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author | paramat <paramat@users.noreply.github.com> | 2017-07-28 03:31:11 +0100 |
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committer | paramat <mat.gregory@virginmedia.com> | 2017-07-30 18:40:55 +0100 |
commit | b20d01a3f19ea7ad1e788077af1ed5769648e3a1 (patch) | |
tree | 2d30ee6e8771bfddeb5140e4304e03795ef81190 /mods | |
parent | 238d752fa3021fa7294a4df79bfa0b8a46f4a018 (diff) | |
download | minetest-b20d01a3f19ea7ad1e788077af1ed5769648e3a1.tar.gz minetest-b20d01a3f19ea7ad1e788077af1ed5769648e3a1.tar.bz2 minetest-b20d01a3f19ea7ad1e788077af1ed5769648e3a1.zip |
Dungeons: Use biome 'node_stone' if normal stone types not detected
Construct dungeons from the node defined as biome 'node_stone' if
'mapgen_stone', 'mapgen_desert_stone' and 'mapgen_sandstone' are not
detected.
Feature long-intended by kwolekr/hmmmm and present in code as a TODO.
Diffstat (limited to 'mods')
0 files changed, 0 insertions, 0 deletions