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author | Perttu Ahola <celeron55@gmail.com> | 2012-11-26 22:31:21 +0200 |
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committer | Perttu Ahola <celeron55@gmail.com> | 2012-11-26 22:34:59 +0200 |
commit | 6b927229f5f9cb9a8163ecec482160975199fa0f (patch) | |
tree | 60f5012621d87344b1ed8d2ea35a6126080fff8e /minetest.conf.example | |
parent | ffad18e42442fed10c312adc989fc62b74e05896 (diff) | |
download | minetest-6b927229f5f9cb9a8163ecec482160975199fa0f.tar.gz minetest-6b927229f5f9cb9a8163ecec482160975199fa0f.tar.bz2 minetest-6b927229f5f9cb9a8163ecec482160975199fa0f.zip |
Default server step to 0.1s and sync object/player update intervals to it
Diffstat (limited to 'minetest.conf.example')
-rw-r--r-- | minetest.conf.example | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/minetest.conf.example b/minetest.conf.example index 3f292c01e..aebab825c 100644 --- a/minetest.conf.example +++ b/minetest.conf.example @@ -194,7 +194,7 @@ # To reduce lag, block transfers are slowed down when a player is building something. # This determines how long they are slowed down after placing or removing a node. #full_block_send_enable_min_time_from_building = 2.0 -# Length of a server tick in dedicated server -#dedicated_server_step = 0.05 +# Length of a server tick and the interval at which objects are generally updated over network +#dedicated_server_step = 0.1 # Can be set to true to disable shutting down on invalid world data #ignore_world_load_errors = false |