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authorRealBadAngel <maciej.kasatkin@o2.pl>2016-02-20 03:37:26 +0100
committerest31 <MTest31@outlook.com>2016-02-21 17:46:50 +0100
commit2f4cf0bcca1ce5941dd3d2625fe4636e86e73e75 (patch)
treee26e23c72f3ffeeeff0ed21a768b66dab7e9e4d2 /minetest.conf.example
parent354635f9fbe67cebbcd147db94b48983aa3799eb (diff)
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Remove preload_item_visuals code
Closes #3748
Diffstat (limited to 'minetest.conf.example')
-rw-r--r--minetest.conf.example6
1 files changed, 0 insertions, 6 deletions
diff --git a/minetest.conf.example b/minetest.conf.example
index 4cfb8dd28..4813adadc 100644
--- a/minetest.conf.example
+++ b/minetest.conf.example
@@ -335,12 +335,6 @@
# type: int
# texture_min_size = 64
-# Pre-generate all item visuals used in the inventory.
-# This increases startup time, but runs smoother in-game.
-# The generated textures can easily exceed your VRAM, causing artifacts in the inventory.
-# type: bool
-# preload_item_visuals = false
-
# Experimental option, might cause visible spaces between blocks
# when set to higher number than 0.
# type: enum values: 0, 1, 2, 4, 8, 16