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authorLoic Blot <loic.blot@unix-experience.fr>2017-04-22 00:51:13 +0200
committerLoic Blot <loic.blot@unix-experience.fr>2017-04-22 00:51:56 +0200
commit3e71c8f482131da59642b0175160eb2bc714d439 (patch)
treefa80424f0f98ca093d3bc82304f266dd5cb01b9c /po/ko
parent4f4e2e3e838fc640e45714d4666bc5d6b0aa8a25 (diff)
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Fixing warning pointed by @sfan5 and clang and cleanup guiFileSelectMenu
* Also pass clang-format on guiFileSelectMenu.h and remove it from whitelist
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ITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ /* Used for tuning constants when developing. Eg. if you have this constant somewhere that you just can't get right by changing it and recompiling all over again: v3f wield_position = v3f(55, -35, 65); Make it look like this: v3f wield_position = v3f(55, -35, 65); QUICKTUNE_AUTONAME(QVT_FLOAT, wield_position.X, 0, 100); QUICKTUNE_AUTONAME(QVT_FLOAT, wield_position.Y, -80, 20); QUICKTUNE_AUTONAME(QVT_FLOAT, wield_position.Z, 0, 100); Then you can modify the values at runtime, using the keys keymap_quicktune_prev keymap_quicktune_next keymap_quicktune_dec keymap_quicktune_inc Once you have modified the values at runtime and then quit, the game will print out all the modified values at the end: Modified quicktune values: wield_position.X = 60 wield_position.Y = -30