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author | paramat <mat.gregory@virginmedia.com> | 2016-04-09 03:03:46 +0100 |
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committer | paramat <mat.gregory@virginmedia.com> | 2016-04-12 04:16:15 +0100 |
commit | e661d8b32c99681c98b8bc469ceb19f7699cf381 (patch) | |
tree | 75ca822f669259d4b1894f2c4cc4a30f08ed2ed3 /po/zh_CN/minetest.po | |
parent | fe349d401d2d414f1ddc02c471c01d948bd89ee6 (diff) | |
download | minetest-e661d8b32c99681c98b8bc469ceb19f7699cf381.tar.gz minetest-e661d8b32c99681c98b8bc469ceb19f7699cf381.tar.bz2 minetest-e661d8b32c99681c98b8bc469ceb19f7699cf381.zip |
Mgv5: Optimise tunnels, add biome material in entrances
Place biome top node on tunnel entrance floor
Instead of doing nothing at node_max.Y + 1 use 1-down
overgeneration for tunnel generation and noisemaps
Diffstat (limited to 'po/zh_CN/minetest.po')
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