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authorKahrl <kahrl@gmx.net>2011-09-08 01:08:47 +0200
committerKahrl <kahrl@gmx.net>2011-09-08 01:08:47 +0200
commitbaf7da9d4a7fc0566840b159903999d76d99a228 (patch)
tree66ed23105449fcf51e971d5f8fcbf03d04973fb7 /old
parentc0b35fa429c68b49b2d6a5124aff6dcc31400b63 (diff)
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Collected and moved existing camera infrastructure from game.cpp to camera.cpp and camera.h. Introduced configuration settings 'fov' which chooses the camera's (vertical) field of view and 'view_bobbing' which currently does nothing. Other code refactored to not expect the FOV to be a build time constant.
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