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author | SmallJoker <mk939@ymail.com> | 2014-11-08 14:35:55 +0100 |
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committer | Kahrl <kahrl@gmx.net> | 2014-11-08 14:56:09 +0100 |
commit | c40e993ce4a13321e57856fb40566fa93a5ef187 (patch) | |
tree | 27049ec2f527c06907ff1631d74843cb7e7164fa /minetest.conf.example | |
parent | 96fcca4ea0a9ac0cec1ef48d5baeed78120f62e9 (diff) | |
download | minetest-c40e993ce4a13321e57856fb40566fa93a5ef187.tar.gz minetest-c40e993ce4a13321e57856fb40566fa93a5ef187.tar.bz2 minetest-c40e993ce4a13321e57856fb40566fa93a5ef187.zip |
Replace setting unlimited_player_transfer_distance with player_transfer_distance
Diffstat (limited to 'minetest.conf.example')
-rw-r--r-- | minetest.conf.example | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/minetest.conf.example b/minetest.conf.example index af85d26a2..c593e0ec1 100644 --- a/minetest.conf.example +++ b/minetest.conf.example @@ -295,7 +295,10 @@ # See /privs in game for a full list on your server and mod configuration. #default_privs = interact, shout # Whether players are shown to clients without any range limit +# deprecated, use the setting player_transfer_distance instead #unlimited_player_transfer_distance = true +# Defines the maximal player transfer distance in blocks (0 = unlimited) +#player_transfer_distance = 0 # Whether to enable players killing each other #enable_pvp = true # If this is set, players will always (re)spawn at the given position |