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authorkwolekr <mirrorisim@gmail.com>2013-02-25 20:52:24 -0800
committerkwolekr <mirrorisim@gmail.com>2013-02-25 20:52:24 -0800
commit979ca23f1eae1adeb8b0083dffe7203c54d87395 (patch)
tree689ce00fbfe55861f4df39e1801fc9bc990b141f /minetest.conf.example
parent9b5f182642416add39aab7782b1d155dafead160 (diff)
parentb90e431fc785961e7913023999d1f570ad7ca151 (diff)
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Merge pull request #482 from proller/liquid
finite liquid
Diffstat (limited to 'minetest.conf.example')
-rw-r--r--minetest.conf.example8
1 files changed, 8 insertions, 0 deletions
diff --git a/minetest.conf.example b/minetest.conf.example
index c36fe05ff..8e95d7e60 100644
--- a/minetest.conf.example
+++ b/minetest.conf.example
@@ -90,6 +90,14 @@
#enable_fog = true
# Enable a bit lower water surface; disable for speed (not quite optimized)
#new_style_water = false
+# Constant volume liquids
+#liquid_finite = false
+# Update liquids every .. recommend for finite: 0.2
+#liquid_update = 1.0
+# When finite liquid: relax flowing blocks to source if level near max and N nearby source blocks, more realistic, but not true constant. values: 0,1,2,3,4 : 0 - disable, 1 - most aggresive
+#liquid_relax = 1
+# optimization: faster cave flood (and not true constant)
+#liquid_fast_flood = 1
# Enable nice leaves; disable for speed
#new_style_leaves = true
# Enable smooth lighting with simple ambient occlusion;