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authorparamat <mat.gregory@virginmedia.com>2016-03-25 17:50:26 +0000
committerparamat <mat.gregory@virginmedia.com>2016-03-30 01:53:22 +0100
commit597c1d73da38ab299eb440a3429fce04da10cf05 (patch)
treef9cc7b99cd7eae60a3edd99e57c6b5e0d9907093 /po/pt_BR
parent630f453da402c7b6f0af9ea32aa8b127ce2e4629 (diff)
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Nodes shader: Decrease amplitude of waving leaves and plants
Fix initialisation of variable 'disp' Fix a few minor code style issues Add independent X motion combining 2 prime frequencies
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/*
Minetest
Copyright (C) 2010-2016 celeron55, Perttu Ahola <celeron55@gmail.com>
Copyright (C) 2014-2016 nerzhul, Loic Blot <loic.blot@unix-experience.fr>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#include "remoteplayer.h"
#include <json/json.h>
#include "content_sao.h"
#include "filesys.h"
#include "gamedef.h"
#include "porting.h"  // strlcpy
#include "server.h"
#include "settings.h"
#include "convert_json.h"

/*
	RemotePlayer
*/
// static config cache for remoteplayer
bool RemotePlayer::m_setting_cache_loaded = false;
float RemotePlayer::m_setting_chat_message_limit_per_10sec = 0.0f;
u16 RemotePlayer::m_setting_chat_message_limit_trigger_kick = 0;

RemotePlayer::RemotePlayer(const char *name, IItemDefManager *idef):
	Player(name, idef)
{
	if (!RemotePlayer::m_setting_cache_loaded) {
		RemotePlayer::m_setting_chat_message_limit_per_10sec =
			g_settings->getFloat("chat_message_limit_per_10sec");
		RemotePlayer::m_setting_chat_message_limit_trigger_kick =
			g_settings->getU16("chat_message_limit_trigger_kick");
		RemotePlayer::m_setting_cache_loaded = true;
	}
	movement_acceleration_default   = g_settings->getFloat("movement_acceleration_default")   * BS;
	movement_acceleration_air       = g_settings->getFloat("movement_acceleration_air")       * BS;
	movement_acceleration_fast      = g_settings->getFloat("movement_acceleration_fast")      * BS;
	movement_speed_walk             = g_settings->getFloat("movement_speed_walk")             * BS;
	movement_speed_crouch           = g_settings->getFloat("movement_speed_crouch")           * BS;
	movement_speed_fast             = g_settings->getFloat("movement_speed_fast")             * BS;
	movement_speed_climb            = g_settings->getFloat("movement_speed_climb")            * BS;
	movement_speed_jump             = g_settings->getFloat("movement_speed_jump")             * BS;
	movement_liquid_fluidity        = g_settings->getFloat("movement_liquid_fluidity")        * BS;
	movement_liquid_fluidity_smooth = g_settings->getFloat("movement_liquid_fluidity_smooth") * BS;
	movement_liquid_sink            = g_settings->getFloat("movement_liquid_sink")            * BS;
	movement_gravity                = g_settings->getFloat("movement_gravity")                * BS;

	// copy defaults
	m_cloud_params.density = 0.4f;
	m_cloud_params.color_bright = video::SColor(229, 240, 240, 255);
	m_cloud_params.color_ambient = video::SColor(255, 0, 0, 0);
	m_cloud_params.height = 120.0f;
	m_cloud_params.thickness = 16.0f;
	m_cloud_params.speed = v2f(0.0f, -2.0f);
}

void RemotePlayer::serializeExtraAttributes(std::string &output)
{
	assert(m_sao);
	Json::Value json_root;

	const StringMap &attrs = m_sao->getMeta().getStrings();
	for (const auto &attr : attrs) {
		json_root[attr.first] = attr.second;
	}

	output = fastWriteJson(json_root);
}


void RemotePlayer::deSerialize(std::istream &is, const std::string &playername,
		PlayerSAO *sao)
{
	Settings args;

	if (!args.parseConfigLines(is, "PlayerArgsEnd")) {
		throw SerializationError("PlayerArgsEnd of player " + playername + " not found!");
	}

	m_dirty = true;
	//args.getS32("version"); // Version field value not used
	const std::string &name = args.get("name");
	strlcpy(m_name, name.c_str(), PLAYERNAME_SIZE);