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authorVitaliy <silverunicorn2011@yandex.ru>2017-10-15 10:34:14 +0300
committerLoïc Blot <nerzhul@users.noreply.github.com>2017-10-15 09:34:14 +0200
commit75320e7e88ab5088a46c9e42c1e789cbdacb13b0 (patch)
treeda71a3134f8b42bdabf25ef1df14c5e1a77a439e /minetest.conf.example
parent6bab695479d42ac2b051b8a35639c32b22efbf8d (diff)
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Real global textures (#6105)
* Real global textures * Add world-aligned textures * Update minimal to support world-aligned tiles * Update minimal
Diffstat (limited to 'minetest.conf.example')
-rw-r--r--minetest.conf.example20
1 files changed, 20 insertions, 0 deletions
diff --git a/minetest.conf.example b/minetest.conf.example
index 6eca94401..28281fc38 100644
--- a/minetest.conf.example
+++ b/minetest.conf.example
@@ -489,6 +489,8 @@
# memory. Powers of 2 are recommended. Setting this higher than 1 may not
# have a visible effect unless bilinear/trilinear/anisotropic filtering is
# enabled.
+# This is also used as the base node texture size for world-aligned
+# texture autoscaling.
# type: int
# texture_min_size = 64
@@ -808,6 +810,24 @@
# type: bool
# opaque_water = false
+# Textures on a node may be aligned either to the node or to the world.
+# The former mode sutis better things like machines, furniture, etc., while
+# the latter makes stairs and microblocks fit surroundings better.
+# However, as this possibility is new, thus may not be used by older servers,
+# this option allows enforcing it for certain node types. Note though that
+# that is considered EXPERIMENTAL and may not work properly.
+# type: enum values: disable, enable, force_solid, force_nodebox
+# world_aligned_mode = enable
+
+# World-aligned textures may be scaled to span several nodes. However,
+# the server may not send the scale you want, especially if you use
+# a specially-designed texture pack; with this option, the client tries
+# to determine the scale automatically basing on the texture size.
+# See also texture_min_size.
+# Warning: this option is EXPERIMENTAL!
+# type: enum values: disable, enable, force
+# autoscale_mode = disable
+
# Show entity selection boxes
# type: bool
# show_entity_selectionbox = true