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authorZeno- <kde.psych@gmail.com>2017-06-20 20:36:58 +1000
committerLoïc Blot <nerzhul@users.noreply.github.com>2017-06-20 12:36:58 +0200
commit318106223fc7351bd879980c17ee9c4bee65a272 (patch)
treee8c3bf09e0c9aeb1a6c794ab91396126c999546a /po/ms/minetest.po
parent0fcaf9fb1b61caaf8ed78a5d3005b1d9d1c43b57 (diff)
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Fix console not being properly resized after window size changed (#6020)
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an class='column1'>| | | | | * Rename IWritableNodeDefManager to NodeDefManager * Make INodeDefManager functions const * Use "const *NodeDefManager" instead of "*INodeDefManager" * Remove unused INodeDefManager class * Merge NodeDefManager and CNodeDefManager * Document NodeDefManager * Revert "Add an active object step time budget #6721"Lars Hofhansl2018-01-12 | | | | | This reverts commit 9c669016d1578a5c62f932c6ccb7a2b4b1e21f0a. See #6907 * Add an active object step time budget #6721Lars Hofhansl2017-12-06 | | | | This can be set via the active_object_interval option. * World start time: Add setting for this, default unchangedparamat2017-09-04 | * Modernize code: very last fixes (#6290)Loïc Blot2017-08-20 | | | Last modernization fixes * Expose getPointedThing to LuaDániel Juhász2017-07-07 | | | | | | This commit introduces Raycast, a Lua user object, which can be used to perform a raycast on the map. The ray is continuable, so one can also get hidden nodes (for example to see trough glass). * Cpp11 initializers 2 (#5999)Loïc Blot2017-06-17 | | | | | | | | | | * C++11 patchset 10: continue cleanup on constructors * Drop obsolete bool MainMenuData::enable_public (setting is called with cURL in server loop) * More classes cleanup * More classes cleanup + change NULL tests to boolean tests * C++11 patchset 9: move hardcoded init parameters to class definitions (part ↵Loïc Blot2017-06-16 | | | | | | | | | | | | | | | | | | | | | | | | 1) (#5984) * C++11 patchset 9: move hardcoded init parameters to class definitions C++11 introduced the possibility to define the default values directly in class definitions, do it on current code Also remove some unused attributes * CollisionInfo::bouncy * collisionMoveResult::collides_xy * collisionMoveResult::standing_on_unloaded * Clouds::speed * More constructor cleanups + some variables removal * remove only write guiFormSpecMenu::m_old_tooltip * move header included inside defintions in genericobject.h * remove some unused since years exception classes * remove unused & empty debug_stacks_init * remove unused & empty content_nodemeta_serialize_legacy * remove forgotten useless bool (bouncy) in collision.cpp code * Rename Scripting API files for consistencyShadowNinja2017-04-25 | * Fix various copy instead of const ref reported by cppcheck (#5615)Loïc Blot2017-04-19 | | | | * Also remove InventoryList::peekItem unused function * Fix some post increment to preincrement reported by cppcheck * LINT: Switch whitelist check from egrep to awkLoïc Blot2017-04-06 | | | | Bonus: make CI happy with the last rules fix * [CSM] Add core.get_timeofday & core.get_day_count env calls (#5401)Loïc Blot2017-03-17 | | | | | | * [CSM] Add core.get_timeofday & core.get_day_count env calls * [CSM] Add core.get_node_level, core.get_node_max_level, core.find_node_near * [CSM] Client side moddingLoic Blot2017-03-13 | | | | | | | | | | * rename GameScripting to ServerScripting * Make getBuiltinLuaPath static serverside * Add on_shutdown callback * Add on_receiving_chat_message & on_sending_chat_message callbacks * ScriptApiBase: use IGameDef instead of Server This permits to share common attribute between client & server * Enable mod security in client side modding without conditions * Move ServerEnvironment to dedicated cpp/header filesLoic Blot2017-01-08 | | | | * also cleanup some unneeded inclusions * Move ClientEnvironment to dedicated cpp/header filesLoic Blot2017-01-08 | * Get neighbor from same map block if possible in ABMHandler (#4998)lhofhansl2017-01-08 |