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author | updatepo.sh <script@mt> | 2019-09-08 09:21:59 +0200 |
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committer | SmallJoker <mk939@ymail.com> | 2019-09-09 19:18:30 +0200 |
commit | a57f951e021efb11fb7d5779d63aa36ede7a41b4 (patch) | |
tree | db02cd7c4fc2e49aa87a612a3d83153bfa7be971 /minetest.conf.example | |
parent | ae92bbe508221850f369475125cfbe2c264717cb (diff) | |
download | minetest-a57f951e021efb11fb7d5779d63aa36ede7a41b4.tar.gz minetest-a57f951e021efb11fb7d5779d63aa36ede7a41b4.tar.bz2 minetest-a57f951e021efb11fb7d5779d63aa36ede7a41b4.zip |
Update minetest.conf.example
Diffstat (limited to 'minetest.conf.example')
-rw-r--r-- | minetest.conf.example | 209 |
1 files changed, 173 insertions, 36 deletions
diff --git a/minetest.conf.example b/minetest.conf.example index fc02e70cf..406e27d83 100644 --- a/minetest.conf.example +++ b/minetest.conf.example @@ -698,7 +698,7 @@ # type: int min: 20 max: 4000 # viewing_range = 100 -# Camera near plane distance in nodes, between 0 and 0.5 +# Camera 'near clipping plane' distance in nodes, between 0 and 0.5. # Most users will not need to change this. # Increasing can reduce artifacting on weaker GPUs. # 0.1 = Default, 0.25 = Good value for weaker tablets. @@ -735,7 +735,7 @@ # Adjust the gamma encoding for the light tables. Higher numbers are brighter. # This setting is for the client only and is ignored by the server. -# type: float min: 0.5 max: 3 +# type: float min: 0.5 max: 10 # display_gamma = 1.0 # Gradient of light curve at minimum light level. @@ -1280,7 +1280,7 @@ # Format of player chat messages. The following strings are valid placeholders: # @name, @message, @timestamp (optional) # type: string -chat_message_format = <@name> @message +# chat_message_format = <@name> @message # A message to be displayed to all clients when the server shuts down. # type: string @@ -1296,7 +1296,7 @@ chat_message_format = <@name> @message # ask_reconnect_on_crash = false # From how far clients know about objects, stated in mapblocks (16 nodes). -# +# # Setting this larger than active_block_range will also cause the server # to maintain active objects up to this distance in the direction the # player is looking. (This can avoid mobs suddenly disappearing from view) @@ -1331,7 +1331,7 @@ chat_message_format = <@name> @message # Time of day when a new world is started, in millihours (0-23999). # type: int min: 0 max: 23999 -# world_start_time = 5250 +# world_start_time = 6125 # Interval of saving important changes in the world, stated in seconds. # type: float @@ -1351,39 +1351,55 @@ chat_message_format = <@name> @message ### Physics +# Horizontal and vertical acceleration on ground or when climbing, +# in nodes per second per second. # type: float # movement_acceleration_default = 3 +# Horizontal acceleration in air when jumping or falling, +# in nodes per second per second. # type: float # movement_acceleration_air = 2 +# Horizontal and vertical acceleration in fast mode, +# in nodes per second per second. # type: float # movement_acceleration_fast = 10 +# Walking and flying speed, in nodes per second. # type: float # movement_speed_walk = 4 +# Sneaking speed, in nodes per second. # type: float # movement_speed_crouch = 1.35 +# Walking, flying and climbing speed in fast mode, in nodes per second. # type: float # movement_speed_fast = 20 +# Vertical climbing speed, in nodes per second. # type: float # movement_speed_climb = 3 +# Initial vertical speed when jumping, in nodes per second. # type: float # movement_speed_jump = 6.5 +# Decrease this to increase liquid resistence to movement. # type: float # movement_liquid_fluidity = 1 +# Maximum liquid resistence. Controls deceleration when entering liquid at +# high speed. # type: float # movement_liquid_fluidity_smooth = 0.5 +# Controls sinking speed in liquid. # type: float # movement_liquid_sink = 10 +# Acceleration of gravity, in nodes per second per second. # type: float # movement_gravity = 9.81 @@ -1585,6 +1601,13 @@ chat_message_format = <@name> @message # type: enum values: , none, error, warning, action, info, verbose # debug_log_level = action +# If the file size of debug.txt exceeds the number of megabytes specified in +# this setting when it is opened, the file is moved to debug.txt.1, +# deleting an older debug.txt.1 if it exists. +# debug.txt is only moved if this setting is positive. +# type: int +# debug_log_size_max = 50 + # IPv6 support. # type: bool # enable_ipv6 = true @@ -1634,11 +1657,9 @@ chat_message_format = <@name> @message # Name of map generator to be used when creating a new world. # Creating a world in the main menu will override this. -# Current stable mapgens: -# v5, v6, v7 (except floatlands), singlenode. -# 'stable' means the terrain shape in an existing world will not be changed -# in the future. Note that biomes are defined by games and may still change. -# type: enum values: v5, v6, v7, valleys, carpathian, fractal, flat, singlenode +# Current mapgens in a highly unstable state: +# - The optional floatlands of v7 (disabled by default). +# type: enum values: v7, valleys, carpathian, v5, flat, fractal, singlenode, v6 # mg_name = v7 # Water surface level of the world. @@ -1733,6 +1754,7 @@ chat_message_format = <@name> @message # type: int # mgv5_large_cave_depth = -256 +# Deprecated, define and locate cave liquids using biome definitions instead. # Y of upper limit of lava in large caves. # type: int # mgv5_lava_depth = -256 @@ -1809,7 +1831,7 @@ chat_message_format = <@name> @message # octaves = 3, # persistence = 0.5, # lacunarity = 2.0, -# flags = +# flags = # } # Second of two 3D noises that together define tunnels. @@ -1822,7 +1844,7 @@ chat_message_format = <@name> @message # octaves = 3, # persistence = 0.5, # lacunarity = 2.0, -# flags = +# flags = # } # 3D noise defining giant caverns. @@ -1835,7 +1857,7 @@ chat_message_format = <@name> @message # octaves = 5, # persistence = 0.63, # lacunarity = 2.0, -# flags = +# flags = # } # 3D noise defining terrain. @@ -1851,17 +1873,30 @@ chat_message_format = <@name> @message # flags = eased # } +# 3D noise that determines number of dungeons per mapchunk. +# type: noise_params_3d +# mgv5_np_dungeons = { +# offset = 0.9, +# scale = 0.5, +# spread = (500, 500, 500), +# seed = 0, +# octaves = 2, +# persistence = 0.8, +# lacunarity = 2.0, +# flags = +# } + ## Mapgen V6 # Map generation attributes specific to Mapgen v6. # The 'snowbiomes' flag enables the new 5 biome system. -# When the new biome system is enabled jungles are automatically enabled and +# When the 'snowbiomes' flag is enabled jungles are automatically enabled and # the 'jungles' flag is ignored. # type: flags possible values: jungles, biomeblend, mudflow, snowbiomes, flat, trees, nojungles, nobiomeblend, nomudflow, nosnowbiomes, noflat, notrees -# mgv6_spflags = jungles,biomeblend,mudflow,snowbiomes,trees +# mgv6_spflags = jungles,biomeblend,mudflow,snowbiomes,noflat,trees # Deserts occur when np_biome exceeds this value. -# When the new biome system is enabled, this is ignored. +# When the 'snowbiomes' flag is enabled, this is ignored. # type: float # mgv6_freq_desert = 0.45 @@ -2041,6 +2076,7 @@ chat_message_format = <@name> @message # type: int # mgv7_large_cave_depth = -33 +# Deprecated, define and locate cave liquids using biome definitions instead. # Y of upper limit of lava in large caves. # type: int # mgv7_lava_depth = -256 @@ -2218,7 +2254,7 @@ chat_message_format = <@name> @message # octaves = 5, # persistence = 0.63, # lacunarity = 2.0, -# flags = +# flags = # } # 3D noise defining structure of river canyon walls. @@ -2231,7 +2267,7 @@ chat_message_format = <@name> @message # octaves = 4, # persistence = 0.75, # lacunarity = 2.0, -# flags = +# flags = # } # 3D noise defining giant caverns. @@ -2244,7 +2280,7 @@ chat_message_format = <@name> @message # octaves = 5, # persistence = 0.63, # lacunarity = 2.0, -# flags = +# flags = # } # First of two 3D noises that together define tunnels. @@ -2257,7 +2293,7 @@ chat_message_format = <@name> @message # octaves = 3, # persistence = 0.5, # lacunarity = 2.0, -# flags = +# flags = # } # Second of two 3D noises that together define tunnels. @@ -2270,19 +2306,44 @@ chat_message_format = <@name> @message # octaves = 3, # persistence = 0.5, # lacunarity = 2.0, -# flags = +# flags = +# } + +# 3D noise that determines number of dungeons per mapchunk. +# type: noise_params_3d +# mgv7_np_dungeons = { +# offset = 0.9, +# scale = 0.5, +# spread = (500, 500, 500), +# seed = 0, +# octaves = 2, +# persistence = 0.8, +# lacunarity = 2.0, +# flags = # } ## Mapgen Carpathian # Map generation attributes specific to Mapgen Carpathian. -# type: flags possible values: caverns, nocaverns -# mgcarpathian_spflags = caverns +# type: flags possible values: caverns, nocaverns, rivers, norivers +# mgcarpathian_spflags = caverns,norivers # Defines the base ground level. # type: float # mgcarpathian_base_level = 12.0 +# Defines the width of the river channel. +# type: float +# mgcarpathian_river_width = 0.05 + +# Defines the depth of the river channel. +# type: float +# mgcarpathian_river_depth = 24.0 + +# Defines the width of the river valley. +# type: float +# mgcarpathian_valley_width = 0.25 + # Controls width of tunnels, a smaller value creates wider tunnels. # type: float # mgcarpathian_cave_width = 0.09 @@ -2291,6 +2352,7 @@ chat_message_format = <@name> @message # type: int # mgcarpathian_large_cave_depth = -33 +# Deprecated, define and locate cave liquids using biome definitions instead. # Y of upper limit of lava in large caves. # type: int # mgcarpathian_lava_depth = -256 @@ -2460,6 +2522,19 @@ chat_message_format = <@name> @message # flags = eased # } +# 2D noise that locates the river valleys and channels. +# type: noise_params_2d +# mgcarpathian_np_rivers = { +# offset = 0, +# scale = 1, +# spread = (1000, 1000, 1000), +# seed = 85039, +# octaves = 5, +# persistence = 0.6, +# lacunarity = 2.0, +# flags = eased +# } + # 3D noise for mountain overhangs, cliffs, etc. Usually small variations. # type: noise_params_3d # mgcarpathian_np_mnt_var = { @@ -2470,7 +2545,7 @@ chat_message_format = <@name> @message # octaves = 5, # persistence = 0.55, # lacunarity = 2.0, -# flags = +# flags = # } # First of two 3D noises that together define tunnels. @@ -2483,7 +2558,7 @@ chat_message_format = <@name> @message # octaves = 3, # persistence = 0.5, # lacunarity = 2.0, -# flags = +# flags = # } # Second of two 3D noises that together define tunnels. @@ -2496,7 +2571,7 @@ chat_message_format = <@name> @message # octaves = 3, # persistence = 0.5, # lacunarity = 2.0, -# flags = +# flags = # } # 3D noise defining giant caverns. @@ -2509,7 +2584,20 @@ chat_message_format = <@name> @message # octaves = 5, # persistence = 0.63, # lacunarity = 2.0, -# flags = +# flags = +# } + +# 3D noise that determines number of dungeons per mapchunk. +# type: noise_params_3d +# mgcarpathian_np_dungeons = { +# offset = 0.9, +# scale = 0.5, +# spread = (500, 500, 500), +# seed = 0, +# octaves = 2, +# persistence = 0.8, +# lacunarity = 2.0, +# flags = # } ## Mapgen Flat @@ -2527,6 +2615,7 @@ chat_message_format = <@name> @message # type: int # mgflat_large_cave_depth = -33 +# Deprecated, define and locate cave liquids using biome definitions instead. # Y of upper limit of lava in large caves. # type: int # mgflat_lava_depth = -256 @@ -2601,7 +2690,7 @@ chat_message_format = <@name> @message # octaves = 3, # persistence = 0.5, # lacunarity = 2.0, -# flags = +# flags = # } # Second of two 3D noises that together define tunnels. @@ -2614,11 +2703,30 @@ chat_message_format = <@name> @message # octaves = 3, # persistence = 0.5, # lacunarity = 2.0, -# flags = +# flags = +# } + +# 3D noise that determines number of dungeons per mapchunk. +# type: noise_params_3d +# mgflat_np_dungeons = { +# offset = 0.9, +# scale = 0.5, +# spread = (500, 500, 500), +# seed = 0, +# octaves = 2, +# persistence = 0.8, +# lacunarity = 2.0, +# flags = # } ## Mapgen Fractal +# Map generation attributes specific to Mapgen flat. +# 'terrain' enables the generation of non-fractal terrain: +# ocean, islands and underground. +# type: flags possible values: terrain, noterrain +# mgfractal_spflags = terrain + # Controls width of tunnels, a smaller value creates wider tunnels. # type: float # mgfractal_cave_width = 0.09 @@ -2627,6 +2735,7 @@ chat_message_format = <@name> @message # type: int # mgfractal_large_cave_depth = -33 +# Deprecated, define and locate cave liquids using biome definitions instead. # Y of upper limit of lava in large caves. # type: int # mgfractal_lava_depth = -256 @@ -2764,7 +2873,7 @@ chat_message_format = <@name> @message # octaves = 3, # persistence = 0.5, # lacunarity = 2.0, -# flags = +# flags = # } # Second of two 3D noises that together define tunnels. @@ -2777,7 +2886,20 @@ chat_message_format = <@name> @message # octaves = 3, # persistence = 0.5, # lacunarity = 2.0, -# flags = +# flags = +# } + +# 3D noise that determines number of dungeons per mapchunk. +# type: noise_params_3d +# mgfractal_np_dungeons = { +# offset = 0.9, +# scale = 0.5, +# spread = (500, 500, 500), +# seed = 0, +# octaves = 2, +# persistence = 0.8, +# lacunarity = 2.0, +# flags = # } ## Mapgen Valleys @@ -2788,7 +2910,7 @@ chat_message_format = <@name> @message # 'vary_river_depth': If enabled, low humidity and high heat causes rivers # to become shallower and occasionally dry. # 'altitude_dry': Reduces humidity with altitude. -# type: flags possible values: altitude_chill, noaltitude_chill, humid_rivers, nohumid_rivers, vary_river_depth, novary_river_depth, altitude_dry, noaltitude_dry +# type: flags possible values: altitude_chill, humid_rivers, vary_river_depth, altitude_dry, noaltitude_chill, nohumid_rivers, novary_river_depth, noaltitude_dry # mgvalleys_spflags = altitude_chill,humid_rivers,vary_river_depth,altitude_dry # The vertical distance over which heat drops by 20 if 'altitude_chill' is @@ -2801,6 +2923,7 @@ chat_message_format = <@name> @message # type: int # mgvalleys_large_cave_depth = -33 +# Deprecated, define and locate cave liquids using biome definitions instead. # Y of upper limit of lava in large caves. # type: int # mgvalleys_lava_depth = 1 @@ -2849,7 +2972,7 @@ chat_message_format = <@name> @message # octaves = 3, # persistence = 0.5, # lacunarity = 2.0, -# flags = +# flags = # } # Second of two 3D noises that together define tunnels. @@ -2862,7 +2985,7 @@ chat_message_format = <@name> @message # octaves = 3, # persistence = 0.5, # lacunarity = 2.0, -# flags = +# flags = # } # The depth of dirt or other biome filler node. @@ -2888,7 +3011,7 @@ chat_message_format = <@name> @message # octaves = 6, # persistence = 0.63, # lacunarity = 2.0, -# flags = +# flags = # } # Defines large-scale river channel structure. @@ -2940,7 +3063,7 @@ chat_message_format = <@name> @message # octaves = 6, # persistence = 0.8, # lacunarity = 2.0, -# flags = +# flags = # } # Amplifies the valleys. @@ -2969,6 +3092,19 @@ chat_message_format = <@name> @message # flags = eased # } +# 3D noise that determines number of dungeons per mapchunk. +# type: noise_params_3d +# mgvalleys_np_dungeons = { +# offset = 0.9, +# scale = 0.5, +# spread = (500, 500, 500), +# seed = 0, +# octaves = 2, +# persistence = 0.8, +# lacunarity = 2.0, +# flags = +# } + ## Advanced # Size of mapchunks generated by mapgen, stated in mapblocks (16 nodes). @@ -3030,3 +3166,4 @@ chat_message_format = <@name> @message # so see a full list at https://content.minetest.net/help/content_flags/ # type: string # contentdb_flag_blacklist = nonfree, desktop_default + |