num_emerge_threads = 1
-# Maximum number of packets sent per send step, if you have a slow connection
-# try reducing it, but don't reduce it to a number below double of targeted
-# client number.
-#max_packets_per_iteration = 1024
+# Noise parameters for biome API temperature, humidity and biome blend.
+# type: noise_params
+# mg_biome_np_heat = 50, 50, (750, 750, 750), 5349, 3, 0.5, 2.0
-# Enable/disable IPv6
-#enable_ipv6 = true
+# type: noise_params
+# mg_biome_np_heat_blend = 0, 1.5, (8, 8, 8), 13, 2, 1.0, 2.0
-# Enable/disable running an IPv6 server. An IPv6 server may be restricted
-# to IPv6 clients, depending on system configuration.
-# Ignored if bind_address is set.
-#ipv6_server = false
+# type: noise_params
+# mg_biome_np_humidity = 50, 50, (750, 750, 750), 842, 3, 0.5, 2.0
-#main_menu_script =
-#main_menu_game_mgr = 0
-#main_menu_mod_mgr = 1
-#modstore_download_url = https://forum.minetest.net/media/
-#modstore_listmods_url = https://forum.minetest.net/mmdb/mods/
-#modstore_details_url = https://forum.minetest.net/mmdb/mod/*/
+# type: noise_params
+# mg_biome_np_humidity_blend = 0, 1.5, (8, 8, 8), 90003, 2, 1.0, 2.0
-# Makes DirectX work with LuaJIT. Disable if it causes troubles.
-#high_precision_fpu = true
+#### Mapgen v5
-# Override language. When no value is provided (default) system language is used.
-# Check "locale" directory for the list of available translations.
-#language =
+# type: noise_params
+# mgv5_np_filler_depth = 0, 1, (150, 150, 150), 261, 4, 0.7, 2.0
-#
-# Physics stuff
-#
+# type: noise_params
+# mgv5_np_factor = 0, 1, (250, 250, 250), 920381, 3, 0.45, 2.0
-#movement_acceleration_default = 3
-#movement_acceleration_air = 2
-#movement_acceleration_fast = 10
-#movement_speed_walk = 4
-#movement_speed_crouch = 1.35
-#movement_speed_fast = 20
-#movement_speed_climb = 2
-#movement_speed_jump = 6.5
-#movement_speed_descend = 6
-#movement_liquid_fluidity = 1
-#movement_liquid_fluidity_smooth = 0.5
-#movement_liquid_sink = 10
-#movement_gravity = 9.81
+# type: noise_params
+# mgv5_np_height = 0, 10, (250, 250, 250), 84174, 4, 0.5, 2.0
-#
-# Mapgen stuff
-#
+# type: noise_params
+# mgv5_np_cave1 = 0, 12, (50, 50, 50), 52534, 4, 0.5, 2.0
-# Name of map generator to be used.
-# Currently supported: v5, v6, v7, singlenode.
-#mg_name = v6
+# type: noise_params
+# mgv5_np_cave2 = 0, 12, (50, 50, 50), 10325, 4, 0.5, 2.0
-# Water surface level of map
-#water_level = 1
-
-# Size of chunks to be generated, stated in mapblocks (16 nodes)
-#chunksize = 5
-
-# Global map generation attributes.
-# Currently supported: trees, caves, flat, dungeons, light.
-# Flags that are not specified in the flag string are not modified from the default.
-# To explicitly turn off a flag, prepend "no" to the beginning, e.g. nolight.
-# 'trees' and 'flat' flags only have effect in mgv6.
-#mg_flags = trees, caves, dungeons, light
+#### Mapgen v6
# Map generation attributes specific to Mapgen V6.
# Currently supported: jungles, biomeblend, mudflow, snowbiomes.
# When snowbiomes are enabled jungles are enabled and the jungles flag is ignored.
-#mgv6_spflags = jungles, biomeblend, mudflow, snowbiomes
+# type: flags
+# mgv6_spflags = jungles, biomeblend, mudflow, snowbiomes
-# Controls size of deserts and beaches in Mapgen V6
+# Controls size of deserts and beaches in Mapgen V6.
# When snowbiomes are enabled 'mgv6_freq_desert' is ignored.
-#mgv6_freq_desert = 0.45
-#mgv6_freq_beach = 0.15
+# type: float
+# mgv6_freq_desert = 0.45
-# Map generation attributes specific to Mapgen V7.
-# Currently supported: mountains, ridges.
-# 'ridges' are the rivers.
-#mgv7_spflags = mountains, ridges
+# type: float
+# mgv6_freq_beach = 0.15
# Perlin noise attributes for different map generation parameters.
# Noise parameters can be specified as a set of positional values:
# Offset, scale, (spread factors), seed offset, number of octaves, persistence, lacunarity.
# For example:
-#mgv6_np_terrain_base = -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0
-# Or the new group format can be used instead, for example:
-#mgv6_np_terrain_base = {
-# offset = -4
-# scale = 20
-# spread = (250, 250, 250)
-# seed = 82341
-# octaves = 5
-# persistence = 0.6
-# lacunarity = 2.0
-# flags = "defaults"
-#}
-# Only the group format supports noise flags which are needed for eased noise.
-# Mgv5 uses eased noise for np_ground so this is shown in group format,
-# other noise parameters are shown in positional format to save space.
-
-# Noise parameters for biome API temperature, humidity and biome blend
-#mg_biome_np_heat = 50, 50, (750, 750, 750), 5349, 3, 0.5, 2.0
-#mg_biome_np_heat_blend = 0, 1.5, (8, 8, 8), 13, 2, 1.0, 2.0
-#mg_biome_np_humidity = 50, 50, (750, 750, 750), 842, 3, 0.5, 2.0
-#mg_biome_np_humidity_blend = 0, 1.5, (8, 8, 8), 90003, 2, 1.0, 2.0
-
-#mgv5_np_filler_depth = 0, 1, (150, 150, 150), 261, 4, 0.7, 2.0
-#mgv5_np_factor = 0, 1, (250, 250, 250), 920381, 3, 0.45, 2.0
-#mgv5_np_height = 0, 10, (250, 250, 250), 84174, 4, 0.5, 2.0
-#mgv5_np_cave1 = 0, 12, (50, 50, 50), 52534, 4, 0.5, 2.0
-#mgv5_np_cave2 = 0, 12, (50, 50, 50), 10325, 4, 0.5, 2.0
-#mgv5_np_ground = {
-# offset = 0
-# scale = 40
-# spread = (80, 80, 80)
-# seed = 983240
-# octaves = 4
-# persistence = 0.55
-# lacunarity = 2.0
-# flags = "eased"
-#}
-
-#mgv6_np_terrain_base = -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0
-#mgv6_np_terrain_higher = 20, 16, (500, 500, 500), 85039, 5, 0.6, 2.0
-#mgv6_np_steepness = 0.85, 0.5, (125, 125, 125), -932, 5, 0.7, 2.0
-#mgv6_np_height_select = 0.5, 1, (250, 250, 250), 4213, 5, 0.69, 2.0
-#mgv6_np_mud = 4, 2, (200, 200, 200), 91013, 3, 0.55, 2.0
-#mgv6_np_beach = 0, 1, (250, 250, 250), 59420, 3, 0.50, 2.0
-#mgv6_np_biome = 0, 1, (500, 500, 500), 9130, 3, 0.50, 2.0
-#mgv6_np_cave = 6, 6, (250, 250, 250), 34329, 3, 0.50, 2.0
-#mgv6_np_humidity = 0.5, 0.5, (500, 500, 500), 72384, 3, 0.50, 2.0
-#mgv6_np_trees = 0, 1, (125, 125, 125), 2, 4, 0.66, 2.0
-#mgv6_np_apple_trees = 0, 1, (100, 100, 100), 342902, 3, 0.45, 2.0
-
-#mgv7_np_terrain_base = 4, 70, (600, 600, 600), 82341, 5, 0.6, 2.0
-#mgv7_np_terrain_alt = 4, 25, (600, 600, 600), 5934, 5, 0.6, 2.0
-#mgv7_np_terrain_persist = 0.6, 0.1, (2000, 2000, 2000), 539, 3, 0.6, 2.0
-#mgv7_np_height_select = -12, 24, (500, 500, 500), 4213, 6, 0.7, 2.0
-#mgv7_np_filler_depth = 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0
-#mgv7_np_mount_height = 256, 112, (1000, 1000, 1000), 72449, 3, 0.6, 2.0
-#mgv7_np_ridge_uwater = 0, 1, (1000, 1000, 1000), 85039, 5, 0.6, 2.0
-#mgv7_np_mountain = -0.6, 1, (250, 350, 250), 5333, 5, 0.63, 2.0
-#mgv7_np_ridge = 0, 1, (100, 100, 100), 6467, 4, 0.75, 2.0
-#mgv7_np_cave1 = 0, 12, (100, 100, 100), 52534, 4, 0.5, 2.0
-#mgv7_np_cave2 = 0, 12, (100, 100, 100), 10325, 4, 0.5, 2.0
+# type: noise_params
+# mgv6_np_terrain_base = -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0
+
+# type: noise_params
+# mgv6_np_terrain_base = -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0
+
+# type: noise_params
+# mgv6_np_terrain_higher = 20, 16, (500, 500, 500), 85039, 5, 0.6, 2.0
+
+# type: noise_params
+# mgv6_np_steepness = 0.85, 0.5, (125, 125, 125), -932, 5, 0.7, 2.0
+
+# type: noise_params
+# mgv6_np_height_select = 0.5, 1, (250, 250, 250), 4213, 5, 0.69, 2.0
+
+# type: noise_params
+# mgv6_np_mud = 4, 2, (200, 200, 200), 91013, 3, 0.55, 2.0
+
+# type: noise_params
+# mgv6_np_beach = 0, 1, (250, 250, 250), 59420, 3, 0.50, 2.0
+
+# type: noise_params
+# mgv6_np_biome = 0, 1, (500, 500, 500), 9130, 3, 0.50, 2.0
+
+# type: noise_params
+# mgv6_np_cave = 6, 6, (250, 250, 250), 34329, 3, 0.50, 2.0
+
+# type: noise_params
+# mgv6_np_humidity = 0.5, 0.5, (500, 500, 500), 72384, 3, 0.50, 2.0
+
+# type: noise_params
+# mgv6_np_trees = 0, 1, (125, 125, 125), 2, 4, 0.66, 2.0
+
+# type: noise_params
+# mgv6_np_apple_trees = 0, 1, (100, 100, 100), 342902, 3, 0.45, 2.0
+
+#### Mapgen v7
+
+# Map generation attributes specific to Mapgen V7.
+# Currently supported: mountains, ridges.
+# 'ridges' are the rivers.
+# type: flags
+# mgv7_spflags = mountains, ridges
+
+# type: noise_params
+# mgv7_np_terrain_base = 4, 70, (600, 600, 600), 82341, 5, 0.6, 2.0
+
+# type: noise_params
+# mgv7_np_terrain_alt = 4, 25, (600, 600, 600), 5934, 5, 0.6, 2.0
+
+# type: noise_params
+# mgv7_np_terrain_persist = 0.6, 0.1, (2000, 2000, 2000), 539, 3, 0.6, 2.0
+
+# type: noise_params
+# mgv7_np_height_select = -12, 24, (500, 500, 500), 4213, 6, 0.7, 2.0
+
+# type: noise_params
+# mgv7_np_filler_depth = 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0
+
+# type: noise_params
+# mgv7_np_mount_height = 256, 112, (1000, 1000, 1000), 72449, 3, 0.6, 2.0
+
+# type: noise_params
+# mgv7_np_ridge_uwater = 0, 1, (1000, 1000, 1000), 85039, 5, 0.6, 2.0
+
+# type: noise_params
+# mgv7_np_mountain = -0.6, 1, (250, 350, 250), 5333, 5, 0.63, 2.0
+
+# type: noise_params
+# mgv7_np_ridge = 0, 1, (100, 100, 100), 6467, 4, 0.75, 2.0
+
+# type: noise_params
+# mgv7_np_cave1 = 0, 12, (100, 100, 100), 52534, 4, 0.5, 2.0
+
+# type: noise_params
+# mgv7_np_cave2 = 0, 12, (100, 100, 100), 10325, 4, 0.5, 2.0
+
+## Security
# Prevent mods from doing insecure things like running shell commands.
-#secure.enable_security = false
+# type: bool
+# secure.enable_security = false
# Comma-separated list of trusted mods that are allowed to access insecure
# functions even when mod security is on (via request_insecure_environment()).
-#secure.trusted_mods =
+# type: string
+# secure.trusted_mods =
+
+#
+# Client and Server
+#
+
+# Name of the player.
+# When running a server, clients connecting with this name are admins.
+# type: string
+# name =
+
+# Override language. When no value is provided (default) system language is used.
+# Check "locale" directory for the list of available translations.
+# type: string
+# language =
+
+# Level of logging to be written to debug.txt:
+# - <nothing> (no logging)
+# - none (messages with no level)
+# - error
+# - warning
+# - action
+# - info
+# - verbose
+# type: enum values: warning, action, info, verbose
+# debug_log_level = action
+
+# IPv6 support.
+# type: bool
+# enable_ipv6 = true
+
+## Advanced
+
+# Default timeout for cURL, stated in milliseconds.
+# Only has an effect if compiled with cURL.
+# type: int
+# curl_timeout = 5000
+
+# Limits number of parallel HTTP requests. Affects:
+# - Media fetch if server uses remote_media setting.
+# - Serverlist download and server announcement.
+# - Downloads performed by main menu (e.g. mod manager).
+# Only has an effect if compiled with cURL.
+# type: int
+# curl_parallel_limit = 8
+
+# Maximum time in ms a file download (e.g. a mod download) may take
+# type: int
+# curl_file_download_timeout = 300000
+
+# Makes DirectX work with LuaJIT. Disable if it causes troubles.
+# type: bool
+# high_precision_fpu = true
+
+# type: string
+# main_menu_script =
+
+# type: int
+# main_menu_game_mgr = 0
+
+# type: int
+# main_menu_mod_mgr = 1
+
+# type: string
+# modstore_download_url = https://forum.minetest.net/media/
+
+# type: string
+# modstore_listmods_url = https://forum.minetest.net/mmdb/mods/
+
+# type: string
+# modstore_details_url = https://forum.minetest.net/mmdb/mod/*/
+