summaryrefslogtreecommitdiff
path: root/minetest.conf.example
diff options
context:
space:
mode:
authorPilzAdam <pilzadam@minetest.net>2015-10-18 10:41:52 +0200
committerPilzAdam <pilzadam@minetest.net>2015-10-24 19:39:15 +0200
commit6f2d9de7691c99b833f71c1414230c5d04c42ae0 (patch)
treed0bd4ad56d63f2b58a9b0102769dd654eb8e2952 /minetest.conf.example
parent2d207afe8e12f00b5a1276a678e2402c3c4c7961 (diff)
downloadminetest-6f2d9de7691c99b833f71c1414230c5d04c42ae0.tar.gz
minetest-6f2d9de7691c99b833f71c1414230c5d04c42ae0.tar.bz2
minetest-6f2d9de7691c99b833f71c1414230c5d04c42ae0.zip
Improve Lua settings menu
* Add key settings to setting table and ignore them later This way they are added to the auto-generated minetest.conf.example * Add flags type * Add input validation for int, float and flags * Break in-game graphic settings into multiple sections * Parse settingtpes.txt in mods and games * Improve description for a lot of settings * Fix typos and wording in settingtypes.txt * Convert language setting to an enum
Diffstat (limited to 'minetest.conf.example')
-rw-r--r--minetest.conf.example679
1 files changed, 432 insertions, 247 deletions
diff --git a/minetest.conf.example b/minetest.conf.example
index caca198b9..b2630c1bd 100644
--- a/minetest.conf.example
+++ b/minetest.conf.example
@@ -23,25 +23,32 @@
# type: bool
# enable_build_where_you_stand = false
-# Unobstructed movement without physics, downwards key is keymap_special1.
+# Player is able to fly without being affected by gravity.
+# This requires the "fly" privilege on the server.
# type: bool
# free_move = false
-# Fast movement (keymap_special1).
+# Fast movement (via use key).
+# This requires the "fast" privilege on the server.
# type: bool
# fast_move = false
+# If enabled together with fly mode, player is able to fly through solid nodes.
+# This requires the "noclip" privilege on the server.
+# type: bool
+# noclip = false
+
# Smooths camera when moving and looking arround.
# Useful for recording videos.
# type: bool
# cinematic = false
# Smooths rotation of camera. 0 to disable.
-# type: float min: 0.0 max: 0.99
+# type: float min: 0 max: 0.99
# camera_smoothing = 0.0
# Smooths rotation of camera in cinematic mode. 0 to disable.
-# type: float min: 0.0 max: 0.99
+# type: float min: 0 max: 0.99
# cinematic_camera_smoothing = 0.7
# Invert vertical mouse movement.
@@ -52,7 +59,7 @@
# type: float
# mouse_sensitivity = 0.2
-# If enabled, keymap_special1 instead of keymap_sneak is used for climbing down and descending.
+# If enabled, "use" key instead of "sneak" key is used for climbing down and descending.
# type: bool
# aux1_descends = false
@@ -60,7 +67,7 @@
# type: bool
# doubletap_jump = false
-# If false aux1 is used to fly fast.
+# If disabled "use" key is used to fly fast if both fly and fast mode are enabled.
# type: bool
# always_fly_fast = true
@@ -68,22 +75,171 @@
# type: float
# repeat_rightclick_time = 0.25
-# Enable random user input, for testing.
+# Enable random user input (only used for testing).
# type: bool
# random_input = false
-# Continuous forward movement (for testing).
+# Continuous forward movement (only used for testing).
# type: bool
# continuous_forward = false
+# Key for moving the player forward.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_forward = KEY_KEY_W
+
+# Key for moving the player backward.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_backward = KEY_KEY_S
+
+# Key for moving the player left.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_left = KEY_KEY_A
+
+# Key for moving the player right.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_right = KEY_KEY_D
+
+# Key for jumping.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_jump = KEY_SPACE
+
+# Key for sneaking.
+# Also used for climbing down and descending in water if aux1_descends is disabled.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_sneak = KEY_LSHIFT
+
+# Key for opening the inventory.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_inventory = KEY_KEY_I
+
+# Key for moving fast in fast mode.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_special1 = KEY_KEY_E
+
+# Key for opening the chat window.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_chat = KEY_KEY_T
+
+# Key for opening the chat window to type commands.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_cmd = /
+
+# Key for opening the chat console.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keyman_console = KEY_F10
+
+# Key for toggling unlimited view range.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_rangeselect = KEY_KEY_R
+
+# Key for toggling flying.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_freemove = KEY_KEY_K
+
+# Key for toggling fast mode.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_fastmove = KEY_KEY_J
+
+# Key for toggling noclip mode.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_noclip = KEY_KEY_H
+
+# Key for toggling cinematic mode.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_cinematic = KEY_F8
+
+# Key for toggling display of minimap.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_minimap = KEY_F9
+
+# Key for taking screenshots.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_screenshot = KEY_F12
+
+# Key for dropping the currently selected item.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_drop = KEY_KEY_Q
+
+# Key for toggling the display of the HUD.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_toggle_hud = KEY_F1
+
+# Key for toggling the display of the chat.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_toggle_chat = KEY_F2
+
+# Key for toggling the display of the fog.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_toggle_force_fog_off = KEY_F3
+
+# Key for toggling the camrea update. Only used for development
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_toggle_update_camera =
+
+# Key for toggling the display of debug info.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_toggle_debug = KEY_F5
+
+# Key for toggling the display of the profiler. Used for development.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_toggle_profiler = KEY_F6
+
+# Key for switching between first- and third-person camera.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_camera_mode = KEY_F7
+
+# Key for increasing the viewing range. Modifies the minimum viewing range.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_increase_viewing_range_min = +
+
+# Key for decreasing the viewing range. Modifies the minimum viewing range.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_decrease_viewing_range_min = -
+
+# Key for printing debug stacks. Used for development.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_print_debug_stacks = KEY_KEY_P
+
## Network
-# Address to connect to (blank = start local server).
+# Address to connect to.
+# Leave this blank to start a local server.
+# Note that the address field in the main menu overrides this setting.
# type: string
# address =
# Port to connect to (UDP).
-# type: int
+# Note that the port field in the main menu overrides this setting.
+# type: int min: 1 max: 65535
# remote_port = 30000
# Save the map received by the client on disk.
@@ -91,6 +247,8 @@
# enable_local_map_saving = false
# Enable usage of remote media server (if provided by server).
+# Remote servers offer a significantly faster way to download media (e.g. textures)
+# when connecting to the server.
# type: bool
# enable_remote_media_server = true
@@ -106,68 +264,22 @@
### In-Game
-# Minimum wanted FPS.
-# The amount of rendered stuff is dynamically set according to this.
-# type: int
-# wanted_fps = 30
-
-# If FPS would go higher than this, limit it by sleeping.
-# to not waste CPU power for no benefit.
-# type: int
-# fps_max = 60
-
-# Maximum FPS when game is paused.
-# type: int
-# pause_fps_max = 20
-
-# The allowed adjustment range for the automatic rendering range adjustment.
-# type: int
-# viewing_range_nodes_max = 160
-
-# The allowed adjustment range for the automatic rendering range adjustment.
-# type: int
-# viewing_range_nodes_min = 35
-
-# Vertical initial window size.
-# type: int
-# screenW = 800
-
-# Horizontal initial window size.
-# type: int
-# screenH = 600
-
-# Fullscreen mode.
-# type: bool
-# fullscreen = false
-
-# type: int
-# fullscreen_bpp = 24
-
-# Experimental option, might cause visible spaces between blocks
-# when set to higher number than 0.
-# type: enum values: 0, 1, 2, 4, 8, 16
-# fsaa = 0
-
-# Vertical screen synchronization.
-# type: bool
-# vsync = false
-
-# Field of view in degrees.
-# type: int min: 30 max: 160
-# fov = 72
+#### Basic
# Whether to fog out the end of the visible area.
# type: bool
# enable_fog = true
-# Enable a bit lower water surface; disable for speed (not quite optimized).
+# Enable a bit lower water surface, so it doesn't "fill" the node completely.
+# Note that this is not quite optimized and that smooth lighting on the
+# water surface doesn't work with this.
# type: bool
# new_style_water = false
# Leaves style:
-# - Fancy -> all faces visible
-# - Simple -> only outer faces, if defined special_tiles are used
-# - Opaque -> disable transparency
+# - Fancy: all faces visible
+# - Simple: only outer faces, if defined special_tiles are used
+# - Opaque: disable transparency
# type: enum values: fancy, simple, opaque
# leaves_style = fancy
@@ -180,105 +292,29 @@
# type: bool
# smooth_lighting = true
-# Adjust the gamma encoding for the light tables. Lower numbers are brighter.
-# This setting is for the client only and is ignored by the server.
-# type: float min: 1.0 max: 3.0
-# display_gamma = 1.8
-
-# Path to texture directory. All textures are first searched from here.
-# type: path
-# texture_path =
-
-# Video back-end.
-# Possible values: null, software, burningsvideo, direct3d8, direct3d9, opengl.
-# type: enum values: null, software, burningsvideo, direct3d8, direct3d9, opengl
-# video_driver = opengl
-
-# Enable/disable clouds.
+# Clouds are a client side effect.
# type: bool
# enable_clouds = true
-# Height on which clouds are appearing.
-# type: int
-# cloud_height = 120
-
-# Radius of cloud area stated in number of 64 node cloud squares.
-# Values larger than 26 will start to produce sharp cutoffs at cloud area corners.
-# type: int
-# cloud_radius = 12
-
# Use 3D cloud look instead of flat.
# type: bool
# enable_3d_clouds = true
-# Amount of view bobbing (0 = no view bobbing, 1.0 = normal, 2.0 = double).
-# type: float
-# view_bobbing_amount = 1.0
-
-# Amount of fall bobbing (0 = no fall bobbing, 1.0 = normal, 2.0 = double).
-# type: float
-# fall_bobbing_amount = 0.0
-
-# 3D support.
-# Currently:
-# - "none" = no 3d output.
-# - "anaglyph" = cyan/magenta color 3d.
-# - "interlaced" = odd/even line based polarisation screen support.
-# - "topbottom" = split screen top/bottom.
-# - "sidebyside" = split screen side by side.
-# type: enum values: none, anaglyph, interlaced, topbottom, sidebyside
-# 3d_mode = none
-
-# In-game chat console background color (R,G,B).
-# type: string
-# console_color = (0,0,0)
-
-# In-game chat console background alpha (opaqueness, between 0 and 255).
-# type: int min: 0 max: 255
-# console_alpha = 200
-
-# Selection box border color (R,G,B).
-# type: string
-# selectionbox_color = (0,0,0)
-
-# Width of the selectionbox's lines.
-# type: int min: 1 max: 5
-# selectionbox_width = 2
-
-# Crosshair color (R,G,B).
-# type: string
-# crosshair_color = (255,255,255)
-
-# Cross alpha (opaqueness, between 0 and 255).
-# type: int min: 0 max: 255
-# crosshair_alpha = 255
-
-# Path for screenshots.
-# type: path
-# screenshot_path =
-
-# Whether node texture animations should be desynchronized per mapblock.
-# type: bool
-# desynchronize_mapblock_texture_animation = true
-
-# Maximum proportion of current window to be used for hotbar.
-# Useful if there's something to be displayed right or left of hotbar.
-# type: float
-# hud_hotbar_max_width = 1.0
-
-# Enable selection highlighting for nodes (disables selectionbox).
-# type: bool
-# enable_node_highlighting = false
+#### Filtering
+# Use mip mapping to scale textures. May slightly increase performance.
# type: bool
# mip_map = false
+# Use anisotropic filtering when viewing at textures from an angle.
# type: bool
# anisotropic_filter = false
+# Use bilinear filtering when scaling textures.
# type: bool
# bilinear_filter = false
+# Use trilinear filtering when scaling textures.
# type: bool
# trilinear_filter = false
@@ -299,20 +335,34 @@
# type: int
# texture_min_size = 64
-# Set to true to pre-generate all item visuals.
+# Pre-generate all item visuals used in the inventory.
+# This increases startup time, but runs smoother in-game.
+# The generated textures can easily exceed your VRAM, causing artifacts in the inventory.
# type: bool
# preload_item_visuals = false
-# Set to true to enable shaders. Disable them if video_driver = direct3d9/8.
+# Experimental option, might cause visible spaces between blocks
+# when set to higher number than 0.
+# type: enum values: 0, 1, 2, 4, 8, 16
+# fsaa = 0
+
+#### Shaders
+
+# Shaders allow advanced visul effects and may increase performance on some video cards.
+# Thy only work with the OpenGL video backend.
# type: bool
# enable_shaders = true
-# Set to true to enable textures bumpmapping. Requires shaders enabled.
+##### Bumpmapping
+
+# Enables bumpmapping for textures. Normalmaps need to be supplied by the texture pack
+# or need to be auto-generated.
+# Requires shaders to be enabled.
# type: bool
# enable_bumpmapping = false
-# Set to true enables on the fly normalmap generation (Emboss effect).
-# Requires bumpmapping enabled.
+# Enables on the fly normalmap generation (Emboss effect).
+# Requires bumpmapping to be enabled.
# type: bool
# generate_normalmaps = false
@@ -320,12 +370,15 @@
# type: float
# normalmaps_strength = 0.6
-# Defines sampling step of texture (0 - 2).
+# Defines sampling step of texture.
# A higher value results in smoother normal maps.
# type: int min: 0 max: 2
# normalmaps_smooth = 0
-# Set to true enables parallax occlusion mapping. Requires shaders enabled.
+##### Parallax Occlusion
+
+# Enables parallax occlusion mapping.
+# Requires shaders to be enabled.
# type: bool
# enable_parallax_occlusion = false
@@ -350,7 +403,10 @@
# type: float
# parallax_occlusion_bias = 0.04
-# Set to true enables waving water. Requires shaders enabled.
+##### Waving Nodes
+
+# Set to true enables waving water.
+# Requires shaders to be enabled.
# type: bool
# enable_waving_water = false
@@ -363,20 +419,144 @@
# type: float
# water_wave_speed = 5.0
-# Set to true enables waving leaves. Requires shaders enabled.
+# Set to true enables waving leaves.
+# Requires shaders to be enabled.
# type: bool
# enable_waving_leaves = false
-# Set to true enables waving plants. Requires shaders enabled.
+# Set to true enables waving plants.
+# Requires shaders to be enabled.
# type: bool
# enable_waving_plants = false
-# The strength (darkness) of node ambient-occlusion shading.
-# Lower is darker, Higher is lighter. The valid range of values for this
-# setting is 0.25 to 4.0 inclusive. If the value is out of range it will be
-# set to the nearest valid value.
-# type: float min: 0.25 max: 4.0
-# ambient_occlusion_gamma = 2.2
+#### Advanced
+
+# Minimum wanted FPS.
+# The amount of rendered stuff is dynamically set according to this. and viewing range min and max.
+# type: int
+# wanted_fps = 30
+
+# If FPS would go higher than this, limit it by sleeping
+# to not waste CPU power for no benefit.
+# type: int
+# fps_max = 60
+
+# Maximum FPS when game is paused.
+# type: int
+# pause_fps_max = 20
+
+# The allowed adjustment range for the automatic rendering range adjustment.
+# Set this to be equal to viewing range minimum to disable the auto-adjustment algorithm.
+# type: int
+# viewing_range_nodes_max = 160
+
+# The allowed adjustment range for the automatic rendering range adjustment.
+# Set this to be equal to viewing range minimum to disable the auto-adjustment algorithm.
+# type: int
+# viewing_range_nodes_min = 35
+
+# Vertical initial window size.
+# type: int
+# screenW = 800
+
+# Horizontal initial window size.
+# type: int
+# screenH = 600
+
+# Fullscreen mode.
+# type: bool
+# fullscreen = false
+
+# Bits per pixel (aka color depth) in fullscreen mode.
+# type: int
+# fullscreen_bpp = 24
+
+# Vertical screen synchronization.
+# type: bool
+# vsync = false
+
+# Field of view in degrees.
+# type: int min: 30 max: 160
+# fov = 72
+
+# Adjust the gamma encoding for the light tables. Lower numbers are brighter.
+# This setting is for the client only and is ignored by the server.
+# type: float min: 1 max: 3
+# display_gamma = 1.8
+
+# Path to texture directory. All textures are first searched from here.
+# type: path
+# texture_path =
+
+# The rendering back-end for Irrlicht.
+# type: enum values: null, software, burningsvideo, direct3d8, direct3d9, opengl
+# video_driver = opengl
+
+# Height on which clouds are appearing.
+# type: int
+# cloud_height = 120
+
+# Radius of cloud area stated in number of 64 node cloud squares.
+# Values larger than 26 will start to produce sharp cutoffs at cloud area corners.
+# type: int
+# cloud_radius = 12
+
+# Multiplier for view bobbing.
+# For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.
+# type: float
+# view_bobbing_amount = 1.0
+
+# Multiplier for fall bobbing.
+# For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.
+# type: float
+# fall_bobbing_amount = 0.0
+
+# 3D support.
+# Currently supported:
+# - none: no 3d output.
+# - anaglyph: cyan/magenta color 3d.
+# - interlaced: odd/even line based polarisation screen support.
+# - topbottom: split screen top/bottom.
+# - sidebyside: split screen side by side.
+# type: enum values: none, anaglyph, interlaced, topbottom, sidebyside
+# 3d_mode = none
+
+# In-game chat console background color (R,G,B).
+# type: string
+# console_color = (0,0,0)
+
+# In-game chat console background alpha (opaqueness, between 0 and 255).
+# type: int min: 0 max: 255
+# console_alpha = 200
+
+# Selection box border color (R,G,B).
+# type: string
+# selectionbox_color = (0,0,0)
+
+# Width of the selectionbox's lines around nodes.
+# type: int min: 1 max: 5
+# selectionbox_width = 2
+
+# Crosshair color (R,G,B).
+# type: string
+# crosshair_color = (255,255,255)
+
+# Crosshair alpha (opaqueness, between 0 and 255).
+# type: int min: 0 max: 255
+# crosshair_alpha = 255
+
+# Whether node texture animations should be desynchronized per mapblock.
+# type: bool
+# desynchronize_mapblock_texture_animation = true
+
+# Maximum proportion of current window to be used for hotbar.
+# Useful if there's something to be displayed right or left of hotbar.
+# type: float
+# hud_hotbar_max_width = 1.0
+
+# Enable selection highlighting for nodes (disables selectionbox).
+# type: bool
+# enable_node_highlighting = false
# Enables caching of facedir rotated meshes.
# type: bool
@@ -400,6 +580,13 @@
# type: bool
# directional_colored_fog = true
+# The strength (darkness) of node ambient-occlusion shading.
+# Lower is darker, Higher is lighter. The valid range of values for this
+# setting is 0.25 to 4.0 inclusive. If the value is out of range it will be
+# set to the nearest valid value.
+# type: float min: 0.25 max: 4
+# ambient_occlusion_gamma = 2.2
+
### Menus
# Use a cloud animation for the main menu background.
@@ -439,7 +626,6 @@
# type: path
# font_path = fonts/liberationsans.ttf
-# Font size.
# type: int
# font_size = 15
@@ -470,6 +656,10 @@
# type: int min: 0 max: 255
# fallback_font_shadow_alpha = 128
+# Path to save screenshots at.
+# type: path
+# screenshot_path =
+
### Advanced
# Adjust dpi configuration to your screen (non X11/Android only) e.g. for 4k screens.
@@ -481,7 +671,7 @@
# type: bool
# enable_sound = true
-# type: float min: 0.0 max: 1.0
+# type: float min: 0 max: 1
# sound_volume = 0.7
## Advanced
@@ -503,34 +693,35 @@
# Server / Singleplayer
#
-# Name of the server.
+# Name of the server, to be displayed when players join and in the serverlist.
# type: string
# server_name = Minetest server
-# Description of server.
+# Description of server, to be displayed when players join and in the serverlist.
# type: string
# server_description = mine here
-# Domain name of server.
+# Domain name of server, to be displayed in the serverlist.
# type: string
# server_address = game.minetest.net
-# Homepage of server.
+# Homepage of server, to be displayed in the serverlist.
# type: string
# server_url = http://minetest.net
-# Automaticaly report to masterserver.
+# Automaticaly report to the serverlist.
# type: bool
# server_announce = false
-# Announce to this masterserver.
-# If you want to announce your ipv6 address - use serverlist_url = v6.servers.minetest.net.
+# Announce to this serverlist.
+# If you want to announce your ipv6 address, use serverlist_url = v6.servers.minetest.net.
# type: string
# serverlist_url = servers.minetest.net
## Network
# Network port to listen (UDP).
+# This value will be overridden when starting from the main menu.
# type: int
# port = 30000
@@ -538,14 +729,16 @@
# type: string
# bind_address =
-# Set to true to disallow old clients from connecting.
+# Enable to disallow old clients from connecting.
+# Older clients are compatible in the sense that they will not crash when connecting
+# to new servers, but they may not support all new features that you are expecting.
# type: bool
# strict_protocol_version_checking = false
# Specifies URL from which client fetches media instead of using UDP.
# $filename should be accessible from $remote_media$filename via cURL
# (obviously, remote_media should end with a slash).
-# Files that are not present would be fetched the usual way.
+# Files that are not present will be fetched the usual way.
# type: string
# remote_media =
@@ -561,7 +754,7 @@
# type: int
# max_simultaneous_block_sends_per_client = 10
-# How many blocks are flying in the wire simultaneously per server.
+# How many blocks are flying in the wire simultaneously for the whole server.
# type: int
# max_simultaneous_block_sends_server_total = 40
@@ -578,48 +771,43 @@
## Game
-# Default game (default when creating a new world).
+# Default game when creating a new world.
+# This will be overridden when creating a world from the main menu.
# type: string
# default_game = minetest
-# Message of the Day.
+# Message of the day displayed to players connecting.
# type: string
-# motd = Welcome to this awesome Minetest server!
+# motd =
-# Maximum number of players connected simultaneously.
+# Maximum number of players that can connect simultaneously.
# type: int
# max_users = 15
# World directory (everything in the world is stored here).
+# Not needed if starting from the main menu.
# type: path
# map-dir =
-# Time in seconds for item entity to live.
+# Time in seconds for item entity (dropped items) to live.
# Setting it to -1 disables the feature.
# type: int
# item_entity_ttl = 900
-# Set to true to enable creative mode (unlimited inventory).
-# type: bool
-# creative_mode = false
-
# Enable players getting damage and dying.
# type: bool
# enable_damage = false
# A chosen map seed for a new map, leave empty for random.
+# Will be overridden when creating a new world in the main menu.
# type: string
# fixed_map_seed =
-# Gives some stuff to players at the beginning.
-# type: bool
-# give_initial_stuff = false
-
# New users need to input this password.
# type: string
# default_password =
-# Available privileges: interact, shout, teleport, settime, privs, ...
+# The privileges that new users automatically get.
# See /privs in game for a full list on your server and mod configuration.
# type: string
# default_privs = interact, shout
@@ -633,23 +821,23 @@
# type: int
# player_transfer_distance = 0
-# Whether to enable players killing each other.
+# Whether to allow players to damage and kill each other.
# type: bool
# enable_pvp = true
# If this is set, players will always (re)spawn at the given position.
# type: string
-# static_spawnpoint = 0, 10, 0
+# static_spawnpoint =
-# If true, new players cannot join with an empty password.
+# If enabled, new players cannot join with an empty password.
# type: bool
# disallow_empty_password = false
-# If true, disable cheat prevention in multiplayer.
+# If enabled, disable cheat prevention in multiplayer.
# type: bool
# disable_anticheat = false
-# If true, actions are recorded for rollback.
+# If enabled, actions are recorded for rollback.
# This option is only read when server starts.
# type: bool
# enable_rollback_recording = false
@@ -667,12 +855,12 @@
# type: bool
# ask_reconnect_on_crash = false
-# From how far client knows about objects.
+# From how far clients know about objects, stated in mapblocks (16 nodes).
# type: int
# active_object_send_range_blocks = 3
-# How large area of blocks are subject to the active block stuff.
-# Active = objects are loaded and ABMs run.
+# How large area of blocks are subject to the active block stuff, stated in mapblocks (16 nodes).
+# In active blocks objects are loaded and ABMs run.
# type: int
# active_block_range = 2
@@ -680,7 +868,7 @@
# type: int
# max_block_send_distance = 10
-# Maximum number of forceloaded blocks.
+# Maximum number of forceloaded mapblocks.
# type: int
# max_forceloaded_blocks = 16
@@ -689,7 +877,7 @@
# time_send_interval = 5
# Controls length of day/night cycle.
-# 72=20min, 360=4min, 1=24hour, 0=day/night/whatever stays unchanged.
+# Examples: 72 = 20min, 360 = 4min, 1 = 24hour, 0 = day/night/whatever stays unchanged.
# type: int
# time_speed = 72
@@ -741,21 +929,21 @@
### Advanced
# Handling for deprecated lua api calls:
-# - "legacy" = (try to) mimic old behaviour (default for release).
-# - "log" = mimic and log backtrace of deprecated call (default for debug).
-# - "error" = abort on usage of deprecated call (suggested for mod developers).
+# - legacy: (try to) mimic old behaviour (default for release).
+# - log: mimic and log backtrace of deprecated call (default for debug).
+# - error: abort on usage of deprecated call (suggested for mod developers).
# type: enum values: legacy, log, error
# deprecated_lua_api_handling = legacy
-# Mod profiler.
+# Useful for mod developers.
# type: bool
# mod_profiling = false
-# Detailed mod profile data.
+# Detailed mod profile data. Useful for mod developers.
# type: bool
# detailed_profiling = false
-# Profiler data print interval. 0 = disable.
+# Profiler data print interval. 0 = disable. Useful for developers.
# type: int
# profiler_print_interval = 0
@@ -765,7 +953,7 @@
# type: int
# max_clearobjects_extra_loaded_blocks = 4096
-# How much the server will wait before unloading unused MapBlocks.
+# How much the server will wait before unloading unused mapblocks.
# Higher value is smoother, but will use more RAM.
# type: int
# server_unload_unused_data_timeout = 29
@@ -774,15 +962,16 @@
# type: int
# max_objects_per_block = 49
-# http://www.sqlite.org/pragma.html#pragma_synchronous only numeric values: 0 1 2
-# type: int min: 0 max: 2
+# See http://www.sqlite.org/pragma.html#pragma_synchronous
+# type: enum values: 0, 1, 2
# sqlite_synchronous = 2
# Length of a server tick and the interval at which objects are generally updated over network.
# type: float
# dedicated_server_step = 0.1
-# Can be set to true to disable shutting down on invalid world data.
+# If enabled, invalid world data won't cause the server to shut down.
+# Only enable this if you know what you are doing.
# type: bool
# ignore_world_load_errors = false
@@ -803,11 +992,11 @@
## Mapgen
# Name of map generator to be used when creating a new world.
-# Currently supported: v5, v6, v7, singlenode.
+# Creating a world in the main menu will override this.
# type: enum values: v5, v6, v7, singlenode
# mg_name = v6
-# Water surface level of map
+# Water surface level of the world.
# type: int
# water_level = 1
@@ -817,24 +1006,23 @@
# Where the map generator stops.
# Please note:
-# * Limited to 31000 (setting above has no effect)
-# * The map generator works in groups of 80x80x80 nodes (5x5x5 MapBlocks).
-# * Those groups have an offset of -32, -32 nodes from the origin.
-# * Only groups which are within the map_generation_limit are generated
+# - Limited to 31000 (setting above has no effect)
+# - The map generator works in groups of 80x80x80 nodes (5x5x5 MapBlocks).
+# - Those groups have an offset of -32, -32 nodes from the origin.
+# - Only groups which are within the map_generation_limit are generated
# type: int min: 0 max: 31000
# map_generation_limit = 31000
# Global map generation attributes.
-# Currently supported: trees, caves, flat, dungeons, light.
# Flags that are not specified in the flag string are not modified from the default.
-# To explicitly turn off a flag, prepend "no" to the beginning, e.g. nolight.
+# Flags starting with "no" are used to explicitly disable them.
# 'trees' and 'flat' flags only have effect in mgv6.
-# type: flags
-# mg_flags = trees, caves, dungeons, light
+# type: flags possible values: trees, caves, dungeons, light, flat, notrees, nocaves, nodungeons, nolight, noflat
+# mg_flags = trees,caves,dungeons,light
### Advanced
-# Size of chunks to be generated, stated in mapblocks (16 nodes).
+# Size of chunks to be generated at once by mapgen, stated in mapblocks (16 nodes).
# type: int
# chunksize = 5
@@ -895,10 +1083,11 @@
#### Mapgen v6
# Map generation attributes specific to Mapgen V6.
-# Currently supported: jungles, biomeblend, mudflow, snowbiomes.
# When snowbiomes are enabled jungles are enabled and the jungles flag is ignored.
-# type: flags
-# mgv6_spflags = jungles, biomeblend, mudflow, snowbiomes
+# Flags that are not specified in the flag string are not modified from the default.
+# Flags starting with "no" are used to explicitly disable them.
+# type: flags possible values: jungles, biomeblend, mudflow, snowbiomes, nojungles, nobiomeblend, nomudflow, nosnowbiomes
+# mgv6_spflags = jungles,biomeblend,mudflow,snowbiomes
# Controls size of deserts and beaches in Mapgen V6.
# When snowbiomes are enabled 'mgv6_freq_desert' is ignored.
@@ -908,13 +1097,6 @@
# type: float
# mgv6_freq_beach = 0.15
-# Perlin noise attributes for different map generation parameters.
-# Noise parameters can be specified as a set of positional values:
-# Offset, scale, (spread factors), seed offset, number of octaves, persistence, lacunarity.
-# For example:
-# type: noise_params
-# mgv6_np_terrain_base = -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0
-
# type: noise_params
# mgv6_np_terrain_base = -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0
@@ -951,10 +1133,11 @@
#### Mapgen v7
# Map generation attributes specific to Mapgen V7.
-# Currently supported: mountains, ridges.
# 'ridges' are the rivers.
-# type: flags
-# mgv7_spflags = mountains, ridges
+# Flags that are not specified in the flag string are not modified from the default.
+# Flags starting with "no" are used to explicitly disable them.
+# type: flags possible values: mountains, ridges, nomountains, noridges
+# mgv7_spflags = mountains,ridges
# type: noise_params
# mgv7_np_terrain_base = 4, 70, (600, 600, 600), 82341, 5, 0.6, 2.0
@@ -1006,23 +1189,24 @@
# Name of the player.
# When running a server, clients connecting with this name are admins.
+# When starting from the main menu, this is overridden.
# type: string
# name =
-# Override language. When no value is provided (default) system language is used.
-# Check "locale" directory for the list of available translations.
-# type: string
-# language =
+# Set the language. Leave empty to use the system language.
+# A restart is required after changing this.
+# type: enum values: , be, cs, da, de, eo, es, et, fr, hu, id, it, ja, jbo, ko, ky, lt, nb, nl, pl, pt, pt_BR, ro, ru, tr, uk, zh_CN, zh_TW
+# language =
# Level of logging to be written to debug.txt:
-# - <nothing> (no logging)
-# - none (messages with no level)
-# - error
-# - warning
-# - action
-# - info
-# - verbose
-# type: enum values: warning, action, info, verbose
+# - <nothing> (no logging)
+# - none (messages with no level)
+# - error
+# - warning
+# - action
+# - info
+# - verbose
+# type: enum values: , warning, action, info, verbose
# debug_log_level = action
# IPv6 support.
@@ -1037,14 +1221,14 @@
# curl_timeout = 5000
# Limits number of parallel HTTP requests. Affects:
-# - Media fetch if server uses remote_media setting.
-# - Serverlist download and server announcement.
-# - Downloads performed by main menu (e.g. mod manager).
+# - Media fetch if server uses remote_media setting.
+# - Serverlist download and server announcement.
+# - Downloads performed by main menu (e.g. mod manager).
# Only has an effect if compiled with cURL.
# type: int
# curl_parallel_limit = 8
-# Maximum time in ms a file download (e.g. a mod download) may take
+# Maximum time in ms a file download (e.g. a mod download) may take.
# type: int
# curl_file_download_timeout = 300000
@@ -1052,6 +1236,7 @@
# type: bool
# high_precision_fpu = true
+# Replaces the default main menu with a custom one.
# type: string
# main_menu_script =