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authorLoïc Blot <nerzhul@users.noreply.github.com>2017-07-18 21:39:55 +0200
committerGitHub <noreply@github.com>2017-07-18 21:39:55 +0200
commit79f19b8369a0120fbf0bd0ee3739989fbbbca50e (patch)
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[CSM] Add flavour limits controlled by server (#5930)
* [CSM] Add flavour limits controlled by server Server send flavour limits to client permitting to disable or limit some Lua calls * Add limits for reading nodedefs and itemdefs * flavour: Add lookup node limits * Merge get_node_or_nil into get_node. Sending fake node doesn't make sense in CSM, just return nil if node is not available for any reason * Add node range customization when noderange flavour is enabled (default 8 nodes) * Limit nodes range & disable chat message sending by default * Bump protocol version
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diff --git a/minetest.conf.example b/minetest.conf.example
index d7c309c6d..b3e28cc91 100644
--- a/minetest.conf.example
+++ b/minetest.conf.example
@@ -1172,6 +1172,19 @@
# type: bool
# server_side_occlusion_culling = true
+# Restricts the access of certain client-side functions on servers
+# Combine these byteflags below to restrict more client-side features:
+# LOOKUP_NODES_LIMIT: 1 (limits get_node call client-side to csm_flavour_noderange_limit)
+# CHAT_MESSAGES: 2 (disable send_chat_message call client-side)
+# READ_ITEMDEFS: 4 (disable get_item_def call client-side)
+# READ_NODEDEFS: 8 (disable get_node_def call client-side)
+# type: int
+# csm_flavour_limits = 3
+
+# If the CSM flavour for node range is enabled, get_node is limited to
+# this many nodes from the player.
+# csm_flavour_noderange_limit 8
+
## Mapgen
# Name of map generator to be used when creating a new world.