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author | updatepo.sh <script@mt> | 2021-06-16 18:27:45 +0200 |
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committer | sfan5 <sfan5@live.de> | 2021-06-16 18:27:45 +0200 |
commit | cb5dd0dae4a0a3c403aba6cab9198a12efbc876b (patch) | |
tree | 81665172a8e2dde4078b64486ba887878c706596 /minetest.conf.example | |
parent | ce0541fc0eda7895f44671bb49db8a5aa1f3c3a2 (diff) | |
download | minetest-cb5dd0dae4a0a3c403aba6cab9198a12efbc876b.tar.gz minetest-cb5dd0dae4a0a3c403aba6cab9198a12efbc876b.tar.bz2 minetest-cb5dd0dae4a0a3c403aba6cab9198a12efbc876b.zip |
Update minetest.conf.example and dummy translation file
Diffstat (limited to 'minetest.conf.example')
-rw-r--r-- | minetest.conf.example | 129 |
1 files changed, 87 insertions, 42 deletions
diff --git a/minetest.conf.example b/minetest.conf.example index 6343c8234..718cb0c75 100644 --- a/minetest.conf.example +++ b/minetest.conf.example @@ -30,7 +30,7 @@ # type: bool # pitch_move = false -# Fast movement (via the "special" key). +# Fast movement (via the "Aux1" key). # This requires the "fast" privilege on the server. # type: bool # fast_move = false @@ -61,7 +61,7 @@ # type: float # mouse_sensitivity = 0.2 -# If enabled, "special" key instead of "sneak" key is used for climbing down and +# If enabled, "Aux1" key instead of "Sneak" key is used for climbing down and # descending. # type: bool # aux1_descends = false @@ -70,7 +70,7 @@ # type: bool # doubletap_jump = false -# If disabled, "special" key is used to fly fast if both fly and fast mode are +# If disabled, "Aux1" key is used to fly fast if both fly and fast mode are # enabled. # type: bool # always_fly_fast = true @@ -107,10 +107,10 @@ # type: bool # fixed_virtual_joystick = false -# (Android) Use virtual joystick to trigger "aux" button. -# If enabled, virtual joystick will also tap "aux" button when out of main circle. +# (Android) Use virtual joystick to trigger "Aux1" button. +# If enabled, virtual joystick will also tap "Aux1" button when out of main circle. # type: bool -# virtual_joystick_triggers_aux = false +# virtual_joystick_triggers_aux1 = false # Enable joysticks # type: bool @@ -188,7 +188,7 @@ # Key for moving fast in fast mode. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 # type: key -# keymap_special1 = KEY_KEY_E +# keymap_aux1 = KEY_KEY_E # Key for opening the chat window. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 @@ -570,9 +570,9 @@ # trilinear_filter = false # Filtered textures can blend RGB values with fully-transparent neighbors, -# which PNG optimizers usually discard, sometimes resulting in a dark or -# light edge to transparent textures. Apply this filter to clean that up -# at texture load time. +# which PNG optimizers usually discard, often resulting in dark or +# light edges to transparent textures. Apply a filter to clean that up +# at texture load time. This is automatically enabled if mipmapping is enabled. # type: bool # texture_clean_transparent = false @@ -580,9 +580,8 @@ # can be blurred, so automatically upscale them with nearest-neighbor # interpolation to preserve crisp pixels. This sets the minimum texture size # for the upscaled textures; higher values look sharper, but require more -# memory. Powers of 2 are recommended. Setting this higher than 1 may not -# have a visible effect unless bilinear/trilinear/anisotropic filtering is -# enabled. +# memory. Powers of 2 are recommended. This setting is ONLY applies if +# bilinear/trilinear/anisotropic filtering is enabled. # This is also used as the base node texture size for world-aligned # texture autoscaling. # type: int @@ -662,6 +661,68 @@ # type: bool # enable_waving_plants = false +#### Dynamic shadows + +# Set to true to enable Shadow Mapping. +# Requires shaders to be enabled. +# type: bool +# enable_dynamic_shadows = false + +# Set the shadow strength. +# Lower value means lighter shadows, higher value means darker shadows. +# type: float min: 0.05 max: 1 +# shadow_strength = 0.2 + +# Maximum distance to render shadows. +# type: float min: 10 max: 1000 +# shadow_map_max_distance = 120.0 + +# Texture size to render the shadow map on. +# This must be a power of two. +# Bigger numbers create better shadowsbut it is also more expensive. +# type: int min: 128 max: 8192 +# shadow_map_texture_size = 1024 + +# Sets shadow texture quality to 32 bits. +# On false, 16 bits texture will be used. +# This can cause much more artifacts in the shadow. +# type: bool +# shadow_map_texture_32bit = true + +# Enable poisson disk filtering. +# On true uses poisson disk to make "soft shadows". Otherwise uses PCF filtering. +# type: bool +# shadow_poisson_filter = true + +# Define shadow filtering quality +# This simulates the soft shadows effect by applying a PCF or poisson disk +# but also uses more resources. +# type: enum values: 0, 1, 2 +# shadow_filters = 1 + +# Enable colored shadows. +# On true translucent nodes cast colored shadows. This is expensive. +# type: bool +# shadow_map_color = false + +# Set the shadow update time. +# Lower value means shadows and map updates faster, but it consume more resources. +# Minimun value 0.001 seconds max value 0.2 seconds +# type: float min: 0.001 max: 0.2 +# shadow_update_time = 0.2 + +# Set the soft shadow radius size. +# Lower values mean sharper shadows bigger values softer. +# Minimun value 1.0 and max value 10.0 +# type: float min: 1 max: 10 +# shadow_soft_radius = 1.0 + +# Set the tilt of Sun/Moon orbit in degrees +# Value of 0 means no tilt / vertical orbit. +# Minimun value 0.0 and max value 60.0 +# type: float min: 0 max: 60 +# shadow_sky_body_orbit_tilt = 0.0 + ### Advanced # Arm inertia, gives a more realistic movement of @@ -694,11 +755,11 @@ # type: float min: 0 max: 0.25 # near_plane = 0.1 -# Width component of the initial window size. +# Width component of the initial window size. Ignored in fullscreen mode. # type: int min: 1 # screen_w = 1024 -# Height component of the initial window size. +# Height component of the initial window size. Ignored in fullscreen mode. # type: int min: 1 # screen_h = 600 @@ -710,10 +771,6 @@ # type: bool # fullscreen = false -# Bits per pixel (aka color depth) in fullscreen mode. -# type: int -# fullscreen_bpp = 24 - # Vertical screen synchronization. # type: bool # vsync = false @@ -1011,7 +1068,7 @@ # font_path_italic = fonts/Arimo-Italic.ttf # type: filepath -# font_path_bolditalic = fonts/Arimo-BoldItalic.ttf +# font_path_bold_italic = fonts/Arimo-BoldItalic.ttf # Font size of the monospace font in point (pt). # type: int min: 1 @@ -1031,19 +1088,7 @@ # mono_font_path_italic = fonts/Cousine-Italic.ttf # type: filepath -# mono_font_path_bolditalic = fonts/Cousine-BoldItalic.ttf - -# Font size of the fallback font in point (pt). -# type: int min: 1 -# fallback_font_size = 15 - -# Shadow offset (in pixels) of the fallback font. If 0, then shadow will not be drawn. -# type: int -# fallback_font_shadow = 1 - -# Opaqueness (alpha) of the shadow behind the fallback font, between 0 and 255. -# type: int min: 0 max: 255 -# fallback_font_shadow_alpha = 128 +# mono_font_path_bold_italic = fonts/Cousine-BoldItalic.ttf # Path of the fallback font. # If “freetype” setting is enabled: Must be a TrueType font. @@ -1364,6 +1409,11 @@ # type: string # chat_message_format = <@name> @message +# If the execution of a chat command takes longer than this specified time in +# seconds, add the time information to the chat command message +# type: float +# chatcommand_msg_time_threshold = 0.1 + # A message to be displayed to all clients when the server shuts down. # type: string # kick_msg_shutdown = Server shutting down. @@ -1682,7 +1732,7 @@ # Set the language. Leave empty to use the system language. # A restart is required after changing this. -# type: enum values: , ar, ca, cs, da, de, dv, el, en, eo, es, et, eu, fil, fr, hu, id, it, ja, ja_KS, jbo, kk, kn, lo, lt, ms, my, nb, nl, nn, pl, pt, pt_BR, ro, ru, sl, sr_Cyrl, sv, sw, th, tr, uk, vi +# type: enum values: , be, bg, ca, cs, da, de, el, en, eo, es, et, eu, fi, fr, gd, gl, hu, id, it, ja, jbo, kk, ko, lt, lv, ms, nb, nl, nn, pl, pt, pt_BR, ro, ru, sk, sl, sr_Cyrl, sr_Latn, sv, sw, tr, uk, vi, zh_CN, zh_TW # language = # Level of logging to be written to debug.txt: @@ -1714,10 +1764,9 @@ ## Advanced -# Default timeout for cURL, stated in milliseconds. -# Only has an effect if compiled with cURL. +# Maximum time an interactive request (e.g. server list fetch) may take, stated in milliseconds. # type: int -# curl_timeout = 5000 +# curl_timeout = 20000 # Limits number of parallel HTTP requests. Affects: # - Media fetch if server uses remote_media setting. @@ -1727,14 +1776,10 @@ # type: int # curl_parallel_limit = 8 -# Maximum time in ms a file download (e.g. a mod download) may take. +# Maximum time a file download (e.g. a mod download) may take, stated in milliseconds. # type: int # curl_file_download_timeout = 300000 -# Makes DirectX work with LuaJIT. Disable if it causes troubles. -# type: bool -# high_precision_fpu = true - # Replaces the default main menu with a custom one. # type: string # main_menu_script = |