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author | paramat <mat.gregory@virginmedia.com> | 2014-10-16 12:45:55 +0100 |
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committer | RealBadAngel <maciej.kasatkin@o2.pl> | 2014-11-08 21:37:26 +0100 |
commit | 92981b2fee19fd04e2a49533ffa1f778bff6ca72 (patch) | |
tree | de0ddff440cdd82960af1ca3a02641dd0ccc0d42 /minetest.conf.example | |
parent | d0be27415eb9386b2367ab798268da6fbe8b7a68 (diff) | |
download | minetest-92981b2fee19fd04e2a49533ffa1f778bff6ca72.tar.gz minetest-92981b2fee19fd04e2a49533ffa1f778bff6ca72.tar.bz2 minetest-92981b2fee19fd04e2a49533ffa1f778bff6ca72.zip |
Add mgv5. New noise code, uses biome API. Eased 3d noise for terrain, caves, blobs
Diffstat (limited to 'minetest.conf.example')
-rw-r--r-- | minetest.conf.example | 12 |
1 files changed, 11 insertions, 1 deletions
diff --git a/minetest.conf.example b/minetest.conf.example index c593e0ec1..992b7ded9 100644 --- a/minetest.conf.example +++ b/minetest.conf.example @@ -407,7 +407,7 @@ # Mapgen stuff # -# Name of map generator to be used. Currently supported: v6, v7, singlenode +# Name of map generator to be used. Currently supported: v5, v6, v7, singlenode #mg_name = v6 # Water level of map. #water_level = 1 @@ -424,6 +424,16 @@ #mgv6_freq_beach = 0.15 # Perlin noise attributes for different map generation parameters # Offset, scale, spread factor, seed offset, number of octaves, persistence + +#mgv5_np_filler_depth = 0, 1, (150, 150, 150), 261, 4, 0.7 +#mgv5_np_factor = 0, 1, (250, 250, 250), 920381, 3, 0.45 +#mgv5_np_height = 0, 10, (250, 250, 250), 84174, 4, 0.5 +#mgv5_np_cave1 = 0, 7.5, (50, 50, 50), 52534, 4, 0.5 +#mgv5_np_cave2 = 0, 7.5, (50, 50, 50), 10325, 4, 0.5 +#mgv5_np_ground = 0, 40, (80, 80, 80), 983240, 4, 0.55 +#mgv5_np_crumble = 0, 1, (20, 20, 20), 34413, 3, 1.3 +#mgv5_np_wetness = 0, 1, (40, 40, 40), 32474, 4, 1.1 + #mgv6_np_terrain_base = -4, 20, (250, 250, 250), 82341, 5, 0.6 #mgv6_np_terrain_higher = 20, 16, (500, 500, 500), 85039, 5, 0.6 #mgv6_np_steepness = 0.85, 0.5, (125, 125, 125), -932, 5, 0.7 |