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author | Perttu Ahola <celeron55@gmail.com> | 2011-10-15 15:02:28 +0300 |
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committer | Perttu Ahola <celeron55@gmail.com> | 2011-10-15 15:02:28 +0300 |
commit | 94dfececf6b4cf5d996ff2a12e7801bd640b1a57 (patch) | |
tree | b0e6ac7c3f7463c0822cc37c350c8025dfe87382 /minetest.conf.example | |
parent | 74febd5c31c20369a35a82e9a36e50f18562ce9f (diff) | |
download | minetest-94dfececf6b4cf5d996ff2a12e7801bd640b1a57.tar.gz minetest-94dfececf6b4cf5d996ff2a12e7801bd640b1a57.tar.bz2 minetest-94dfececf6b4cf5d996ff2a12e7801bd640b1a57.zip |
strict_protocol_version_checking setting; PROTOCOL_VERSION in clientserver.h; clean up defaultsettings.cpp and minetest.conf.example
Diffstat (limited to 'minetest.conf.example')
-rw-r--r-- | minetest.conf.example | 19 |
1 files changed, 14 insertions, 5 deletions
diff --git a/minetest.conf.example b/minetest.conf.example index c47ac77ce..130158254 100644 --- a/minetest.conf.example +++ b/minetest.conf.example @@ -109,27 +109,33 @@ screenH# = 600 # # Map directory (everything in the world is stored here) -#map-#dir = /custom/map +#map-dir = /custom/map # Message of the Day #motd = Welcome to this awesome Minetest server! +# Maximum number of players connected simultaneously +#max_users = 20 +# Set to false to allow old clients to connect +#strict_protocol_version_checking = true # Set to true to enable creative mode (unlimited inventory) #creative_mode = false +# Enable players getting damage and dying #enable_damage = false +# A chosen map seed for a new map, leave empty for random +#fixed_map_seed = # Gives some stuff to players at the beginning #give_initial_stuff = false +# New users need to input this password #default_password = # Available privileges: build, teleport, settime, privs, shout #default_privs = build, shout -# Set to true to enable experimental features or stuff that is tested -# (varies from version to version, usually not useful at all) -#enable_experimental = false # Profiler data print interval. #0 = disable. #profiler_print_interval = 0 #enable_mapgen_debug_info = false # Player and object positions are sent at intervals specified by this #objectdata_interval = 0.2 -#active_object_range = 2 +#active_object_send_range_blocks = 3 +#active_block_range = 5 #max_simultaneous_block_sends_per_client = 2 #max_simultaneous_block_sends_server_total = 8 #max_block_send_distance = 8 @@ -140,4 +146,7 @@ screenH# = 600 #server_unload_unused_data_timeout = 60 #server_map_save_interval = 60 #full_block_send_enable_min_time_from_building = 2.0 +# Set to true to enable experimental features or stuff that is tested +# (varies from version to version, usually not useful at all) +#enable_experimental = false |