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author | lhofhansl <lhofhansl@yahoo.com> | 2019-09-26 13:57:39 -0700 |
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committer | GitHub <noreply@github.com> | 2019-09-26 13:57:39 -0700 |
commit | 5fde69798c69b26b8f1cc5c3ed5b823d691599fd (patch) | |
tree | 3301e9ec0cca8f05bd81fe75fcf461ee000436ed /po/vi | |
parent | 9e95bac75d43534614d168614624fa24048faf48 (diff) | |
download | minetest-5fde69798c69b26b8f1cc5c3ed5b823d691599fd.tar.gz minetest-5fde69798c69b26b8f1cc5c3ed5b823d691599fd.tar.bz2 minetest-5fde69798c69b26b8f1cc5c3ed5b823d691599fd.zip |
Simple shader fixes. (#8991)
1. Pass current camera offset to shader, so shader have access to the global coordinates
2. Pass animation timer to fragment shader. C++ code is already there, just wasn't declared in the shader
3. Delay animation timer wrap-around (from 100s to about 16 minutes)
Diffstat (limited to 'po/vi')
0 files changed, 0 insertions, 0 deletions