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author | paramat <mat.gregory@virginmedia.com> | 2014-12-21 21:16:28 +0000 |
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committer | kwolekr <kwolekr@minetest.net> | 2014-12-22 22:45:11 -0500 |
commit | 0c37d480820216392936e35b10012862a61c6afd (patch) | |
tree | e53ed36b4a077105d6c933c5612ba865e810594a /minetest.conf.example | |
parent | 249749dd8c06fc7902da648d7ab0986be203888e (diff) | |
download | minetest-0c37d480820216392936e35b10012862a61c6afd.tar.gz minetest-0c37d480820216392936e35b10012862a61c6afd.tar.bz2 minetest-0c37d480820216392936e35b10012862a61c6afd.zip |
Update mapgen stuff in minetest.conf
Diffstat (limited to 'minetest.conf.example')
-rw-r--r-- | minetest.conf.example | 175 |
1 files changed, 121 insertions, 54 deletions
diff --git a/minetest.conf.example b/minetest.conf.example index 7e5228bec..23d0a91c3 100644 --- a/minetest.conf.example +++ b/minetest.conf.example @@ -417,72 +417,139 @@ # Mapgen stuff # -# Name of map generator to be used. Currently supported: v5, v6, v7, singlenode +# Name of map generator to be used. Currently supported: v5, v6, v7, singlenode. #mg_name = v6 -# Water level of map. +# Water surface level of map. #water_level = 1 -# Size of chunks to be generated. +# Size of chunks to be generated. #chunksize = 5 -# Map generation attributes. Currently supported: trees, caves, flat, dungeons, light -# Flags that are not specified in the flag string are not modified from the default. -# To explicitly turn off a flag, prepend "no" to the beginning, e.g. nolight. +# Global map generation attributes. Currently supported: trees, caves, flat, dungeons, light. +# Flags that are not specified in the flag string are not modified from the default. +# To explicitly turn off a flag, prepend "no" to the beginning, e.g. nolight. #mg_flags = trees, caves -# Map generation attributes specific to Mapgen V6. Currently supported: biomeblend, jungles, mudflow -#mgv6_spflags = biomeblend -# How large deserts and beaches are +# Map generation attributes specific to Mapgen V6. Currently supported: biomeblend, jungles, mudflow. +#mgv6_spflags = biomeblend, jungles, mudflow +# Controls size of deserts and beaches in Mapgen V6. #mgv6_freq_desert = 0.45 #mgv6_freq_beach = 0.15 -# Perlin noise attributes for different map generation parameters -# Offset, scale, spread factor, seed offset, number of octaves, persistence - -#mgv5_spflags = blobs -#mgv5_np_filler_depth = 0, 1, (150, 150, 150), 261, 4, 0.7 -#mgv5_np_factor = 0, 1, (250, 250, 250), 920381, 3, 0.45 -#mgv5_np_height = 0, 10, (250, 250, 250), 84174, 4, 0.5 -#mgv5_np_cave1 = 0, 6, (50, 50, 50), 52534, 4, 0.5 -#mgv5_np_cave2 = 0, 6, (50, 50, 50), 10325, 4, 0.5 -#mgv5_np_ground = 0, 40, (80, 80, 80), 983240, 4, 0.55 -#mgv5_np_crumble = 0, 1, (20, 20, 20), 34413, 3, 1.3 -#mgv5_np_wetness = 0, 1, (40, 40, 40), 32474, 4, 1.1 -#mgv6_spflags = biomeblend, jungles, mudflow +# Perlin noise attributes for different map generation parameters. +# Noise parameters can be specified as a set of positional values: +# Offset, scale, (spread factors), seed offset, number of octaves, persistence, lacunarity. +#mgv6_np_terrain_base = -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0 -# -# Noise parameters can be specified as a set of positional values: -#mgv6_np_terrain_base = -4, 20, (250, 250, 250), 82341, 5, 0.6 -# -# Or the new group format can be used instead: +# Or the new group format can be used instead: #mgv6_np_terrain_base = { -# offset = -4 -# scale = 20 -# spread = (250, 250, 250) -# seed = 82341 -# octaves = 5 -# persistence = 0.6 +# offset = -4 +# scale = 20 +# spread = (250, 250, 250) +# seed = 82341 +# octaves = 5 +# persistence = 0.6 +# lacunarity = 2.0 +# flags = "defaults" +#} +# Only the group format supports noise flags which are needed for eased noise. +# Mgv5 uses eased noise for np_cave1, no_cave2, np_ground and np_crumble, so these are shown in +# group format, all other noise parameters are shown in positional format to save space. + +#mgv5_spflags = blobs +#mgv5_np_filler_depth = 0, 1, (150, 150, 150), 261, 4, 0.7, 2.0 +#mgv5_np_factor = 0, 1, (250, 250, 250), 920381, 3, 0.45, 2.0 +#mgv5_np_height = 0, 10, (250, 250, 250), 84174, 4, 0.5, 2.0 +#mgv5_np_cave1 = { +# offset = 0 +# scale = 6 +# spread = (50, 50, 50) +# seed = 52534 +# octaves = 4 +# persistence = 0.5 +# lacunarity = 2.0 +# flags = "eased" +#} +#mgv5_np_cave2 = { +# offset = 0 +# scale = 6 +# spread = (50, 50, 50) +# seed = 10325 +# octaves = 4 +# persistence = 0.5 +# lacunarity = 2.0 +# flags = "eased" +#} +#mgv5_np_ground = { +# offset = 0 +# scale = 40 +# spread = (80, 80, 80) +# seed = 983240 +# octaves = 4 +# persistence = 0.55 +# lacunarity = 2.0 +# flags = "eased" +#} +#mgv5_np_crumble = { +# offset = 0 +# scale = 1 +# spread = (20, 20, 20) +# seed = 34413 +# octaves = 3 +# persistence = 1.3 +# lacunarity = 2.0 +# flags = "eased" #} +#mgv5_np_wetness = 0, 1, (40, 40, 40), 32474, 4, 1.1, 2.0 -#mgv6_np_terrain_higher = 20, 16, (500, 500, 500), 85039, 5, 0.6 -#mgv6_np_steepness = 0.85, 0.5, (125, 125, 125), -932, 5, 0.7 -#mgv6_np_height_select = 0.5, 1, (250, 250, 250), 4213, 5, 0.69 -#mgv6_np_mud = 4, 2, (200, 200, 200), 91013, 3, 0.55 -#mgv6_np_beach = 0, 1, (250, 250, 250), 59420, 3, 0.50 -#mgv6_np_biome = 0, 1, (250, 250, 250), 9130, 3, 0.50 -#mgv6_np_cave = 6, 6, (250, 250, 250), 34329, 3, 0.50 -#mgv6_np_humidity = 0.5, 0.5, (500, 500, 500), 72384, 4, 0.66 -#mgv6_np_trees = 0, 1, (125, 125, 125), 2, 4, 0.66 -#mgv6_np_apple_trees = 0, 1, (100, 100, 100), 342902, 3, 0.45 +#mgv6_spflags = biomeblend, jungles, mudflow +#mgv6_np_terrain_base = -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0 +#mgv6_np_terrain_higher = 20, 16, (500, 500, 500), 85039, 5, 0.6, 2.0 +#mgv6_np_steepness = 0.85, 0.5, (125, 125, 125), -932, 5, 0.7, 2.0 +#mgv6_np_height_select = 0.5, 1, (250, 250, 250), 4213, 5, 0.69, 2.0 +#mgv6_np_mud = 4, 2, (200, 200, 200), 91013, 3, 0.55, 2.0 +#mgv6_np_beach = 0, 1, (250, 250, 250), 59420, 3, 0.50, 2.0 +#mgv6_np_biome = 0, 1, (250, 250, 250), 9130, 3, 0.50, 2.0 +#mgv6_np_cave = 6, 6, (250, 250, 250), 34329, 3, 0.50, 2.0 +#mgv6_np_humidity = 0.5, 0.5, (500, 500, 500), 72384, 4, 0.66, 2.0 +#mgv6_np_trees = 0, 1, (125, 125, 125), 2, 4, 0.66, 2.0 +#mgv6_np_apple_trees = 0, 1, (100, 100, 100), 342902, 3, 0.45, 2.0 #mgv7_spflags = mountains, ridges -#mgv7_np_terrain = 10, 12, (350, 350, 350), 82341, 5, 0.6 -#mgv7_np_bgroup = 0.5, 0.3125, (350, 350, 350), 5923, 2, 0.6 -#mgv7_np_heat = 25, 50, (500, 500, 500), 35293, 1, 0 -#mgv7_np_humidity = 50, 31.25, (750, 750, 750), 12094, 2, 0.6 +#mgv7_np_terrain_base = 4, 70, (300, 300, 300), 82341, 6, 0.7, 2.0 +#mgv7_np_terrain_alt = 4, 25, (600, 600, 600), 5934, 5, 0.6, 2.0 +#mgv7_np_terrain_persist = 0.6, 0.1, (500, 500, 500), 539, 3, 0.6, 2.0 +#mgv7_np_height_select = -0.5, 1, (250, 250, 250), 4213, 5, 0.69, 2.0 +#mgv7_np_filler_depth = 0, 1.2, (150, 150, 150), 261, 4, 0.7, 2.0 +#mgv7_np_mount_height = 100, 30, (500, 500, 500), 72449, 4, 0.6, 2.0 +#mgv7_np_ridge_uwater = 0, 1, (500, 500, 500), 85039, 4, 0.6, 2.0 +#mgv7_np_mountain = 0, 1, (250, 350, 250), 5333, 5, 0.68, 2.0 +#mgv7_np_ridge = 0, 1, (100, 100, 100), 6467, 4, 0.75, 2.0 + +# Biome API temperature and humidity. +#mg_biome_np_heat = { +# offset = 50 +# scale = 50 +# spread = (500.0, 500.0, 500.0) +# seed = 5349 +# octaves = 3 +# persistence = 0.5 +# lacunarity = 2.0 +# flags = "defaults" +#} +#mg_biome_np_humidity = { +# offset = 50 +# scale = 50 +# spread = (500.0, 500.0, 500.0) +# seed = 842 +# octaves = 3 +# persistence = 0.5 +# lacunarity = 2.0 +# flags = "defaults" +#} -# Enable/disable IPv6 +# Enable/disable IPv6. #enable_ipv6 = true -# Enable/disable running an IPv6 server. An IPv6 server may be restricted -# to IPv6 clients, depending on system configuration. -# Ignored if bind_address is set. +# Enable/disable running an IPv6 server. An IPv6 server may be restricted +# to IPv6 clients, depending on system configuration. +# Ignored if bind_address is set. #ipv6_server = false #main_menu_script = @@ -492,9 +559,9 @@ #modstore_listmods_url = https://forum.minetest.net/mmdb/mods/ #modstore_details_url = https://forum.minetest.net/mmdb/mod/*/ -# Makes DirectX work with LuaJIT. Disable if it causes troubles. +# Makes DirectX work with LuaJIT. Disable if it causes troubles. #high_precision_fpu = true -# Override language. When no value is provided (default) system language is used. -# Check "locale" directory for the list of available translations. +# Override language. When no value is provided (default) system language is used. +# Check "locale" directory for the list of available translations. #language = |