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authorShadowNinja <shadowninja@minetest.net>2014-01-06 21:17:19 -0500
committerShadowNinja <shadowninja@minetest.net>2014-01-06 21:25:10 -0500
commit0fd5c61c00819ae3eaf298739e8cf879e2d43820 (patch)
treef64a8217f350e3d733b0a025bc9ee614c6b5fd65 /minetest.conf.example
parentc46574f30f31fc186087f05d9100845d44319795 (diff)
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Revert "Improve (re)spawn, add cache_block_before_spawn and max_spawn_height settings"
The commit didn't work because the blocks weren't loaded yet. This reverts commit 22dbbf0a6fc9547f0dbdb7f6076337b8c6acd48b. Conflicts: minetest.conf.example
Diffstat (limited to 'minetest.conf.example')
-rw-r--r--minetest.conf.example4
1 files changed, 0 insertions, 4 deletions
diff --git a/minetest.conf.example b/minetest.conf.example
index fa54bde8d..674d253fb 100644
--- a/minetest.conf.example
+++ b/minetest.conf.example
@@ -281,10 +281,6 @@
#disable_anticheat = false
# If true, actions are recorded for rollback
#enable_rollback_recording = false
-# If true, blocks are cached (and generated if not before) before a player is spawned.
-#cache_block_before_spawn = true
-# Defines the maximum height a player can spawn in a map, above water level
-#max_spawn_height = 50
# Profiler data print interval. #0 = disable.
#profiler_print_interval = 0