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authorsfan5 <sfan5@live.de>2020-07-30 17:39:57 +0200
committerGitHub <noreply@github.com>2020-07-30 17:39:57 +0200
commit9bba52c4000a06043f5100dbb0ef66d869707ffc (patch)
tree36d5ac4a64a03a72f17192821611d3045fa50d33 /po/ar
parente5725dfb8e476a5a6f63f020a23a53ca3ef610e9 (diff)
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content_cao: Support texture animation for upright_sprite (#10020)
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aca97e53ff5b1dde49e1a033a327551f'>Schematic: Properly deal with before/after node resolving and document (#11011)SmallJoker2021-03-20 | | | | This fixes an out-of-bounds index access when the node resolver was already applied to the schematic (i.e. biome decoration). Also improves the handling of the two cases: prior node resolving (m_nodenames), and after node resolving (manual lookup) * Fix function override warnings in mg_ore.hsfan52021-03-06 | * Remove dead code (#10845)rubenwardy2021-01-22 | * MgOre: Fix invalid field polymorphism (#10846)rubenwardy2021-01-21 | * Removed some obsolete code (#10562)Zughy2021-01-21 | | | Co-authored-by: Zughy <4279489-marco_a@users.noreply.gitlab.com> * Fix some minor code issues all over the placesfan52020-12-24 | * Allow configuring block disk and net compression. Change default disk level.Lars2020-12-15 | * Avoid generating the same chunk more than once with multiple emerge threads.Lars2020-11-26 | * Move Mapgen V7 river generation into the main generation loop (#10639)Paramat2020-11-20 | | | | | | | | | | All terrain generation now occurs in one loop, instead of rivers being carved afterwards in a separate loop. Fixes the removal of nodes added by mods in 'register on generated'. Avoids other problems and reduces the chance of future bugs. Mapchunk generation time is reduced. Also fixes a code mistake which resulted in river channel generation being disabled at floatland altitudes even when floatlands were disabled. * Fix warnings about an unused variables and implicit conversion (#10586)red-0012020-11-12 | * Remove unused functions reported by cppcheck (#10463)SmallJoker2020-10-05 | | | | | | | Run unused functions reported by cppcheck This change removes a few (but not all) unused functions. Some unused helper functions were not removed due to their complexity and potential of future use. * (se)SerializeString: Include max length in the nameSmallJoker2020-10-01 | | | | | | | This commit clarifies the maximal length of the serialized strings. It will avoid accidental use of serializeString() when a larger string can be expected. Removes unused Wide String serialization functions * Add 'ores' global mapgen flag (#10276)Paramat2020-09-03 | * Mapgen Flat: Add caverns, disabled by default (#9913)Paramat2020-08-05 | | | | Add the caverns used in V5, V7, Valleys, Carpathian. Disabled by default to not be force-enabled in existing worlds. * L-System trees: Remove hardcoded use of 'mapgen_dirt' alias (#9931)Paramat2020-05-25 | | | | | | | | | | | | | | Games often and increasingly do not use this mapgen alias, as it is only required for Mapgen V6. Such games were triggering the recently added error message. Even if this mapgen alias was defined, dirt nodes placed under a wide trunk were inconsistent with biomes that do not use dirt surface nodes. Place trunk nodes below a wide trunk instead of 'mapgen_dirt'. On sloping ground, the trunk then extends down to the surface, instead of the surface rising up to meet the trunk. This looks more natural and does not alter the terrain. * Allow more than 255 biomes, document new maximum (#9855)Paramat2020-05-20 | | | | Change biomemap data type from u8 to u16. New technical (not practical) maximum is 65535 biomes. * Add new Mapgen V7 floatland implementation (#9296)Paramat2020-05-14 | | | | | | | | | | | | Floatland structure is vertically-compressed 3D noise. Uses a lacunarity of 1.618 (the golden ratio) for high quality noise. Floatlands appear between user-settable Y limits, with smooth tapering at each limit. Simple user-settable density adjustment. Shadow propagation is disabled in and just below floatlands, no shadows are cast on the world surface. Can be reconfigured to create a solid upper world layer between the Y limits, lakes/seas can be optionally added to this. * Fix thread safety of PcgRandom use in BiomeGensfan52020-05-05 | * Fix remaining issues with mapgen scriptapisfan52020-05-05 | * Give the Mapgen on each EmergeThread its own Biome/Ore/Deco/SchemManager copysfan5