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authorkwolekr <kwolekr@minetest.net>2014-02-08 18:32:12 -0500
committerkwolekr <kwolekr@minetest.net>2014-02-08 18:32:12 -0500
commit57710520dca6bce175a6be48989e0a4689b1404e (patch)
treee0a7df03a5cf385b7ca09bc8d0ffbf78926f5e97 /minetest.conf.example
parent83bafbe08b508266d31a6a76f1ffc2cddc662390 (diff)
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Tune block emerge and sending parameters to more aggressive values
Diffstat (limited to 'minetest.conf.example')
-rw-r--r--minetest.conf.example12
1 files changed, 6 insertions, 6 deletions
diff --git a/minetest.conf.example b/minetest.conf.example
index 580395596..71a945b50 100644
--- a/minetest.conf.example
+++ b/minetest.conf.example
@@ -292,9 +292,9 @@
# how large area of blocks are subject to the active block stuff (active = objects are loaded and ABMs run)
#active_block_range = 2
# how many blocks are flying in the wire simultaneously per client
-#max_simultaneous_block_sends_per_client = 2
+#max_simultaneous_block_sends_per_client = 10
# how many blocks are flying in the wire simultaneously per server
-#max_simultaneous_block_sends_server_total = 8
+#max_simultaneous_block_sends_server_total = 40
# From how far blocks are sent to clients (value * 16 nodes)
#max_block_send_distance = 10
# From how far blocks are generated for clients (value * 16 nodes)
@@ -341,11 +341,11 @@
# Maximum number of blocks that can be queued for loading.
#emergequeue_limit_total = 256
# Maximum number of blocks to be queued that are to be loaded from file.
-# Leave blank for an appropriate amount to be chosen automatically.
-#emergequeue_limit_diskonly =
+# Set to blank for an appropriate amount to be chosen automatically.
+#emergequeue_limit_diskonly = 32
# Maximum number of blocks to be queued that are to be generated.
-# Leave blank for an appropriate amount to be chosen automatically.
-#emergequeue_limit_generate =
+# Set to blank for an appropriate amount to be chosen automatically.
+#emergequeue_limit_generate = 32
# Number of emerge threads to use. Make this field blank, or increase this number, to use multiple threads.
# On multiprocessor systems, this will improve mapgen speed greatly, at the cost of slightly buggy caves.
#num_emerge_threads = 1