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author | kwolekr <kwolekr@minetest.net> | 2015-03-23 18:19:19 -0400 |
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committer | kwolekr <kwolekr@minetest.net> | 2015-03-23 18:25:14 -0400 |
commit | 11372ac646440c789ac568133699a20938e33dad (patch) | |
tree | 10f9354863d420c19e536de9efc2df219cd6fb95 /minetest.conf.example | |
parent | 37a62970252cb7128900bffb7a07872679738e43 (diff) | |
download | minetest-11372ac646440c789ac568133699a20938e33dad.tar.gz minetest-11372ac646440c789ac568133699a20938e33dad.tar.bz2 minetest-11372ac646440c789ac568133699a20938e33dad.zip |
Do not enable texture_clean_transparent by default
This feature is still experimental and has some issues. Also,
increase texture_min_size to 64 px. The setting was initially
a conservative 16 so that the effect would not be noticable
for players who aren't using aniso/bi/trilinear filtering. This
isn't necessary now that texture_clean_transparent is disabled
by default.
Diffstat (limited to 'minetest.conf.example')
-rw-r--r-- | minetest.conf.example | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/minetest.conf.example b/minetest.conf.example index 2c6f5e861..fd43d2797 100644 --- a/minetest.conf.example +++ b/minetest.conf.example @@ -197,7 +197,7 @@ # which PNG optimizers usually discard, sometimes resulting in a dark or # light edge to transparent textures. Apply this filter to clean that up # at texture load time. -#texture_clean_transparent = true +#texture_clean_transparent = false # When using bilinear/trilinear/anisotropic filters, low-resolution textures # can be blurred, so automatically upscale them with nearest-neighbor # interpolation to preserve crisp pixels. This sets the minimum texture size @@ -205,7 +205,7 @@ # memory. Powers of 2 are recommended. Setting this higher than 1 may not # have a visible effect unless bilinear/trilinear/anisotropic filtering is # enabled. -#texture_min_size = 16 +#texture_min_size = 64 # Set to true to pre-generate all item visuals #preload_item_visuals = false # Set to true to enable shaders. Disable them if video_driver = direct3d9/8. |